GM Moves Flashcards

1
Q

GM Move - Use a Monster, Location, or Danger Move

A

e. g. The chain devil takes someone captive.
e. g. The bridge collapses.
e. g. The bugbears invade.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

GM Move - Reveal an unwelcome truth

A

Reveal how much trouble they’re in.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

GM Move - Show signs of an approaching threat

A

Hint that something really bad could happen unless they do something.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

GM Move - Deal damage

A

e.g. The basilisk bites you, take 1d10 damage.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

GM Move - Use up their resources

A

e. g. The orc’s axe crashes into your shield, shattering it.

e. g. The ogre’s club bashes into you, your magical focus is flung into the distance.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

GM Move - Turn their move back on them

A

The player’s actions have unintended consequences.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

GM Move - Separate them

A

e.g. The mindflayer teleports the bard outside of the Dungeon

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

GM Move - Give an opportunity that fits a class’ abilities

A

e. g. Place a trap for the Thief

e. g. Place an undead horde for the Cleric

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

GM Move - Show a downside to their class, race, or equipment

A

e. g. Your torch draws attention
e. g. Dwarves are despised here
e. g. This city doesn’t allow metal weapons

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

GM Move - Put someone in a spot

A

Put them, or something they care about in the path of destruction. Give them a tough choice.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

GM Move - Tell the requirements or consequences and ask

A

Useful when something is not covered by a move or when they have failed a move. Offer them a hard bargain, with difficult requirements or consequences.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

GM Move - Offer an opportunity, with or without cost

A

Show them something they want. Optionally, hint at an associated cost.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly