HCI Quiz 3 Flashcards

1
Q

translation between user and system

A

interaction model

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2
Q

physical characteristics of interaction

A

ergonomics (human factors)

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3
Q

nature of user <-> system dialog

A

interaction style

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4
Q

communication between user and system

A

interaction

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5
Q

area of work under study

A

domain

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6
Q

the thing you need to do, how will you do it
operands to manipulate the concepts of a domain

A

task

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7
Q

what you want to achieve
desired output

A

goal

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8
Q

action needed to be done to achieve goal

A

intention

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9
Q

How many stages does Donald Norman’s Model has?

A

7

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10
Q

Gulf of execution vs. gulf of evaluation

A

gulf of execution — user formulates action
gulf of evaluation — user expectation of changed system in terms of his goal

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11
Q

understood but wrong action

A

slip

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12
Q

did not understood at all

A

mistake

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13
Q

user, input, system, output

A

Abowd and Beale Framework

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14
Q

it is good at defining standards and guidelines for constraining the way we design certain aspects of system

A

ergonomics

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15
Q
  • dials and knobs
A

industrial interface

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16
Q

much cheaper and more flexible
not physically located

A

glass interface

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17
Q

office — artificial world

A

direct manipulation

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18
Q

industrial — real world

A

indirect manipulation

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19
Q

expressing instructions to computer directly

A

command line interface

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20
Q

set of options displayed on the screen

A

menus

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21
Q

familiar to user
speech recognition or typed natural language

A

natural language

22
Q

series of questions (novice users) IS

A

Question interfacce

23
Q

retrieve data from database

A

query language(SQL)

24
Q

data entry/retrieval – screen like paper

A

form-fills

25
Q

eg. VISICALC, LOTUS 1-2-3, MS Excel
sophisticated variation of form filling

A

spreadsheets

26
Q

meaning of WIMP

A

windows, icons, menus, pointers

27
Q

highlighting, visual afforable

A

ordinary window systems

28
Q

extra virtual space, light, distance effect

A

3d workspaces

29
Q

areas in screen - independent

A

windows

30
Q

more contents ^v or <>

A

scrool bars

31
Q

describe the name of the window

A

title bars

32
Q

small picture — interface

A

icons

33
Q

important element
uses a mouse, wide variety of graphical mages

A

pointers

34
Q

choice of operand

A

menus

35
Q

mouse hold drag down

A

pull-down menu

36
Q

mouse clicks reveals

A

drop-down menu

37
Q

mouse – bar

A

fall-down menu

38
Q

actions for selected object

A

pop-up menu

39
Q

arranged in circle

A

pie menu

40
Q

hierarchical menu structure, new - new - new

A

cascading menu

41
Q

can be selected to include an action

A

buttons

42
Q

set mutually exclussive choice (1 answer only)

A

radio buttons

43
Q

set non-exclusssive choices (multiple answers)

A

check boxes

44
Q

long lines of actions

A

toolbars

45
Q

little windows of action

A

palettes

46
Q

pop-up to infrom important things (eg. want to save?)

A

dialogue boxes

47
Q

affected by social and organizational contex

A

context

48
Q

tell people what to do

A

coercion

49
Q

explain corporate values

A

enculturation

50
Q

design process

A

emergence

51
Q

rapidly improving but still inaccrate

A

speech-driven interface