Globalisation and Digital Social World Flashcards

Paper 3

1
Q

Globalisation

A

Process in which groups of people become interconnected on a global scale due to developments in communication, technology and transportation.

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2
Q

Examples for Economy interconnectedness:

A

Global trade
The Uk is now a service sector economy= provides global corporations
IMF
World bank
Helps undeveloped countries- migration

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3
Q

Examples for Politics Interconnectedness;

A

Nato
Alliances
United Nations
Allies

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4
Q

Examples for Nation interconnectedness;

A
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5
Q

Examples for Media interconnectedness;

A

Advancement for communications, news and global affairs

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6
Q

Key concepts to explain globalisation;

A
  • The digital revolution
  • The global village
  • Cultural homogenisation
  • Virtual communities
  • Digital social Networks and Social media
  • Big Data
  • Network Society
  • Media convergence
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7
Q

When was the internet invented and what for?

A

1960s and for Military defence systems in the Cold War and government to share information

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8
Q

What is the idea for digital revolution?

A

An example of digital revolution would be fast food chains- you don’t have to go and order it you can order it online and now get it delivered.

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9
Q

Global Village?

A

Where people create and maintain relationships with people online

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10
Q

Mcluhan-Global village

A
  • Predicted global village would occur
    -World= interconnectedness by an electronic nervous system
    -Suggests information can be passed electronically “moving at the speed of light” creating new patterns of communication and social interactions.
    -everybody’s lives are created by electronic involvement in another’s life
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11
Q

Cultural Homogenisation

A

idea that different cultures that are separated more similar due to technology

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12
Q

Capitalist ideology

A

Privatised system of ownership

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13
Q

Consumerism

A

Economic/ social system encouraging consumption of goods

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14
Q

Secular ideas

A

Non religious ideas about society

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15
Q

Increased Individualism

A

More concerned about wants and needs of individuals

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16
Q

Friedman

A

argues for cultural homogenisation claiming the world is going through a process of Americanisation

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17
Q

Fukuyama

A

Cultural homogenisation claiming that the world will continue to be dominated by Western, capitalist, democratic ideologies in the wake of the fall of the Soviet Union and capitalism

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18
Q

Spybey’s

A

Argues against cultural homogenisation claims that the mastery of processes connected to industrial and post-industrial capitalism can be directed from non-Western countries (eg. Japan)

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19
Q

Giddens

A

Argues against cultural homogenisation claiming that reverse colonialism is occuring in parts of the west eg. Los Angeles

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20
Q

Fairweather and Rogerson

A

Argue cultural homogenisation is occurring:
-Computer software- reflects western ways of thinking
- Advertising-Broadcasted on a global scale- western beauty standards
- Anti-social behaviour= Internet can reflect western ideas about morality and deviance- accessing private information, sexism and harassment
- Digital communication does not give rules or police morality and ethics

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21
Q

Virtual Communities

A

Refers to a social network of individuals creating an online community which may not or reflects lives offline

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22
Q

Where are virtual communities formed?

A

Message boards, chat rooms, virtual worlds and group pages

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23
Q

Carter; Cyber security

A

Show characteristics of a city Allowed people to meet others and develop connections with similar interests. Found that in some cases online friendships lead members to then meet each other in reality.

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24
Q

Boellstorff- Second Life

A

Create virtual representations of themselves, called avatars. Resemble themselves. Avatars can communicate;
local chat
group chat, global instant messaging and voice.
Reports of crimes linked to prostitution,
pornography and rape have been reported. In-world
gambling, companies and universities have also been
banned.

25
Boellstorff- How are boundaries maintained?
Policing, patrolling the behaviour.
26
Digital Social Networks and Social Media
Existed in face to face form. Growth of digital technology has lead to online: - Friendship groups - Work Networks - Family networks -Networks linked to hobbies, interests or religion Forms and maintains relationships
27
Four key facts/ statistics about social media in contemporary society
- Average daily time on social media - Highest shape score recorded in 2023 20 mill lower -11.9 billion spent on tik Tok shop -
28
Big Data:
Internet= increased of volume data Large sets of data that can be analysed to identify trends and patterns in behaviour and interactions
29
Volume
Excessive amounts of data from online shopping and social media
30
Velocity
Digital data is transported at high speeds now
31
Variety
Different types of data
32
Variability
Data flows= inconsistent suddenly data grows based on human behaviour
33
Complexity
Data gathered from multiple sources
34
The Network Society
internet enhanced communications between individuals in post - industrial society Those who do have access to the online world have greater social capital - greater rewards with regards employability
35
Social Capital
Networks and relationships and norms facilitate among groups within society
36
Castells
New Phase of History: Globalisation marks a new era driven by information technologies reshaping society and the economy. From Industrialism to Informationalism: Society evolved from industrialism to 'informationalism,' where information and knowledge are central (banking, big tech, advertising). The Information Age: New technologies act as the organising logic of the modern world, influencing economies, politics, and culture. New Social Movements: Digital networks empower social movements, challenging traditional nation-states. Network Society: Power is held through networks; communities and individuals can be excluded or 'switched off,' leading to marginalisation. Loss of Identity and Security: Traditional identities lose value, and people feel disconnected and powerless despite being digitally connected. Irony of Connectivity: More connections lead to less control, making individuals feel lost in the network society.
37
Media Convergence
When different types of media come together and accessed through one device or platform, Includes how different platforms connect, like linking your Instagram to Facebook.
38
Boyle
Different forms of media can now be accessed on one device and stored on one website. Social media convergence: Platforms are interlinked — e.g., accessing Facebook friends on Instagram. Cultural impact: Promotes Western, capitalist values like profit, private ownership, and conspicuous consumption.
39
Problems defining globalisation
It is not a universally positive process - it actually exacerbates inequalities across the world - Follows Western Values - Marginalisation- digital divide - Explotation -Impacts environment It does not occur everywhere at the same time -Sale ports - Some cultures untouched by globalisation - In 2020 around 90% of North America internet users less in Africa It does not always lead to ‘cultural homogenisation’ where one global culture is created It will not always lead to liberal, democratic values such as individualism, diversity and choice. Many across the world will actually resist this
40
Fundamental definition of globalisation that it is based around:
- Growth of digital communication technologies. -Safe, fast travel is widely available. -Global economies and trade are connected. -Countries form unions, and some nations break apart. -These changes create a global culture and improve living standards.
41
Impact of Digital Communication on Relationships:
How can it be affected positively and negatively by digital forms communications
42
Positive- Granovetter
Weak ties (acquaintances) are as important as strong ties (close friends/family) for social relationships. Strength of a tie depends on: Time spent together Emotional intensity Intimacy and reciprocity (mutual response) Weak ties help connect people to different social networks, expanding opportunities and information. Losing weak ties can harm a social network more than losing strong ones because weak ties create bridges between groups.
43
Positive: Kraut
The internet helps build and maintain social ties — both strong (close friends) and weak (acquaintances). They challenged 1990s research that claimed the internet harmed relationships, arguing it actually keeps people connected. Without the internet, some ties wouldn’t form or last, weakening social networks and social capital. Globalisation’s impact: Positive — it promotes online connections and companionship.
44
Positive- Shaw and Grant
Shaw & Gant: The internet can improve mental health and prevent loneliness. Their experiment rejected earlier ideas linking internet use to depression, loneliness, and stress. Over time, using chat rooms boosted social support and self-esteem while reducing anxiety and loneliness. Globalisation’s impact: More internet use leads to more connections, friendships, and better mental wellbeing.
45
Negative: Turkle
Turkle: The internet makes us feel connected, but actually causes isolation. New "normal" behaviors include: Using phones in meetings, classrooms, even funerals. Families ignoring each other while sitting together. Texting instead of paying attention to real-life events. This harms relationships and identities — we risk losing each other instead of truly connecting. The internet gives us power to edit and control how others see us, but Turkle questions whether this is good or bad. Overall: Increased internet use pulls us away from real-life relationships, keeping us focused on screens instead of people.
46
Negative: Miller
Miller: Facebook can both help create relationships and break them down, including marriages. Facebook challenges privacy and can lead to social problems and scandals, like exposing infidelity. Some people trust online information more than face-to-face communication. Impact on relationships: The internet makes it easier to form new relationships while already in one, which can lead to adultery and break down existing relationships.
47
Negative: Baudrillard
Baudrillard: Digital media has replaced real human interactions with shallow, fragmented ones. In a media-saturated society, we no longer engage with the "real" world but with simulations (media representations), making relationships superficial. People now relate to each other as images or commodities, not as whole, complex individuals. Social media speeds up this process, creating curated, artificial interactions that weaken real connections. The result: Digital media turns personal interactions into shallow exchanges, undermining authentic relationships and creating a fragmented sense of reality.
48
The Impact of digital communication on Identity and Post modernism
Meant people have more choice and resources through which to develop identities Supported by postmodernist theory
49
Post Modernism approach to Globalisation and Digital communication
Postmodern theory shows how digital communication helps people shape their own identities. It’s not about spreading dominant ideas (like patriarchy or capitalism). Key ideas: Identities are fluid (they can change). People have control over how they present themselves online.
50
Fluidity and Fragmentation
Idea that identities aren't fixed and instead made up of a range aspects.
51
Fluidity and Fragmentation example?
Influenced by things online such as; Insta and YouTube
52
Choice
Internet gives more choice over life style
53
Choice examples:
Surroundings, online shopping and entertainment
54
Ellison:
People can create multiple online identities, and their online activities can be tracked, shared, and reveal a lot about them and society. Impact on offline life: Online identities can affect real-life experiences, both positively and negatively. Positive impact: Digital media helps people explore and express themselves, enriching their offline lives. Negative impact: It can lead to privacy risks, judgment, and pressure to conform, which may harm self-esteem or cause misrepresentation.
55
Positive impact on identity: Bjorklund:
Digital platforms allow people to shape and show their identities in real-time. Instead of reflecting on their life later, people define themselves through continuous self-presentation on platforms like Twitter and Facebook. These platforms act like real-time autobiographies. The lines between public and private selves are blurred as people interact online. This shows how digital identity gives people more control over how they present themselves
56
Positive impact on identity: Hart:
Social media lets people shape and share their lives, creating meaningful online and offline identities. Social media allows people to share important values, shaping their identities based on personal and social experiences. Argues that online interactions are important and reflect real-life social connections. Digital media helps people express their values and create authentic identities, connecting meaningfully with others.
57
Negative impact on identity: Case
Posting online can cause problems, especially for adolescents, like mistakes, privacy issues, and conflicts. Case (2007): Adolescents have two selves—online and offline. Mistakes online are hard to erase, and private data may stay even after being deleted. This shows how digital media can negatively impact identities, creating lasting problems, especially for young people.
58
Negative impact on identity: Baudrillard:
Media makes it hard to tell what’s real and what’s fake, creating a "hyper-reality." People get so caught up in this fake world that they can’t tell what’s real anymore. Social media makes this worse, as people perform their lives online instead of living them. This confusion between real and virtual selves hurts identity, making it hard to understand who we really are.