Innovtion&creativity Flashcards

1
Q

What is creativity in business relation?

A

The idea must be original, appropriate-useful and actionable to improve a product or to open a new way to approachable process

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2
Q

What are the three parts of creativity?

A

Expertise, creative thinking, & motivation

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3
Q

Expertise

A

Everything a person knows and can do in the domain he works in (doesn‘t matter how expertise is acquired)

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4
Q

‚Network of possible wanderings‘ (part of expertise)

A

Intellectual space that is used to explore and solve problems —> the larger the intellectual space the better

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5
Q

Creative thinking

A

How people approach problems and solutions —> capacity to put existing ideas together in new combinations (depends a bit on personality)

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6
Q

Extrinsic motivation

A

Comes from outside a person like reward —> makes people do the job in order to get something desirable or avoid something painful

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7
Q

Intrinsic motivation

A

Passion and interest—> persons internal desire —> engage in work for the challenge and enjoyment of it —> work itself is the motivation

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8
Q

Natural resources

A

Expertise and creative thinking—> motivation will determine what people actually do

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9
Q

What managerial practices affect creativity (6 categories)

A

Challenge, freedom, resources, work-group features, supervisory encouragement, and organizational support

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10
Q

Challenge

A

Stimulate creativity—> matching people with the right assignment (match the assignment that triggers intrinsic motivation)

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11
Q

Resources

A

Main resources that affect creativity are time and money—> can support and kill creativity

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12
Q

Work-group features

A

Build teams that come up with creative ideas by creating mutually supportive groups with a diversity of perspectives and backgrounds
Team that comprises of people with a diversity of perspectives and backgrounds
Same excitement over goals
Willingness to help
C is killed by homogenous groups
Cross functional groups

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13
Q

Supervisory encouragement

A

Sustain passion, by letting people feel as if their work matters to the organization

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14
Q

Organizational support

A

Encouragement from supervisors fosters creativity, but it is truly enhanced when entire organization supports it

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15
Q

Radical innovation

A

Technical breakthroughs that make existing products outdateted or that create new markets altogether

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16
Q

Incremental innovation

A

Small improvements of already existing products, more certain, almost no risk

17
Q

Creativity

A

Generation of novel and useful ideas

18
Q

Innovation

A

Subsequent stage of implementing ideas toward better producers, practices, or products

19
Q

Gate-focused process, linear path

A

Development, prototyping, testing and commercializing

19
Q

five key domains in which radical innovation can take place

A

Process:
Manager should leave the project plan open and flexible
Team will pausier multiple solutions
Each phase needs a fresh manager decision
Team follows multiple paths simultaneously, adapting to emerging circumstances that are not predictable

Methods and tools:
Teams need to expand their horizon of the goals
Cross-functional teaming
Creativity tools

KIPs and decision making:
Managers need to look at a wider set of accomplishments
Managers can tolerate a team‘s lack of progress on some dimension

Organization structure:
Goal: organization that is free of conventional management structures
Division incremental and radical projects
Teams need to be open

Termin and collaboration:
Greater learning and flexibility from cross-functional teams

20
Q

Process

A

Need to be flexible/ nonlinear, need of individual ideas

21
Q

Methods and tool

A

Expand horizon of goals
Cross-functional teaming
Creativity tools
Evaluate degree of innovation & capability—> commitment of steakhouses

22
Q

KIPs and decision making

A

Encourage risk taking, enable clear and quick decision making

23
Q

Organizational structure

A

Innovation= top management priority, open organization structures

24
Treating and collaboration
Promote openness and collaboration with internal and external partners, ensure availability of required resources
25
Difference between creativity and innovation
Creativity is the generation of novel ideas | Innovation is the implementing of ideas toward better producers, practices, or products
26
Directions for future research
1. Integrate the idea generation and idea implementation subfields 2. Need for theory-driven studies 3. Organizations suture and facet-specific climates for creativity and innovation 4. Innovation process research 5. Redress creativity and innovation maximization fallacy 6. senior management team and intervention studies 7. leadership style in the creativity-innovation cycle 8. ‚Dark-side‘ approaches and studies 9. Role of customers in employee creativity and innovation 10. role of the internet and social media in creativity and innovation