Gen Mil Tac Flashcards

1
Q

Standard battle load

A
Pistol belt
Magazine case
E-tool
Canteen
IFAK
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2
Q

Hasty/skirmirshers position

A

Shallow pit for temporary, open, and prone firing position for riffle man

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3
Q

Improved one-man fighting position

A

Wide enough to move shoulders around
Sump built below firing step
Firing step should be deep enough to protect body while firing

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4
Q

Improved two-man fighting position

A

Each man gains feeling of security

Allows one person to rest while the other stay on watch

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5
Q

Camouflage

A

Hiding
Concealing your position and equipment by blending in
To avoid detection

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6
Q

Cover

A

Protection from fire of weapons

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7
Q

Concealment

A

Protection from aground or air observation

Not from weapons

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8
Q

If caught in light of ground flare

A

Move out of light quickly and quietly

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9
Q

If caught in light overhead flare

A

Hit the deck right away

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10
Q

KOCOA

A
Key terrain
Observation & fields of fire
Concealment & cover
Obstacles to movement
Avenues of approach
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11
Q

True north

A

Line from any position on surface to North Pole

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12
Q

Magnetic north

A

Symbolized by arrowhead

Indicated by needle of compass

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13
Q

Grid north

A

Established by vertical grid lines on map

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14
Q

G-M Angle

A

Difference between grid north and magnetic north

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15
Q

Map orientation

A

Place map on surface & draw magnetic north line

Open compass and place it over magnetic north line so it points to top oh map & directly over magnetic north line you drew

Turn map without moving compass from its position until north arrow is aligned under index line of compass

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16
Q

3 degree

A

In each click of lens attic compass bezel ring

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17
Q

Back azimuth

A

Fwd azimuth + 180 degrees

If sum is greater than 360 degrees back azimuth us fwd azimuth - 180 degrees

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18
Q

Black

A

Man made

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19
Q

Blue

A

Water features

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20
Q

Green

A

Vegetation
Woods
Vineyards

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21
Q

Brown

A

All relief features like contours

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22
Q

Red

A

Main roads
Built up areas
Special features

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23
Q

Military grid system

A

4-digit is 1000 meters
6-digit is 100 meters
8-digit is 10 meters

Straight lines intersecting at right angles & forming series of squares

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24
Q

Intersection

A

Use to locate unknown point using known position & sighting on unknown point

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25
Resection
Used to locate unknown position of user by sighting on known features
26
12 steps of planning a patrol
``` Study mission Plan use of time Stuffy terrain & situation Organized patrol Select men, weapons & equipment Issue warning order Coordinate Make recon Complete detailed plan Issue patrol Supervise, inspect rehearse and re-inspect Execute mission ```
27
BAMCIS
``` Begin planning Arrange recon Make recon Complete plan Issue patrol order Supervise ```
28
SMEAC
``` Situation Mission Execution Admin & logistics Command & signal ```
29
SALUTE
``` Size Activity Location Uniform Time Equipment ```
30
SPOT
Modified SALUTE report that gives less detailed information
31
Security patrol
Recon and combat
32
Recon Patrol
Sent out to gain info about enemy Engage in combat only if they have to Avoid combat to accomplish mission
33
SAFE
Security Automatic weapons Fields of fire Entrenchment
34
3 echelons of defense
Security Area Forward defense Reserve Area
35
3 methods of indirect fire support
Grid coordinates Shift Polar coordinates
36
ADDRAC
``` Alert Direction Description Range Assignment Control ```
37
Sector of fire
Aor assigned to squad, crew served weapon to be covered by fire
38
Limiting Stakes
Aid used to show line of sight along each side of sector of fire during limited visibility
39
Forward Limit
Established at range at w/c weapon will open fire
40
3 Firing Position
Primary Alternate Supplementary
41
PDF
Principal direction of fire
42
FPL
Final protective line Flanking Interlocking Grazing fire
43
EPW
5 S's + T ``` Search Segregate Silence Speed to rear Safeguard Tag ```
44
FPCONS
``` Normal Alpha Bravo Charlie Delta ```
45
Normal
General threat
46
Alpha
Increased threat
47
Bravo
More predictable threat
48
Charlie
Intel received of some terrorist action
49
Delta
Attacked has occurred
50
Standing ROE
Guidance for using force to accomplish mission
51
3 classes of wires
Tactical Protective Supplementary
52
Tactical wire
Break up enemy attacks | Hold enemy in areas of intense defensive fire
53
Protective wire
Prevents surprise assaults Close enough to defense area for day and night watches
54
Supplementary wire
Hides the make up of tactical wire
55
Double apron fence
Obstacle
56
Triple strand concertina wire
Better obstacle than double apron fence
57
Low wire entanglement
Used where concealment is essential
58
Tangle foot
To prevent enemy from crawling between fences
59
Isolation in enemy areas
3 major concerns Evasion Survival Escape
60
SURVIVAL
``` Size up situation Undue haste makes waste Remember where you are Vanquish feat & panic Improvise Value living Act like natives Learn basic skills ```
61
4 basic fire team combat formations
Column Wedge Skirmishers (R &L) Echelon (R & L)
62
Column formation
Used when speed & control are governing factors Good for firing flanks but no good for firing front because it's limited
63
Wedge formation
When enemy situation is unknown but contact is possible. All around protection, flexible and easy to control
64
Skirmishers (r&l)
Most effective when assaulting known enemy position. Provides max firepower to front and direction of echelon Hard to control
65
Echelon (l&r)
Protect exposed flank Heavy firepower to front and direction of echelon Slow and hard to control
66
Parameters of helo landing zones
10 times height of obstruction Obstacles on ground should not exceed 1ft in height on level ground & should not be less on sloping ground Can't land safely where ground slopes is more than 14 degrees Pilot acknowledges color after smoke grenades is set off
67
Medevac 9-line
``` Location of pick up Radio frequency/call sign # of patients by priority Special equipment needed # of patients by type Security at pick up location Method of marking location # of patients by nationality NBC contamination ```
68
Combat arm & hand signals
Used when silence is needed or when comms is weak
69
Trip flares
Illuminates and warning of enemy