Going Digital? The Effects on the Music Industry of Digitisation and the Internet Flashcards
Digital benefits
benefits but be wary
‘digital revoultion’
music industry? who benefits? profound/structural changes?
Areas of importance for music and the arts
- Recorded Music
- Publishing (physical to virtual)
- Marketing + promotion
Phases of digitization in the recorded music industry
- mid 1970s - digital recordings
- 1982 - CDs
- 1980s - sequencers + MIDI - ‘bedroom studio’
- 1991 - MP3 files
- 1994 - amazon.com (physical sales)
- mid-1990s - public internet
- 1999 - Napster, P2P
- 2001 - iPod, legal MP3 download sites (iTunes 2003)
- 2006 - video streaming Youtube, iPhone 2007, Spotify 2008
- 2009 - 98% singles downloaded
- 2010 - 76% of downloaded music legal
- 2011 - Vevo, 99.3& singles downloaded
- 2012 - Gangnam Style, UK streaming chart
- 2013 - billionth single downloaded, ‘Get lucky’ streamed 1 million times
- 2014 - streaming included in UK singles chart, Taylor Swift off Spotify, 50% of global music revenues = digital
- 2015 - streaming included in UK albums chart, Friday univeral release day, Ed Sheeran most streamed
- 2016 - resurgence of physical (vinyl sales reach 25 year high)
The optimist’s POV
- increased quality - digital media less destructible
- increased choice - large quantities of music kept in circulation
- decreased cost - cost of producing + purchasing dropped
- democratisation - musicians have more access to ‘means of production’, distribute more freely without machinery, publishers, record labels
- freedom of expression - no industry censorship
Scarcity
- profit making in cultural industries depends on production of artificial scarcity - unique product
- music is art - important + rare = valuable, music should be paid for (Taylor Swift + Spotify)
Ubiquity? Bowie Prophecy
before launch of Spotify, Bowie said music will be ‘like running water or electricity’, should prepare for touring (only unique situation tha’ll be left - scarcity)
The pessimists POV
-falling sales 1999 $26.bn to 2009 $17 bn
-copyright - increasing source of revenue
-new business models - large record companies have fewer contracts so sell music in other ways e.g. synchronisations (ads)
-decreased revenue from new platforms (e.g. Spotify) where ads/subscriptions are depended on- less revenue for composers/artists/record companies and spreads expectation for cheap/free content
user-generated content creates a new form of exploitation - mass media affect who becomes popular
The Value Gap
- growing mismatch between value that user upload services (e.g. Youtube) extract from music + the revenue returned to music community
- biggest threat to sustainablility of music industrt
EU Copyright Directive
- aimed primarily at Youtube (who oppose it!)
- aim is to reduce the “value gap” between the profits made by Internet platforms and content creator
Digitization in the publishing industry
- 1967-1980s - SCORE (adopted by Schott 1990)
- 1993 - Sibelius (Acorn computers)
- 1998 - Windows + Mac Sibelius
- 2005 - BooseyMedia
- 2011 - Boosey online scores, others follow
- 2012 - Brussels Philharmonic perform using neoScore
Pros and cons
digital production of music has narrowed gap between production + consumption BUT:
- publishing - depends on physical product, warehouse + distribution costs remain
- illegal file sharing + privacy risk with printed/recorded music
- SoundCloud + Spotify, composers still struggle to reach audience
- print publishing decline
Digital marketing + promotion
- ‘Web 2.0’ revolutionise marketing
- blogging platforms
- MSM/instant messaging
- MySpace (2003), Facebook (2004), Youtube (2005/2006), Twitter (2006), Pinterest (2010)
Benefits of digital marketing
- Cost
- Targetability (e.g. Adwords - bid for keywords, Adsense - pay per click, banners, pop-ups, ‘banner blindness’)
- Dissemination - ‘winner takes all’ search engine optimisers - hard to reach large audience
- Crowdfunding - raise money for creative projects facilitated by the internet
The network
- Customer Relations Management - ‘practices, strategies, + technologies that companies use to manage + analyse customer interactions + data’ - CRM software (arts venues - Tessitura for ticketing/fundraising/marketing - email when artist you’ve seen is performing again)
- Social Media (Twitter) - message to the masses -Recommendation engines - ‘if you like this, you might like this’ - ‘collaborative filtering’ (LinkedIn) - 6 degrees of seperation