Griffths Flashcards

You may prefer our related Brainscape-certified flashcards:
0
Q

Method; number of gamblers?

A

30

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
1
Q

Aim?

A

To increase understanding of cognitive processes and behaviours of regular gamblers from the fruit machine gamblers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Number of female gamblers? Number of male gamblers?

A

1 female, 29 males

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Number of non regular gamblers?

A

30

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Number of female non regular gamblers? Number of males non regular gamblers?

A

15 males and 15 females

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Name of arcade game?

A

Fruit Skillz

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Where was the study done?

A

In an arcade

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Each participants were given?

A

£3

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Participants had to play?

A

They had to play 60 times

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Two groups were?

A

Non thinking aloud and thinking aloud

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

How many regular gamblers stayed on for 60 plays?

A

14

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

How many regular gamblers lost all their money?

A

10

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

How many non regular gamblers played for 60 plays?

A

7

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

How many non regular gamblers lost all their money?

A

2

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Regular gamblers were more likely to?

A

Regular gamblers were more likely to talk to the machine more and verbalise confusion less

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Usefulness?

A

Highlights importance of thinking errors in addictive behaviours

16
Q

Validity?

A

Recorded speech

17
Q

Reliability?

A

Increased inner rater reliability

18
Q

Data?

A

Good mix

19
Q

Ethics?

A

Possible harm of enticed to play; maybe addicted

20
Q

Generalisability?

A

Gender imbalance with regular gamblers and can be generalised to other addictions

21
Q

Conclusion; why do people gamble?

A

They want to stay to win not to get money

22
Q

Conclusion; regular gamblers are more?

A

Regular gamblers are more skilful but not aw skilful as they think they are

23
Q

Conclusion; gamblers make?

A

Make irrational verbalisations