Druid Class Flashcards

1
Q

Druid - Maximum HP

A

6 + Con

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2
Q

Druid - Damage

A

1d6

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3
Q

Druid - Elf

A

You are attuned to the Great Forest

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4
Q

Druid - Human

A

You may take the shape of any domestic Animal

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5
Q

Druid - Halfling

A

When you make camp, you and your allies heal +1d6

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6
Q

Druid - Born of the Soil

A

Choose one land to be attuned to. You may shapeshift into any animal native to that land.
Choose a tell that reflects the spirit of your land.

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7
Q

Druid - By nature Sustained

A

You don’t need to eat or drink.

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8
Q

Druid - Spirit Tongue

A

You can understand any animal native to your land or which you have studied the essence.

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9
Q

Druid - Shapeshifter

A

Trigger: when you call upon the spirits to change your shape
Roll: +Wis
10+: hold 3
7-9: hold 1
6-: hold 1, in addition to whatever the GM says
You may take the physical form of any animal whose essence you have studied or who lives in your land. You still use your normal stats.
The GM will also tell you one or more moves associated with your new form.
Spend 1 hold to make these moves.
Once you’re out of hold, you return to your normal form.
At any time, you may spend all your hold to return to your normal form.

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10
Q

Druid - Studied Essence

A

When you spend time in contemplation of an animal spirit, you may add its species to those you can assume while shapeshifting.

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11
Q

Druid - Alignment

A

Chaotic - Destroy a symbol of civilization
Good - Help something or someone grow
Neutral - Eliminate an unnatural menace

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12
Q

Druid - Max Load

A

6 + Str

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