Glossary 6 Flashcards

1
Q

An explanation proposed to account for the results of some imagery experiments that states that participants unconsciously use knowledge about the world in making their judgments. This explanation has been used as one of the arguments against describing imagery as a depictive or spatial representation. (10)

A

Tacit knowledge explanation

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2
Q

A problem to be solved. In analogical problem solving, solution of this problem can become easier when the problem-solver is exposed to an analogous source problem or story. See also Source problem. (12)

A

Target problem

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3
Q

The lobe on the side of the brain that contains mechanisms responsible for language, memory, hearing, and vision. (2)

A

Temporal lobe

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4
Q

A situation in which the meaning of a sentence, based on its initial words, is ambiguous because a number of meanings are possible, depending on how the sentence unfolds. “Cast iron sinks quickly rust” is an example of a sentence that creates temporary ambiguity. (11)

A

Temporary ambiguity

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5
Q

Enhanced performance on a memory test caused by being tested on the material to be remembered. (7)

A

Testing effect

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6
Q

Darwin’s theory that characteristics that enhance an animal’s ability to survive and reproduce will be passed on to future generations. (3)

A

Theory of natural selection

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7
Q

A procedure in which subjects are asked to say out loud what they are thinking while doing a problem. This procedure is used to help determine people’s thought processes as they are solving a problem. (12)

A

Think aloud protocol

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8
Q

Processing that involves a person’s knowledge or expectations. This type of processing has also been called knowledge-based processing. (3)

A

Top-down processing

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9
Q

Each point on a visual stimulus causes activity at a specific location on a brain structure, such as the visual cortex, and points next to each other on the stimulus cause activity at points next to each other on the structure. (4)

A

Topographic map

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10
Q

A problem involving moving discs from one set of pegs to another. It has been used to illustrate the process involved in means-end analysis. (12)

A

Tower of Hanoi problem

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11
Q

A procedure in which magnetic pulses are applied to the skull in order to temporarily disrupt the functioning of part of the brain.(9)

A

Transcranial magnetic stimulation (TMS)

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12
Q

When the type of task that occurs during encoding matches the type of task that occurs during retrieval. This type of processing can result in enhanced memory. (7)

A

Transfer appropriate processing

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13
Q

A problem first described by Maier in which a person is given the task of attaching two strings together that are too far apart to be reached at the same time. This task was devised to illustrate the operation of functional fixedness. (12)

A

Two-string problem

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14
Q

The ability to judge the truth or falsity of sentences involving high-prototypical members of a category more rapidly than sentences involving low-prototypical members of a category. See also Sentence verification technique. (9)

A

Typicality effect

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15
Q

A game in which a proposer is given a sum of money and makes an offer to a responder as to how this money should be split between them. The responder must choose to accept the offer or reject it. This game has been used to study people’s decision-making strategies. (13)

A

Ultimatum game

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16
Q

Helmholtz’s idea that some of our perceptions are the result of unconscious assumptions that we make about the environment. See also Likelihood principle. (3)

A

Unconscious inference

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17
Q

A problem caused by brain damage, usually to the right parietal lobe, in which the patient ignores objects in the left half of his or her visual field. (10)

A

Unilateral neglect

18
Q

“Neuronlike processing units” in a connectionist network. See also Hidden units; Input units; output units. (9)

A

Units

19
Q

Outcomes that achieve a person’s goals; in economic terms, the maximum monetary payoff. (13)

A

Utility

20
Q

Quality of a syllogism whose conclusion follows logically from its premises. (13)

A

Validity

21
Q

The ability to recognize an object seen from different viewpoints. (3)

A

Viewpoint invariance

22
Q

Area in the occipital lobe that receives signals from the eyes. (2)

A

Visual cortex

23
Q

A type of mental imagery involving vision, in which an image is experienced in the absence of a visual stimulus. (5, 10)

A

Visual imagery

24
Q

Movement of the eyes from one location or object to another. (4)

A

Visual scanning

25
Q

Occurs when a person is looking for one stimulus or object among a number of other stimuli or objects. (4)

A

Visual search

26
Q

In experiments on language processing, determining how subjects are processing information in a scene as they respond to specific instructions related to the scene. (11)

A

Visual world paradigm

27
Q

The part of working memory that holds and processes visual and spatial information. See also Central executive; Phonological loop; Working memory. (5)

A

Visuospatial sketch pad

28
Q

Small cube-shaped areas in the brain used in the analysis of data from brain scanning experiments. (2)

A

Voxel

29
Q

A conditional reasoning task developed by Wason that involves four cards. Various versions of this problem have been used to study the mechanisms that determine the outcomes of conditional reasoning tasks. (13)

A

Wason four-card problem

30
Q

A problem, first described by Luchins, that illustrates how mental set can influence the strategies that people use to solve a problem. (12)

A

Water jug problem

31
Q

The tendency for eyewitnesses to a crime to focus attention on a weapon, which causes poorer memory for other things that are happening. (8)

A

Weapons focus

32
Q

A condition, caused by damage to Wernicke’s area, that is characterized by difficulty in understanding language, and fluent, grammatically correct, but incoherent speech. (11)

A

Wernicke’s aphasia

33
Q

Area in the temporal lobe associated with understanding language. Damage to this area causes Wernicke’s aphasia. (2)

A

Wernicke’s area

34
Q

Neural pathway, extending from the occipital lobe to the temporal lobe, that is associated with perceiving or recognizing objects. Corresponds to the perception pathway. (3)

A

What pathway

35
Q

Neural pathway, extending from the occipital lobe to the parietal lobe, that is associated with neural processing that occurs when people locate objects in space. Roughly corresponds to the action pathway. (3)

A

Where pathway

36
Q

Procedure used in Sperling’s experiment on the properties of the visual icon, in which participants were instructed to report all of the stimuli they saw in a presentation. See also Partial report method; Sensory memory. (5)

A

Whole report method

37
Q

The relative usage of words in a particular language. For example, in English, home has higher word frequency than hike. (11)

A

Word frequency

38
Q

The phenomenon of faster reading time for high-frequency words than for low-frequency words. (11)

A

Word frequency effect

39
Q

The notion that it is more difficult to remember a list of long words than a list of short words. (5)

A

Word length effect

40
Q

The idea that letters are easier to identify when they are part of a word than when they are seen in isolation or in a string of letters that do not form a word. (11)

A

Word superiority effect

41
Q

A limited-capacity system for temporary storage and manipulation of information for complex tasks such as comprehension, learning, and reasoning. (5)

A

Working memory

42
Q

A consolidation process that involves the gradual reorganization of circuits within brain regions and takes place on a long time scale, lasting weeks, months, or even years. See also consolidation; synaptic consolidation. (7)

A

Systems consolidation