Ingormation Processing Flashcards

1
Q

Stages

A

Input
Decision making
Output
Feedback

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2
Q

Receptor systems

A

Vision
Audition
Proprioceptors - kinaesthesis, equilibrium, touch

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3
Q

Perceptual mechanism

A

DCR process

Selective attention

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4
Q

Translatory mechanism

A

Decision is made using info on what action to take. Response selected as motor programme

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5
Q

Effector mechanism

A

Impulses send to relevant muscles to carry out movement.

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6
Q

Musclylar system

A

Muscles recieve the impulses and are ready

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7
Q

Output data

A

Movement is performed

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8
Q

Feedback data

A

Information about movement is received

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9
Q

Memory systems

A

WMM phonological loop, Visio spatial sketch pad and episodic snugger

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10
Q

Functions of WMM

A
  • 7 +- 2
  • if skill is practiced it can be stored as motor programme in LTM
  • LTM has unlimited capacity
  • LTM sendsmotor programme to use in situation to WMM
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11
Q

Ensuring effective storage

A
  • chunking
  • chaining
  • mental rehearsal
  • reinforcement
  • enjoyment
  • practice
  • association
  • meaningful
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12
Q

Reaction time

A

Time from onset of stimulus to insect of response

Simple or choice

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13
Q

Movement time

A

Onset of movement to completion of task

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14
Q

Response time

A

Reaction time + movement time

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15
Q

Hicks law

A

Number of choices increases so does the time it takes to react

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16
Q

Strategies to improve reaction time

A
  • variable practice
  • mental rehearsal
  • anticipation
  • selective attention
  • warm up
  • detect cues early
17
Q

Anticipation

A

Temporal - predicting when a action will be performed

Spatial-prescribing what action will be performed

18
Q

Single channel hyptothesis

A

We can only process one piece of info at a time so any further stimuli has to wait

19
Q

Psychological refractory period

A

When 2 or more stimuli arrive quixk it causes a delay in processing and perfomee may freeze whilst they try process correct stimuli this increases reaction time and players can use it to their advantage.

20
Q

Schmidt schema theory

A

Schema is a generalised motor programme that allows players to adapt skills and transfer experiences form one skill to another.

21
Q

Recall schema

A

Stores info about and initiates the movement

Initial conditions- wether you have been in situation before

Response specifications- decide what movement to perform

22
Q

Recognition schema

A

Controls and evaluated the movement

Sensory consequences - gathering info about movement using feedback

Response outcome - gathering info concerning result of movement