Agenda & Principles Flashcards

1
Q

Agenda - Portray a fantastic world

A

(Agenda) Fill the player’s adventures with magic, wonder, and the fantastical. But also epic chaos and destruction, unless the players act.

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2
Q

Agenda - Fill the character’s lives with adventure

A

(Agenda) Fill the player’s adventures with danger and excitement.

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3
Q

Agenda - Play to find out what happens

A

(Agenda) Don’t plan too hard. Focus on the questions you’re curious about. You’ll play to find out the answers.

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4
Q

Principle - Draw maps, leave blanks.

A

(Principle) Every time a location is mentioned, make sure to add it on a map. When you make a map, don’t try to make it complete. Leave room for the unknown.

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5
Q

Principle - Address the characters, not the players.

A

(Principle) Don’t call out player’s names, use character’s names instead.

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6
Q

Principle - Embrace the fantastic

A

(Principle) The world is full of fantasy, from the small (e.g. animals with gifts) to the very large (e.g. God planets).

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7
Q

Principle - Make a move that follows

A

(Principle) Use what is happening in the fiction and do something interesting with it. What makes sense here? What move could I use in this situation?

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8
Q

Principle - Never speak the name of your move

A

(Principle) Describe the fiction, don’t name the move.

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9
Q

Principle - Give every monster life

A

(Principle) Give each monster details that bring it to life (sight, smell, sounds).

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10
Q

Principle - Name every person

A

(Principle) Every NPC must be named. Think also of their personality and motivations.

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11
Q

Principle - Ask questions & use the answers

A

(Principle) If you don’t know something, you may ask the players, and use what they say.

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12
Q

Principle - Be a fan of the characters

A

(Principle) Cheer for their victories and lament their defeats. Don’t push them in a particular direction, but follow the characters and participate in their adventure.

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13
Q

Principle - Think dangerous

A

(Principle) Everyone is a target. Nothing is sacred. No one is safe. Think like an evil overlord. Without the characters, the world you become worse.

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14
Q

Principle - Begin & end with the fiction

A

(Principle) Moves comes from the fiction, trigger a mechanical effect, which influences the fiction. Start at the fiction, and end at the fiction.

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15
Q

Principle - Think offscreen too

A

(Principle) Not everything happens in front of the characters. Sometimes, your best move is elsewhere.

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