Innovtion&creativity Flashcards

1
Q

What is creativity in business relation?

A

The idea must be original, appropriate-useful and actionable to improve a product or to open a new way to approachable process

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2
Q

What are the three parts of creativity?

A

Expertise, creative thinking, & motivation

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3
Q

Expertise

A

Everything a person knows and can do in the domain he works in (doesn‘t matter how expertise is acquired)

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4
Q

‚Network of possible wanderings‘ (part of expertise)

A

Intellectual space that is used to explore and solve problems —> the larger the intellectual space the better

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5
Q

Creative thinking

A

How people approach problems and solutions —> capacity to put existing ideas together in new combinations (depends a bit on personality)

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6
Q

Extrinsic motivation

A

Comes from outside a person like reward —> makes people do the job in order to get something desirable or avoid something painful

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7
Q

Intrinsic motivation

A

Passion and interest—> persons internal desire —> engage in work for the challenge and enjoyment of it —> work itself is the motivation

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8
Q

Natural resources

A

Expertise and creative thinking—> motivation will determine what people actually do

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9
Q

What managerial practices affect creativity (6 categories)

A

Challenge, freedom, resources, work-group features, supervisory encouragement, and organizational support

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10
Q

Challenge

A

Stimulate creativity—> matching people with the right assignment (match the assignment that triggers intrinsic motivation)

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11
Q

Resources

A

Main resources that affect creativity are time and money—> can support and kill creativity

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12
Q

Work-group features

A

Build teams that come up with creative ideas by creating mutually supportive groups with a diversity of perspectives and backgrounds
Team that comprises of people with a diversity of perspectives and backgrounds
Same excitement over goals
Willingness to help
C is killed by homogenous groups
Cross functional groups

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13
Q

Supervisory encouragement

A

Sustain passion, by letting people feel as if their work matters to the organization

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14
Q

Organizational support

A

Encouragement from supervisors fosters creativity, but it is truly enhanced when entire organization supports it

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15
Q

Radical innovation

A

Technical breakthroughs that make existing products outdateted or that create new markets altogether

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16
Q

Incremental innovation

A

Small improvements of already existing products, more certain, almost no risk

17
Q

Creativity

A

Generation of novel and useful ideas

18
Q

Innovation

A

Subsequent stage of implementing ideas toward better producers, practices, or products

19
Q

Gate-focused process, linear path

A

Development, prototyping, testing and commercializing

19
Q

five key domains in which radical innovation can take place

A

Process:
Manager should leave the project plan open and flexible
Team will pausier multiple solutions
Each phase needs a fresh manager decision
Team follows multiple paths simultaneously, adapting to emerging circumstances that are not predictable

Methods and tools:
Teams need to expand their horizon of the goals
Cross-functional teaming
Creativity tools

KIPs and decision making:
Managers need to look at a wider set of accomplishments
Managers can tolerate a team‘s lack of progress on some dimension

Organization structure:
Goal: organization that is free of conventional management structures
Division incremental and radical projects
Teams need to be open

Termin and collaboration:
Greater learning and flexibility from cross-functional teams

20
Q

Process

A

Need to be flexible/ nonlinear, need of individual ideas

21
Q

Methods and tool

A

Expand horizon of goals
Cross-functional teaming
Creativity tools
Evaluate degree of innovation & capability—> commitment of steakhouses

22
Q

KIPs and decision making

A

Encourage risk taking, enable clear and quick decision making

23
Q

Organizational structure

A

Innovation= top management priority, open organization structures

24
Q

Treating and collaboration

A

Promote openness and collaboration with internal and external partners, ensure availability of required resources

25
Q

Difference between creativity and innovation

A

Creativity is the generation of novel ideas

Innovation is the implementing of ideas toward better producers, practices, or products

26
Q

Directions for future research

A
  1. Integrate the idea generation and idea implementation subfields
  2. Need for theory-driven studies
  3. Organizations suture and facet-specific climates for creativity and innovation
  4. Innovation process research
  5. Redress creativity and innovation maximization fallacy
  6. senior management team and intervention studies
  7. leadership style in the creativity-innovation cycle
  8. ‚Dark-side‘ approaches and studies
  9. Role of customers in employee creativity and innovation
  10. role of the internet and social media in creativity and innovation