Influence Flashcards
What are the six sources of influence?
personal motivation and ability
social motivation and ability
structural motivation and ability
What are the three keys to influence?
1- focus and measure- crystal clear about results trying to achieve and zealous about measuring
2- find vital behaviors
3- engage all 6 sources of influence- they overdetermine change
What qualifies people to be leaders?
their capacity to influence others to change their behaviors to achieve important results (intentional influence)
3 mistakes that undermine influence?
- fuzzy uncompelling goals
- infrequent or no measures
- bad measures- driving wrong behavior by measuring wrong variable- the measure of a measure is its actual influence
6 questions for sources of influence?
Do they enjoy it? Can they do it? Do others encourage them to enact wrong behavior? Do others enable them? Do rewards and sanctions encourage them? Does their environment enable them?
2 basic drivers of behavior
1- Can I do it? Am I able?
2- Will it be worth it? Am I motivated?
4 keys to finding vital behavior
1- notice obvious but underused
2- look for crucial moments
3- learn from positive deviants
4- spot culture busters
Keys to enabling vital behavior
80% of results come from 20% of efforts
1- stay focused on 2
2- find it
3- test results
2 keys to thinking about structural ability
- learn to notice the environment
- relationship between proximity and collaboration
3 thots about structural motivation
- primarily to remove disincentives
- changing economy- ensuring pos. and neg incentives undermining influence msg
- use extrinsic rewards last- after pers and soc motivation
How do you use incentives wisely?
- rewards come soon
- are gratifying
- clearly tied to vital behaviors
- less is more- the thot counts more
4 tactics for personal motivation
1- allow for choice- replace judgmt with empathy, lectures with Qs
2- create direct experiences- let people see, feel, and touch thgs, transform #’s into names, states into faces; invite people to try it
3- tell meaningful stories- create vicarious exp thru story
4- make it a game
4 elements of a game
- keeping score
- competition- esp. with oneself
- constant improvement- in what direction u r heading is more imp than #’s
- control- can’t be folded into large, unsuccessful unit’s result- create and record measures over which individs have control
What is motivational interviewing?
using nondirective Qs to help people reach their own conclusions about values and changes
What is deliberate practice?
-full attn for brief intervals
-provide immediate fdbk against a clear standard
-break mastery into mini-goals
-prep for setbacks, build in resilience
make sure practice involves realistic conditions, coaching and fdbk; break vital behaviors into smaller actions that allow people to judge people how well they’re doing