FL Manual 4 Directwave1 Flashcards

1
Q

FL STUDIO
What is BeepMap?

A
  • BeepMap generates sound based on an image.
  • -Imagine a vertical line scanning an image from left to right translating (mapping) colors and brightness to frequencies, tone and volume.
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2
Q

FL STUDIO
BeepMap is good at making what types of sounds?

A

-BeepMap is especially good at producing atmospheric and eerie sounds, particularly when given generous amounts of ping-pong delay and reverb.

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3
Q

FL STUDIO
BeepMap Parameters
Frequency (FREQ)
Length
Scale
Use Blue
Grainy
Loop
Widen
Max Bitmap Height

A
  • Frequency (FREQ) - Selects the frequency range for the whole bitmap height.
  • -Length - Sets the duration of a pixel. The greater the length, the longer the sound will last.
  • –Scale - Switches between linear frequency (Hz), and pitch scale in cents (1/100 semitone).
  • —Use Blue - Enables blue color response.
  • —-Grainy - Causes sound to be heard as small grains.
  • —–Loop - Allows you to loop the whole bitmap, or play it once.
  • ——Widen - Use this to adjust the width of the stereo field.
  • ——-Max Bitmap Height - Sets the maximum height for loaded bitmaps, i.e. number of sine waves to be added. The amount of CPU needed to process a voice depends on that value.
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4
Q

FL STUDIO
What is BooBass?

A

-BooBass is a monophonic, realistic bass generator with adjustable frequency response and supports portamento slides.

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5
Q

FL STUDIO
What is Control Surface?

A

-allows you to add real-time controls that can be linked to plugins in FL Studio OR Patcher.

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6
Q

FL STUDIO
What is DirectWave Sampler?

A
  • DirectWave is a powerful and versatile sampler.
  • -Featuring a fully programmable synthesis section and features such as inbuilt FX, velocity & randomization layering, looping, automatic sampling of VSTi plugins and the ability to ‘sample’ (record sound) when loaded into the mixer audio chain, in an effects slot.
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7
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Zone

A

This is a numerical label for the sample.

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8
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Zone Name

A

By default will show the name of the sample loaded based on the file name. To change Left-click in the cell.

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9
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Sample Size (S.SIZE)
A

The total number of samples in the recording.

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10
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Sample Rate (S.RATE)
A

Shows the sample rate of the file loaded. DirectWave can play back any sample rate.

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11
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Mute

A

Exclusive mute group. Triggering samples with mute group above 0 will release playing samples of that same mute group. I.e: closed and open hihat samples.

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12
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Root

A

The MIDI note number of the root key (that is the key the sample should play back at the sampled pitch/speed).

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13
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Transpose in Semitones (SEMI)

A

Transpose sample (+/- 36 semitones).

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14
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Fine tune (FINE)
A

Transpose sample (+/- 50 cents).

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15
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Keyboard Track (KTRK)
A

Determines how the playback pitch tracks the MIDI keyboard (+100 to -100 is possible). 100 = 100 cents per semitone, 0 = no pitch tracking.

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16
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Ticks

A

Length of the sample in ticks. 4 Ticks equals 1 musical beat. This parameter affects the way ‘Sync’ mode works.

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17
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Beat Sync (SY)
A

When activated (check mark), playing the sample at root key will adjust pitch to match the playback rate of the voice according host tempo.

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18
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Tick Slice (SL)
A

Plays a slice of the sample based on the note (relative to the root key of the sample).

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19
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Low Key (LKEY)
A

Lower MIDI note playback range.

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20
Q
FL STUDIO
DirectWave Columns(upper) Parameters
High Key (HKEY)
A

Upper MIDI note playback range.

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21
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Low velocity (LVEL)
A

Lowest velocity at which the sample will be played.

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22
Q
FL STUDIO
DirectWave Columns(upper) Parameters
High velocity (HVEL)
A

Highest velocity at which the sample will be played.

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23
Q

FL STUDIO
DirectWave Columns(upper) Parameters
Lock (LK)

A

Locks the zone parameters.

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24
Q
FL STUDIO
DirectWave Columns(upper) Parameters
Voice Count (V)
A

Displays the number of voices played based on that sample.

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25
Q

FL STUDIO
DirectWave Zone Mapper Parameters
Change playback range of the selected sample

A

Left-click the small squares at the upper left and lower right of the selected sample and drag the bounding box left and right respectively.

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26
Q

FL STUDIO
DirectWave Zone Mapper Parameters
Change velocity range

A

Left-click the Upper left and lower right marker squares and drag the box up and down.

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27
Q

FL STUDIO
DirectWave Zone Mapper Parameters
Shift box while leaving dimensions fixed

A

Left-click inside the selected sample region and drag the box up/down or left/right.

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28
Q

FL STUDIO
DirectWave Zone Mapper Parameters
Change root key

A

Right-click the desired key on the preview keyboard below the zone mapper. The set root key shows orange.

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29
Q

FL STUDIO
DirectWave Context Menu (Right-click anywhere inside the Zone window)
New Zone - Creates a new zone.
Delete Zone - Deletes the currently selected zone.
Delete all Zones - Deletes all zones - be careful with this one!
Duplicate Zone - Creates a copy of the currently selected zone.
Add Sample/s - Adds samples to those existing.
Replace Sample/s - Replaces samples with new ones.
Automap Zone/s - Automatically maps samples if the .wav files have embedded key-range and loop data.
Remap Zones/s as Drumkit - Remaps existing zones into consecutive semitones, useful to map drum kit samples across the keyboard, for example.
Lock all Zone/s - Prevents zones from further editing.
Unlock all Zone/s - Allows editing of previously locked zones.
Find pitch root - Pitch detection will estimate the pitch of the selected sample.

A
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30
Q

FL STUDIO
DirectWave
Multi-Bank window allows you to do what?

A

-The Multi-Bank Window allows you to load, up to, 16 separate programs as banks and control them from the 16 MIDI Note Colors or 16 MIDI Out Channels and/or route them to 16 separate Mixer Channels for separate FX processing.

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31
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Ch

A

MIDI Channel. To change the MIDI channel for a sound bank you must load it into the desired MIDI channel slot.

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32
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Index

A

If you load more than one program into DW select them with the arrows at the top left on the PROGRAM window.

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33
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Name

A

Program name as labeled. You can double-click on the name field to edit it. This does not change the name of the loaded program, just the name displayed in DirectWave.

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34
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Output

A

Output offset number from DirectWave’s own output channel. Double-click on the Output number and type in the desired offset. Use this to output sound banks to separate mixer channels for separate FX processing.

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35
Q

FL STUDIO
DirectWave Multi-Bank Parameters
PB Rng

A

Pitch Bend Range (cents). To set, double-click the field and enter a new number.

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36
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Pitch Bend

A

Pitch Bend. Click the bar and drag horizontally to set.

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37
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Volume

A

Volume. Click the bar and drag horizontally to set.

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38
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Panning

A

Panning. Click the bar and drag horizontally to set.

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39
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Expression

A

MIDI expression, acts as a multiplier to volume. Click the bar and drag vertically to set.

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40
Q

FL STUDIO
DirectWave Multi-Bank Parameters
Mute

A

Solo / Mute switches. Useful to hear a particular instrument in multi-bank arrangements.

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41
Q

FL STUDIO
DirectWave Sample Tab
What can you do with a sample that might be really cool for a buildup?

A
  • Automating the loop start/end to make it same as a DJ build.
  • -Like 66 the heart
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42
Q

FL STUDIO
DirectWave Sample Tab
Loop Type: Disabled

A

No looping. Loop start/end markers will not be visible.

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43
Q

FL STUDIO
DirectWave Sample Tab
Loop Type: Forward

A

The sample is repeated jumping back to the Loop Start once.

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44
Q

FL STUDIO
DirectWave Sample Tab
Loop Type: One-Shot

A

The sample play from start to end regardless of note duration (useful for percussion samples).

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45
Q

FL STUDIO
DirectWave Sample Tab
Loop Type: Sustained

A

The looped region will play while a key is held. The region beyond the Loop End will play on key release. Remember that you need to increase the ADSR - Release value (Zone Tab) for this to work.

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46
Q

FL STUDIO
DirectWave Sample Tab
Loop Type: Bounce

A

The sample loops backward and forward.

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47
Q

FL STUDIO
DirectWave Sample Tab
Looping instrument samples is an art. It is very easy to make loops that click, warble, pop or just sound plain awful (nothing is broken).
Why?

A
  • Clicks are caused by the sample amplitude at the loop start and end points differing (try to select zero-crossing points and the same phases of the waveform, that is moving in the same direction).
  • -Another source of loop disasters are slow changes in timbre, phase or frequency content. Normally these happen slowly and naturally and add motion to the sound, however when a loop jumps back to a distant point, the abrupt change sounds like a glitch.
48
Q

FL STUDIO
DirectWave Sample Tab
What does Tune Loop do?

A
  • Right-click on sample editor wave display, select ‘Tools > Tune loop’) to assist in finding good loop points.
  • -This jumps the loop-start/end markers between zero-crossings.
  • –Don’t forget to zoom the wave-display if you need finer control.
49
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Cut

A

(Ctrl+X) - Cuts the selected region.

50
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Copy

A

(Ctrl+C) - Copies the selected region.

51
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste insert

A

(Ctrl+V) - Inserts the copied sample at the start of the selected region.

52
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste replace

A

(Alt+V) - Replaces the selected region with the copied sample. The duration of the copied sample determines how much of the region will be replaced.

53
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste mix

A

(Shift+V) - Mixes the copied sample with the selected region. The duration of the copied sample determines how much of the region will be mixed.

54
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste mix (envelope)

A

(Shift+Ctrl+V) - Uses the All-Purpose envelope to decide how the sample in the clipboard buffer is mixed with the sample in the editor. The envelope controls the mix level (0 to 100%). The duration of the copied sample determines how much of the region will be mixed.

55
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste mix

A

(spectral) (Ctrl+Alt+V) - Paste-mixes the sample from the clipboard into the edit window according to the EQ curve set in the EQ tool. Apply an EQ, use the ‘Paste mix (spectral) option.

56
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste stretch

A

(Shift+Ctrl+T) - Pastes the copied sample via the Time Stretch / Pitch Shift Tool.

57
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Paste replace (drum)

A

(Shift+T) - Opens the Paste replace drum tool. This tool reconstructs the decay portions of drum beats that may have been cropped during the slicing process and replaces the selection to the original location.

58
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Clear

A

(Shift+Del) - Clears the selected region, leaving the rest of the sample unchanged. Consider this a mute function.

59
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Delete

A

(Del) - Deletes the selected region. This function will change the overall length of the sample.

60
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Trim

A

(Ctrl+Del) - Deletes the region outside the selection.

61
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Delete part after loop

A

(Alt+Del) - Deletes sample data after the loop end point.

62
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Insert silence

A

(Ins) - Inserts silence from the region start point of a length equal to the selected region.

63
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Edit
Click-free (smooth) editing

A

(C) - Switch, prevents audio clicks/pops in samples caused by edit functions. This option avoids the clicks caused by discontinuities in the sample amplitude at cut/splice points by fading, or crossfading, edit points by a few samples.

64
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Amp

A

(Alt+A) - Opens the Amplitude Tool that allows you to modify L/R channel volume, Panning and Stereo Separation.

65
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Reverse polarity

A

Inverts the phase of the waveform.

66
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Normalize

A

(Ctrl+N) - increases the amplitude of the waveform so that the loudest sample is at 100% maximum possible level. The process works by determining the multiplication factor that will make the loudest sample reach 100%, then multiplies all samples by this value, rescaling them.

67
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Lossy normalize

A

Similar to the standard Normalize, the amplitude of the waveform is increased so that the loudest sample is at 100% maximum possible level. There is an additional manipulation of the waveform phase that can sometimes tease out a few more dB gain. The process is considered ‘lossy’ as it changes the waveform phase, although it should sound identical to the standard Normalization.

68
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Fade in

A

(Ctrl+F) - Ramps up the volume from 0% to 100% using a logarithmic curve. If a region is selected the fade function will apply to that, if not, the entire sample will fade in.

69
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Fade out

A

(Alt+F) - Ramps down the volume from 100% to 0% using a logarithmic curve. If a region is selected the fade function will apply to that, if not, the entire sample will fade out.

70
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Declick in

A

Smooths clicks at the beginning of a selection.

71
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Declick out

A

Smooths clicks at the end of a selection.

72
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Center

A

Removes DC offset. The average amplitude of the waveform is shifted to be at the zero crossing.

73
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Reverse

A

(Alt+Left) - Reverses the entire wave or selection.

74
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Time stretch / pitch shift

A

(Alt+T) Opens the Time Stretch / Pitch Shift Tool to independently manipulate pitch, time and formants.

75
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Drum(loop) stretch

A

(Ctrl+T) - Opens the Drum (loop) stretch tool, which restores decay portions of drum beats that may have been cropped during the slicing process.

76
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Claw machine

A

(Alt+W) - Opens the Claw machine tool, that works on a tempo-sliced sample, removing beats, adding beats and/or shifting beats to create interesting new rhythms. NOTE: The sample must have a tempo set (or beatmarkers set) for the option to be available.

77
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Scratch (envelope)

A

Uses the All-Purpose Envelope to apply ‘scratching’ effects to the sample, i.e. automate the playback direction and speed.

78
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Swap channels

A

Swaps the left and right channels.

79
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Convert left channel to mono

A

Converts the sample to a mono file based on the left channel.

80
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Convert right channel to mono

A

Converts the sample to a mono file based on the right channel.

81
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Convert mono signal to mono format

A

Converts the file to a mono format if both left and right channels are equal.

82
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Generate noise

A

Generates white noise in the selected region or whole sample if a region is not selected.

83
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Run script - Opens a menu containing the list of available scripts. You can write your own scripts using Visual Basic or Pascal, which will be compiled by the paxCompiler and run when you select the script from the menu. The paxCompiler is a true Pascal compiler that allows you to write code to perform complex DSP on your samples. Save scripts - as .pas files in the FL Studio installation directory under ..\Plugins\Fruity\Effects\Edison\Data\Scripts. Files saved here will be visible the next time you use the ‘run script’ command. Dialogs - Note that while some of the demo scripts show a dialog, it isn’t necessary to use them. Errors - If a script hasan error, a dialog is shown explaining the error with options to ‘edit’ the script or ‘run’ it again. Writing scripts - Examine the contents of the existing scripts and read the Reference.txt file in the script directory to learn more about writing them and the functions available. You can learn more about Pascal HERE

A
84
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Acquire noise threshold

A

(Alt+N) - Uses the peak of the selection as the noise/gate threshold. To use: select a region of the sample containing only noise and click this button.

85
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Gate noise

A

Forces the sections of the sample below the noise threshold (shown in green) to silence.

86
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Trim side noise

A

Trims any parts of the sample that are below the threshold volume. Set gate threshold - Left-click the peak meter and move the mouse up/down to change the threshold. A green band will display (as shown in the Edison screen shot above) in the sample view window.

87
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Trim all noise & slice up

A

Trims any parts of the sample that are below the threshold volume and slices the regions defined by the resulting gaps. Set gate threshold - Left-click the peak meter and move the mouse up/down to change the threshold. A green band will display (as shown in the Edison screen shot above) in the sample view window.

88
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Convolution reverb

A

(Ctrl+R) - Opens the Convolution/Reverb Tool.

89
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Blur

A

(Ctrl+B) - Opens the Blur Tool.

90
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Equalize

A

(Ctrl+Q) - Opens the Equalize Tool.

91
Q

FL STUDIO
DirectWave Sample Tab
Wave Viewer Editor Options (Right-click) - Tools
Tune loop

A

(Ctrl+L)- Opens the Tune Loop Tool dialog that allows you access to the main loop controls for a region.

92
Q

FL STUDIO FLEX
What is FLEX?

A
  • FLEX is a preset-based synthesizer driven by an advanced synthesis engine capable of Subtractive, Wavetable, Multisample, FM & AM based synthesis. –The 8 Macros control custom synthesis targets, for each patch
  • –Macros usually point to controls not available on the main plugin UI.
  • —There may be additional effects applied to patches, not accessible from the UI.
93
Q

FL STUDIO FLEX
Pitch Slider, how to change it by octaves?

A

-hold SHIFT and click + or -

94
Q

FL STUDIO FLEX
How does the main filter work?

A

-The Main Filter is under the control of the preset designer, and may be a high, low, notch or other style filter.

95
Q

FL STUDIO FLEX
Master Filter All Pass

A

All pass - Changes the phase of frequencies in the sound, without actually cutting or boosting any.

96
Q

FL STUDIO FLEX
Delay - Time

A

Time delay between echoes.

97
Q

FL STUDIO FLEX
Delay - Feedback

A

Level of the echo sent back into the plugin. Level can be set to values above 100%

98
Q

FL STUDIO FLEX
Delay - Mix

A

Amount of filtering of the echoes.

99
Q

FL STUDIO FLEX
Delay - Color

A

Low-pass filtering of the echoes (cutoff frequency).

100
Q

FL STUDIO FLEX
Delay - Mod

A

Sine wave shape modulation of the delay time. Creates a less regular delay period, and so more complex sound.

101
Q

FL STUDIO FLEX
Reverb - Decay

A

Controls the decay time of the reverb, this is the time it takes for the signal to decay to -60dB (1/1000 of the maximum amplitude). Use low decay times for small rooms (good for fattening drum sounds), and long decay times for large rooms (halls or church-effects).

102
Q

FL STUDIO FLEX
Reverb - Size

A
  • Use this knob to set the size of the virtual room being simulated (the display will give you feedback).
  • -For realistic effects, the Room Size should be adjusted according to the decay time.
  • –Small rooms sound better with a short decay time, large rooms sound better with longer reverb times.
103
Q

FL STUDIO FLEX
Reverb - Mix

A

Sets the relative level of the reverberant (wet) signal.

104
Q

FL STUDIO FLEX
Reverb - Color

A
  • Adjusts damping of the high frequencies in the reverb signal.
  • -Damping refers to the rate at which the high frequencies decay.
  • –This effect causes the sound to become gradually muffled and warmer.
105
Q

FL STUDIO FLEX
Reverb - Mod

A
  • Modulates the reverb time, to break up ‘metallic’ ringing sounds associated with artificial reverb.
  • -Small values make the reverb sound smoother and more natural.
  • –Extreme modulation values can add a detuned sound to the reverb.
106
Q

FL STUDIO FLEX
Limiter

A
  • Select from compression, limiting and distortion effects.
  • -This unit is based on Maximus.
  • –NOTE: The threshold is represented by the top of the peak-metering bars.
107
Q

FL STUDIO FLEX
Limiter - Pre Knob

A

Pre-compression gain. Useful for raising the level of a band into the active compression region.

108
Q

FL STUDIO FLEX
Limiter - Mix Knob

A

Compression mix. Partial values reflect a state of parallel compression.

109
Q

FL STUDIO FLEX
Limiter Type: Limiter

A

Hard limiting.

110
Q

FL STUDIO FLEX
Limiter Type: Warming

A

Soft saturation style compression.

111
Q

FL STUDIO FLEX
Limiter Type: Heating

A

Saturation style compression.

112
Q

FL STUDIO FLEX
Limiter Type: Distortion

A

Distortion-prone compression.

113
Q

FL STUDIO
FL Keys - Decay Knob

A
  • Sets the note decay while the key is pressed.
  • -The higher the knob value, the longer time it takes for the note to decay.
  • –You can also adjust decay to minimum to set FL Keys to sustain mode (notes do not decay).
114
Q

FL STUDIO
What is FL Slayer?

A
  • FL Slayer is realistic electric guitar simulation originally developed by reFX.
  • -It uses a hybrid synthesis similar to physical modeling.
  • –The simulator is equipped with a high quality amp section and effects rack enabling you to recreate the complete electric guitar sound without additional plugins.
115
Q
A