FL Manual 22 wav/wav/xy/transient Flashcards

1
Q

FL STUDIO - Fruity Vocoder
What is Fruity Vocoder?

A
  • Fruity Vocoder is an advanced real-time vocoder effect with a wide range of adjustable parameters and zero latency.
  • -Vocoding is the process of using the frequency spectrum of one sound to modulate the same in another.
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2
Q

FL STUDIO - Wave Candy
What is Wave Candy?

A
  • Wave Candy is a flexible audio analysis and visualization tool which includes an Oscilloscope, Spectrum Analyzer, Vectorscope and Peak Meter
  • -The display type, colors, frequency range and dynamic range are all fully customizable.
  • –Related plugins include Spectroman, dB Meter & Fruity Dance.
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3
Q

FL STUDIO - Wave Candy
How to use

A
  • Load Wave Candy into an effects slot on the Mixer Track to be monitored.
  • -A good place to load Wave Candy is on the special ‘Selected’ Mixer track located to the right of the ‘Send’ tracks.
  • –The ‘Selected’ Mixer track receives audio from any selected track (as the name suggests).
  • —Audio from any track that Wave Candy is loaded into drives the plugin visualizations.
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4
Q

FL STUDIO - Wave Candy - Parameters
Gain

A
  • Increases (right) or decreases (left) the display gain.
  • -NOTE: if you change this value any dB values shown by Wave Candy will be relative to the input level.
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5
Q

FL STUDIO - Wave Candy - Parameters
Fade out

A
  • Sets the delay between input stopping and the display fading from view.
  • -This only works if the background is also turned off (see the Appearance controls below).
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6
Q

FL STUDIO - Wave Candy - Parameters
HOLD

A
  • Freezes the current display.
  • -Click a second time to return to normal operation.
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7
Q

FL STUDIO - Wave Candy - Appearance
Title

A

-Click to edit the display title.

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8
Q

FL STUDIO - Wave Candy - Appearance
Visible

A

Turns the display window on or off.

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9
Q

FL STUDIO - Wave Candy - Appearance
Mini view

A

Selects an alternative small display.

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10
Q

FL STUDIO - Wave Candy - Appearance
Background

A

-Shows/hides the display window background.

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11
Q

FL STUDIO - Wave Candy - Appearance
Solid

A
  • When selected, you can use Left-click to move and resize the display (depending on where clicked) and Right-click to open the display menu.
  • -When deselected, Wave Candy will be transparent to mouse clicks and you can work on applications behind it.
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12
Q

FL STUDIO - Wave Candy - Appearance
Keep in front

A

-Keeps the display window on top of any open application.

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13
Q

FL STUDIO - Wave Candy - Appearance
On desktop

A

-The display window will continue to be visible on the Windows desktop after the host application has been minimized.

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14
Q
FL STUDIO - Wave Candy - Appearance
Blur behind (VISTA)
A

Blurs anything behind Wave Candy’s transparent display window, in Vista & Windows 7.

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15
Q

FL STUDIO - Wave Candy - Appearance
Reflect / bevel

A

-Turn right to change the reflection level, or left to hide the reflection and change the width of the display window bevel (surround).

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16
Q

FL STUDIO - Wave Candy - Appearance
Corners

A

Corner ‘rounding’ control.

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17
Q

FL STUDIO - Wave Candy - Appearance
Punches

A

Displays/hides background decorations, known as ‘punches’.

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18
Q

FL STUDIO - Wave Candy - Colors
Color target

A
  • Drop-down menu provides targets for the color adjustment controls.
  • -Once selected, a color can be changed by clicking on the box to the right of the menu, to open the color chooser.
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19
Q

FL STUDIO - Wave Candy - Colors
Frame

A

Displays window frame related colors.

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20
Q

FL STUDIO - Wave Candy - Colors
Bevel

A

Bevel (outer frame) related colors.

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21
Q

FL STUDIO - Wave Candy - Colors
Glass

A

Glass effect related colors.

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22
Q

FL STUDIO - Wave Candy - Colors
Text

A

-Text related colors.

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23
Q

FL STUDIO - Wave Candy - Colors
Helpers

A

-Helper related colors.

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24
Q

FL STUDIO - Wave Candy - Colors
Oscilloscope - Oscilloscope related colors.
Spectrum - Spectrum related colors.
Peak meter - Peak meter related colors.
Vectorscope - Vectorscope related colors.
Eye candy - Special lighting effect colors.
OA (Object opacity) - Turn to the right to increase the target variable opacity.
CA (Color opacity) - Turn to the right to decrease color transparency.
H (Hue) - Cycles through the color spectrum.
L (Lightness) - Turn to the right to increase lightness (washes out the color).
S (Saturation) - Turn to the right to increase color saturation or density.

A

FL STUDIO - Wave Candy - Colors
Oscilloscope - Oscilloscope related colors.
Spectrum - Spectrum related colors.
Peak meter - Peak meter related colors.
Vectorscope - Vectorscope related colors.
Eye candy - Special lighting effect colors.
OA (Object opacity) - Turn to the right to increase the target variable opacity.
CA (Color opacity) - Turn to the right to decrease color transparency.
H (Hue) - Cycles through the color spectrum.
L (Lightness) - Turn to the right to increase lightness (washes out the color).
S (Saturation) - Turn to the right to increase color saturation or density.

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25
Q

FL STUDIO - Wave Candy - Colors

  • Hint: Wave Candy has been designed so that tweaking the color targets will create pleasing effects.
  • -This may make it a little difficult (if you are new to the plugin), to see exactly which color you are working with.
  • –Turn AO (object opacity), CA (color transparency) and S (saturation) all the way to the right, so that changes to H (hue) will be clearly visible.
  • —But its gaudy, so put them back when you are done.
  • —-We shudder to think what visual disasters you will create once you discover these controls. On second thoughts, perhaps we should hide them.
A

FL STUDIO - Wave Candy - Colors

  • Hint: Wave Candy has been designed so that tweaking the color targets will create pleasing effects.
  • -This may make it a little difficult (if you are new to the plugin), to see exactly which color you are working with.
  • –Turn AO (object opacity), CA (color transparency) and S (saturation) all the way to the right, so that changes to H (hue) will be clearly visible.
  • —But its gaudy, so put them back when you are done.
  • —-We shudder to think what visual disasters you will create once you discover these controls. On second thoughts, perhaps we should hide them.
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26
Q

FL STUDIO - Wave Candy
Oscilloscope

A

Displays the wave form created by the audio signal.

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27
Q

FL STUDIO - Wave Candy - Oscilloscope
Pinch

A

-Restricts the movement of the ends of the waveform (as if they are being ‘pinched’).

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28
Q

FL STUDIO - Wave Candy - Oscilloscope
Interpolate

A
  • In short, smooths zoomed waveforms.
  • -When it’s on it will more closely represent what your speakers play, when of the digital data in the waveform.
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29
Q

FL STUDIO - Wave Candy - Oscilloscope
Update

A
  • Waveform synchronization.
  • -Right-click to sync to a specific note/frequency.
  • –Turn to the right to match higher frequencies, left to match lower frequencies.
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30
Q

FL STUDIO - Wave Candy - Oscilloscope
Window

A
  • Zoom, turn to the left to zoom in on the waveform.
  • -Turn to the right to zoom out.
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31
Q

FL STUDIO - Wave Candy - Oscilloscope
Stereo separation

A

-Turn right to separate the L and R channels of a stereo signal.

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32
Q

FL STUDIO - Wave Candy
Spectrum

A
  • Displays a moving trace of the audio signal.
  • -Color hue represents intensity (level), vertical position represents frequency (20 Hz to 20,000 Hz, bottom to top is represented) and horizontal position represents time.
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33
Q

FL STUDIO - Wave Candy - Spectrum
Update

A

Scroll speed, right is slower.

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34
Q

FL STUDIO - Wave Candy - Spectrum
Max res

A

Increases the resolution of the analysis at the expense of CPU load.

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35
Q

FL STUDIO - Wave Candy - Spectrum
Scale

A

-Right increases the low frequency detail, left increases the high frequency detail.

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36
Q

FL STUDIO - Wave Candy - Spectrum
Piano keyboard

A
  • Rotate the knob fully right to see a Piano keyboard to aid in note identification from audio files.
  • -When looking at a single note, the fundamental/root pitch (note name) will generally be the lowest horizontal line in the group.
  • –The lines above this are likely to be harmonics. With practice you will be able to recognize the root notes in chords and other complex music.
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37
Q

FL STUDIO - Wave Candy - Spectrum
dB range

A

Changes the intensity scaling.

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38
Q

FL STUDIO - Wave Candy - Spectrum
Natural weighting

A
  • Sets the color intensity gradient to better represent the way we hear frequencies.
  • -Specifically, it changes the brightness weighting from white noise, a linear relationship between frequency and display brightness to pink noise.
  • –Pink noise decreases the intensity by 3dB/Octave, making it more suitable for musical uses as the higher frequencies no longer dominate the spectral display brightness, which is closer to how we hear those same frequencies.
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39
Q

FL STUDIO - Wave Candy
Meter

A

Displays the audio level as a pair of vertical bars (left and right channels) on a dB scale.

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40
Q

FL STUDIO - Wave Candy - Meter
Scale

A

-Zooms the scale range.

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41
Q

FL STUDIO - Wave Candy - Meter
Hold time

A
  • Amount of time the peak indicator remains at its peak.
  • -NOTE: The peak shown will be the peak of the Mode type selected.
  • –This won’t be the absolute peaks, unless you are in ‘Peak’ mode.
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42
Q

FL STUDIO - Wave Candy - Meter
Mode

A
  • Choose a metering algorithm.
  • -Apart from ‘Peak’ all the other metering algorithms apply some ‘average’, ‘weighted average’ or ‘secret squirrel mathematics’ to the signal to better represent ‘loudness’ as perceived by humans.
  • –The problem is that the ear responds in a complex way to sound pressure level, depending on frequency and duration of the sound, and so various arguments about what method best represents ‘loudness’ have broken out among audio engineers.
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43
Q

FL STUDIO - Wave Candy - Meter
Peak

A
  • Displays the precise and instantaneous level of the audio.
  • -Most useful for spotting clipping problems and seeing absolute maximum peak levels.
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44
Q

FL STUDIO - Wave Candy - Meter
PPM (Peak Program Meter)

A

-Similar to the ‘Peak’ meter with a slightly slower response time (~5 ms averaging window) so that transient peaks are ignored and levels are easier to read.

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45
Q

FL STUDIO - Wave Candy - Meter
RMS (Root Mean Square)

A
  • The RMS calculation is performed over a 300 ms ‘time window’.
  • -This moving average evens out transient peaks, to better represent loudness.
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46
Q

FL STUDIO - Wave Candy - Meter
Vu (Volume Unit)

A
  • Originally developed in 1939 by Bell Labs, CBS and NBC for measuring and standardizing the speech levels in telephone lines, Vu was one of the first methods used to represent perceived loudness of audio signals by metering.
  • -Rather than showing peaks Vu has an intentionally slow and logarithmic response to changes in input to better represent loudness.
  • –The main shortcoming of Vu is that the fluctuations in the metering are greater than the changes in volume the ear perceives.
  • –This problem is addressed by the next two methods: Leq(A) and ITU-R BS.1770
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47
Q

FL STUDIO - Wave Candy - Meter
Leq(A)

A
  • Another attempt to ‘more accurately’ represent loudness.
  • -The Leq(A) metering algorithm is essentially an A-weighted average of the audio signal.
  • –The A-weighting takes into account the changing sensitivity of the human ear as a function of audio frequency.
  • —Leq(A) is reputed to be useful for matching speech levels across different tracks.
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48
Q

FL STUDIO - Wave Candy - Meter
ITU-R BS.1770

A
  • Yet another algorithm (developed by the International Telecommunications Union, published 2006) to ‘more accurately’ measure perceived loudness of lengthy sections of program material (particularly for multi-channel ‘surround’ audio).
  • -This algorithm measures a frequency-weighted’ average over a long time-window (several seconds) and is probably best suited to the ‘Mastering’ stage when you need to match the perceived loudness of a number of different songs.
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49
Q

FL STUDIO - Wave Candy - Meter

  • Advice: Use a Peak mode to watch for clipping and your ears to make adjustments to loudness, not so difficult after all.
  • -The art of metering is really most important for audio engineers in the broadcast industry, where they need to match the volume of a wide-range of source material so that we don’t have to keep adjusting the volume on our TVs & Radios.
  • –If only they would agree to use Leq(A) or ITU-R BS.1770 to match the volume of advertising to the surrounding program material!
A

FL STUDIO - Wave Candy - Meter

  • Advice: Use a Peak mode to watch for clipping and your ears to make adjustments to loudness, not so difficult after all.
  • -The art of metering is really most important for audio engineers in the broadcast industry, where they need to match the volume of a wide-range of source material so that we don’t have to keep adjusting the volume on our TVs & Radios.
  • –If only they would agree to use Leq(A) or ITU-R BS.1770 to match the volume of advertising to the surrounding program material!
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50
Q

FL STUDIO - Wave Candy - Meter
Decay speed

A

-Rate at which the metering bar falls.

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51
Q

FL STUDIO - Wave Candy - Vectorscope
Vectorscope shows what?

A

-The Vectorscope measures the differences between the left and right channels of a stereo input and can provide information about stereo content, panning and phase.

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52
Q

FL STUDIO - Wave Candy - Vectorscope
The flying spot

A
  • follows the positive and negative amplitude oscillations of the left and right input waveforms.
  • -The stereo channels share the spot by having their amplitude axes orthogonal to each other, so ‘vectors’ are created between the two channels, hence the name Vectorscope.
  • –It sounds a bit complex but is really quite simple, think of the display as an oscilloscope-style graph where one axis (+R/-R) represents the right channel amplitude and the other axis (+L/-L) is the left channel amplitude.
  • —The technical name for the visual display on a Vectorscope is a Lissajous figure (as shown left).
53
Q

FL STUDIO - Wave Candy - Vectorscope
Left, Right & Mono signals

A
  • When fed a lone left or right channel input, a straight line is generated as the spot bounces up and down along the input axis (the dotted +L/-L or +R/-R grid).
  • -A left channel input will generate a line sloping to the left, while a right channel input generates a line to sloping to the right.
  • –A mono input, panned to center, will generate a vertical line.
  • —This is the ‘vector’ between the left and right channels. By observing the orientation of the line OR general orientation of a ‘Lissajous figure’, the display will give a visual indication of the average pan position.
  • —-NOTE: The background grid shows center pan, 50% pan and 100% pan for left and right).
54
Q

FL STUDIO - Wave Candy - Vectorscope
Stereo

A
  • Stereo is created by amplitude differences between the left and right channels, so stereo signals cause the display to deviate from the vertical line, creating a ‘Lissajous figure ‘.
  • -The more ‘stereo’ content the signal has, the more complex and ‘fatter’ the Lissajous figure will be.
  • –Thin figures mean there is low stereo content (lines mean there is no ‘stereo’ effect and indicate pan position).
55
Q

FL STUDIO - Wave Candy - Vectorscope
Phase

A
  • If a straight line, or Lissajous figure, appears oriented along the horizontal axis this indicates that left and right channels are 180? out of phase.
  • -Note that the more stereo content the signal has the more difficult it will be to see the orientation of the ‘Lissajous figure’.
56
Q

FL STUDIO - Wave Candy - Options
Update

A

-Display update speed, right is slower.

57
Q

FL STUDIO - Wave Candy - Options
Thickness

A

-Thickness of the Lissajous figure’s flying-spot.

58
Q

FL STUDIO - Wave Candy - Options
Mode

A

-Menu with several ‘flying-spot’ options

59
Q

FL STUDIO - Wave Candy - Options
Add

A

-Additive blending (improves visibility).

60
Q

FL STUDIO - Wave Candy - Options
NOTE: If you want to use the plugin to create visual effects, try sine-wave sounds (Sytrus ‘Default’ for example) with phasing or flanging added. Two note chords will add another layer of complexity. Generally, keep the input simple and you will be rewarded with the most coherent and beautiful Lissajous figures. But it’s not a toy, get back to work and improve your mix!

A

FL STUDIO - Wave Candy - Options
NOTE: If you want to use the plugin to create visual effects, try sine-wave sounds (Sytrus ‘Default’ for example) with phasing or flanging added. Two note chords will add another layer of complexity. Generally, keep the input simple and you will be rewarded with the most coherent and beautiful Lissajous figures. But it’s not a toy, get back to work and improve your mix!

61
Q

FL STUDIO - Wave Candy - Output Display Menu
How to open Output Display Menu?

A
  • Right-click any of the above output display to open this menu.
  • -Note that the appearance setting ‘solid’ must be on for the mouse action to be effective.
62
Q

FL STUDIO - Wave Candy - Window
Visible

A

-Turns the display window on or off.

63
Q

FL STUDIO - Wave Candy - Window
Mini view

A

-Selects an alternative smaller display.

64
Q

FL STUDIO - Wave Candy - Window
Background

A

-Shows/hides the display window background.

65
Q

FL STUDIO - Wave Candy - Mode
Auto

A
  • Changes the display type based on the size and shape of the window.
  • -For example, making the display tall and narrow will select ‘Peak meter’ mode while making it short and wide will select ‘Oscilloscope” mode.
66
Q

FL STUDIO - Wave Candy - Mode
Oscilloscope

A

-Displays the wave form created by the audio signal.

67
Q

FL STUDIO - Wave Candy - Mode
Spectrum

A

-Displays a moving trace of the audio signal. Color hue represents intensity (level), vertical position represents frequency (20 Hz to 20,000 Hz, bottom to top is represented) and horizontal position represents time

68
Q

FL STUDIO - Wave Candy - Mode
Peak meter

A

-Displays the audio level as a pair of vertical bars (left and right channels) on a dB scale.

69
Q

FL STUDIO - Wave Candy - Mode
Vectorscope

A

-Displays information about the differences between the left and right audio channels (stereo effect).

70
Q

FL STUDIO - Wave Candy - Mode
View settings

A

-Opens the Wave Candy control panel.

71
Q

FL STUDIO - Wave Candy - Mode
Hints

A
  • Hold your mouse pointer over the display allows you to inspect the levels under the pointer.
  • -The middle mouse button freezes the display (same as HOLD).
  • –CPU load: In general, CPU increases with increasing display size.
72
Q

FL STUDIO - Fruity WaveShaper
What is Fruity WaveShaper?

A

-Fruity WaveShaper is a wave distortion effect which maps input (horizontal axis) to output (vertical axis) values using flexible spline-based graph.

73
Q

FL STUDIO - Fruity WaveShaper - Parameters
Unipolar/Bipolar Switch

A

-In Unipolar mode, the bottom of the graph corresponds to 0db input and the top corresponds to 100% and the Waveshaper shape is applied equally to waveforms above and below 0 dB (the zero-crossing). In Bipolar mode the graph changes to allow you to independently shape the waveforms above and below 0 dB.

74
Q

FL STUDIO - Fruity WaveShaper - Parameters
Pre

A

-Preamplifies the input signal (volume).

75
Q

FL STUDIO - Fruity WaveShaper - Parameters
Mix

A

-Balance between the dry input and processed signal. Turning to right mixes more signal from the processed version.

76
Q

FL STUDIO - Fruity WaveShaper - Parameters
Post

A

-Postamplification of the sound (volume).

77
Q

FL STUDIO - Fruity WaveShaper - Parameters
Smoothing

A

-Eliminates noises associated with fast modulation of the Pre, Mix and Post controls.

78
Q

FL STUDIO - Fruity WaveShaper - Parameters
Oversample

A
  • Oversamples the input to the factor specified, applies the distortion and downsamples.
  • -Oversampling helps to avoid aliasing artifacts, if any.
79
Q

FL STUDIO - Fruity WaveShaper - Parameters
HQ

A
  • HQ deactivates CPU saving that disables WaveShapers output when it falls below -85 dB.
  • -This can be audible if the output of the plugin is boosted by other effects in the chain.
  • –When HQ is enabled WaveShaper processes inputs to silence.
80
Q

FL STUDIO - Fruity WaveShaper - Parameters
Center

A
  • Remove DC offset from the final output.
  • -That is, a case where the average output of the waveform is above or below the zero line.
81
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Editing Parameters
Freeze

A
  • Enable this switch to lock the map curve to its current setup.
  • -This feature is helpful after you finish with the changes to the shape and you want to protect it from accidental edits (it also hides the handles providing a clear view of the shape).
82
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Editing Parameters
Step

A
  • Enable this option to set the editor in step editing mode - drag in the editor to create a “free hand” curve where a new control point is defined for every step in the timeline.
  • -Hold SHIFT key while dragging to draw “pulse” lines (straight vertical/horizontal lines only).
  • –Note that each new segment created this way uses the last tension set while adding a segment.
83
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Editing Parameters
Snap

A

-Enable this option if you want the control points to snap to the nearest step in the graph while dragging.

84
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Curve Editing
Add a new Control Point

A
  • Position your cursor over the line until the add point cursor appears.
  • -Right-click and a new point will be added.
85
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Curve Editing
Reposition a Control Point

A
  • You can drag the control points with your left mouse button.
  • -Hold SHIFT while dragging to lock vertical position or CTRL to lock horizontal position.
86
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Curve Editing
Delete a Control Point

A
  • Right-click a control point and select Delete.
  • -Alternatively hold ALT and Left-click.
87
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Curve Editing
Change Segment Type

A
  • WaveShaper offers three types of spline segments to select from.
  • -Right-click a control point and you will see three spline type options (the affected segment is the one preceding the control point): Single Curve - the default mode which allows you to create linear, ease in and ease out curves (depending on the tension); Double Curve - allows linear, ease in-out and ease out-in curves (depending on the tension); Hold - creates “hold” or “pulse” curves which are handy for creating abrupt value changes in your envelope.
88
Q

FL STUDIO - Fruity WaveShaper - Graph Editing
Curve Editing
Change Segment Tension (Acceleration)

A
  • You can drag the tension handle of each spline up/down to change the spline appearance.
  • -Right-click the handle to reset to a straight line.
  • –Hold CTRL during adjustment to fine tune.
89
Q

FL STUDIO - Fruity X-Y Controller
What is Fruity X-Y Controller?

A

Fruity X-Y Controller is an internal controller plugin that allows you to use your mouse (or joystick) to generate two smooth controller inputs. It has the following inputs:
X-Y Ctrl - X - The value of this controller depends on the X (horizontal) position of a target (small circle with a cross) in a 2D grid.

X-Y Ctrl - Y - The value of this controller depends on the Y (vertical) position of the target.

90
Q

FL STUDIO - Fruity X-Y Controller
Parameters:
X/Y Setup Section contains options for what?

A

Contains options for the X/Y axis interpretation and goal position.

91
Q

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
X/Y switch

A
  • If you select X, the rest of the controls in that section will control the behavior of the X axis.
  • -If you select Y, they will control the behavior of the Y axis.
92
Q

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
Level knob (LVL)

A

Sets the X or Y (depending on the X/Y switch) goal position the target is moving towards.

93
Q

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
Minimum Value knob (MIN)

A

-Sets the value of the X or Y (depending on the X/Y switch) controller when the X/Y coordinate of the target is at its minimum.

94
Q

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
Maximum Value knob (MAX)

A

-Sets the value of the X or Y (depending on the X/Y switch) controller when the X/Y coordinate of the target is at its maximum.

95
Q

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
Tension (TNS) - Drag up and down to alter the shape of the curve used to map the coordinate values to the controller values. This parameter is like a controller ‘tension’ setting.

A

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
Tension (TNS) - Drag up and down to alter the shape of the curve used to map the coordinate values to the controller values. This parameter is like a controller ‘tension’ setting.

96
Q

FL STUDIO - Fruity X-Y Controller
Parameters: X/Y Setup Section
Tension (TNS)

A

-Drag up and down to alter the shape of the curve used to map the coordinate values to the controller values. This parameter is like a controller ‘tension’ setting.

97
Q

FL STUDIO - Fruity X-Y Controller
Parameters Additional Options
Speed knob (SPD)

A

-Turn to the right to speed up the target’s movement toward the goal position. Turn to the left to slow the target down.

98
Q

FL STUDIO - Fruity X-Y Controller
Parameters Additional Options
Acceleration knob (ACC)

A
  • Sets the acceleration of the target when the goal position changes.
  • -Turn to the right for greater acceleration, or to the left for less acceleration.
99
Q

FL STUDIO - Fruity X-Y Controller
Parameters Additional Options
Enable Joystick Controller

A

-Turn on this switch if you want to use your joystick to control the target.

100
Q

FL STUDIO - Fruity X-Y Controller
Parameters Additional Options
X and Y buttons

A

-Click to launch menus where you can choose which joystick properties will control the X and Y axes.

101
Q

FL STUDIO - Fruity X-Y Controller
Parameters Additional Options
Joystick Speed knob (SPD)

A

-Sets the speed of the joystick.

102
Q

FL STUDIO - Fruity X-Y-Z Controller
What is Fruity X-Y-Z Controller?

A
  • The Fruity X-Y-Z Controller is an internal controller plugin that allows you to use your mouse or touch to generate three control sources for controls in FL Studio and plugins.
  • -In multi-touch mode, pinch controls the Z-axis.
103
Q

FL STUDIO - Fruity X-Y-Z Controller
X-Y-Z Panel

A
  • Outputs from the plugin for X (horizontal), Y (vertical) and Z (depth) are controlled by the cursor.
  • -Z is controlled by the mouse-wheel or pinch-zoom on multi-touch displays.
  • –To use the XYZ plugin, place an instance of it in any effects track.
  • —Drag in the grid to change the cursor position and the target will follow.
104
Q

FL STUDIO - Fruity X-Y-Z Controller
NOTE: Once this plugin is loaded it will appear as an ‘Internal controller’ link option in the ‘Link to controller’ Right-click dialog on automatable controls.

A

FL STUDIO - Fruity X-Y-Z Controller
NOTE: Once this plugin is loaded it will appear as an ‘Internal controller’ link option in the ‘Link to controller’ Right-click dialog on automatable controls.

105
Q

FL STUDIO - Fruity X-Y-Z Controller
Display Menu:
Coordinates - XYZ controller position
Input mapping - Scale control values received from a click-n-drag or touch. The input mapping is applied before the speed or smoothing parameters.
Output mapping - Scale control values sent out from the plugin. Both Input and Output mappings show the input on the horizontal axis and output on the vertical axis.

A

FL STUDIO - Fruity X-Y-Z Controller
Display Menu:
Coordinates - XYZ controller position
Input mapping - Scale control values received from a click-n-drag or touch. The input mapping is applied before the speed or smoothing parameters.
Output mapping - Scale control values sent out from the plugin. Both Input and Output mappings show the input on the horizontal axis and output on the vertical axis.

106
Q

FL STUDIO - Fruity X-Y-Z Controller
SPEED - Speed at which the axis will change.
Absolute mode - ON: The Control will jump directly to the position you click or touch. OFF: Control will start from its current position when clicked or touched and move relatively. (Right-click) inverts this mode.
ACC - Acceleration rate to reach maximum speed.
Global Speed - Global multiplier for the speed of all X, Y & Z axes.

A

FL STUDIO - Fruity X-Y-Z Controller
SPEED - Speed at which the axis will change.
Absolute mode - ON: The Control will jump directly to the position you click or touch. OFF: Control will start from its current position when clicked or touched and move relatively. (Right-click) inverts this mode.
ACC - Acceleration rate to reach maximum speed.
Global Speed - Global multiplier for the speed of all X, Y & Z axes.

107
Q

FL STUDIO - Soundgoodizer
What is Soundgoodizer?

A

-Soundgoodizer is a stereo ‘maximizer-enhancer’ plugin based on the Maximus soundprocess engine.

108
Q

FL STUDIO - Soundgoodizer - Parameters
The knob

A
  • Blends from left to right from Soungoodizing 0% (bad) to 100% (good).
  • -Turn the knob to the level that sounds goodest.
109
Q

FL STUDIO - Soundgoodizer - Parameters
Parameters (A, B, C, D)

A
  • Click the switches to select one of 4 carefully chosen, hand crafted phase-locked hyper-calibrated Bit-polished Maximus presets.
  • -Select the preset to match your music by clicking and listening for the good stuff to happen.
  • –To learn more about what makes the Soundgoodizer sound good, open the Maximus presets A, B, C and D and examine the settings associated with them.
  • —The Soundgoodizer ‘big knob’ controls the same parameter as the LMH mix knob on Maximus, that is, the mix between plugin input & LOW, MEDIUM, HIGH compressor output.
110
Q

FL STUDIO - Transient Processor
What is Transient Processor?

A
  • Transient Processor is a dynamics processing plugin.
  • -Use it with high Attack settings to give extra snap or punch to drum sounds or with high Release settings to increase the apparent loudness or weight of percussion, vocals or any other sound where you would normally use a compressor.
  • –Unlike a compressor there are no thresholds or compression ratios to set, so Transient Processor is more forgiving and you will find it easier to achieve the sound you desire.
  • —Alternatively, use low Release settings to suppress unwanted noise or reverb in the tail of a sound.
  • —-Transient Processor works dynamically with the input signal, processing only the attack and or release as you choose and will quickly become your indispensable go-to dynamics processing tool.
  • ——Experimentation is key and abuse of the plugin is encouraged. Reap the sonic rewards! Related plugins are Fruity Limiter and Maximus.
111
Q

FL STUDIO - Transient Processor - Parameters
How does a Transient Processor Function?

A
  • The Transient Process operates by using Input Envelope Followers (IEF) to make a series of multiplications to the signal level.
  • -These multiplications are closely correlated with the input signal itself.
  • –Where there are transient peaks, they can be amplified or suppressed.
  • —The decay of transients can also be sustained or suppressed.
  • —-Transient Processor responds to the slope of the transient attack and decay, rather than the peak or RMS level.
  • —–So, unlike with a compressor or expander, there is no threshold or ratio setting and you can choose to boost or cut the attack and decay parts of transients independently.
112
Q

FL STUDIO - Transient Processor - Interface Controls
Input/Output meters

A
  • The left meter shows the input level, the right meter the output level.
  • -This information can also be displayed in the lower trace as a time-graph.
113
Q

FL STUDIO - Transient Processor - Interface Controls
Split Frequency

A
  • The cutoff frequency for the Lowpass (unprocessed) and Highpass (processed) signals.
  • -The control range is 5 Hz to 1000 Hz.
  • –The default setting (260 Hz) is designed to filter low frequencies that can interfere with the transient processing algorithm, causing a distorted or rough sound.
  • —The sharper sounding transients are generally above 250 Hz. However, you can set this control below the default to add more bottom end ‘thump’. If so, you may also need to use the Soft Attack Shape to maintain a smooth sound. When adjusting Split Frequency it can be useful to set the Split Balance to 100% wet, to more clearly hear the signal passing through the transient process. The split filter uses a fairly gentle cutoff slope to minimize artifacts which is why you may hear some low level, but higher frequencies when it is set to 5 Hz. Don’t panic!
114
Q
FL STUDIO - Transient Processor - Interface Controls
Split Balance (Dry/Wet)
A
  • Balance between the Lowpass (unprocessed) and Highpass (processed) parts of the signal.
  • -The default setting is 100% Dry / 100% Wet so all input frequencies are recombined at the output.
  • –The Lowpass signal (Dry) is sent straight to the Split Balance control while the Highpass signal (Wet) is sent through the Transient Process and Saturation stages
  • —When setting the Attack, Release, Shape or Split Frequency, it can be useful to set Split Balance to 0% Dry / 100% Wet so you can more clearly hear what is happening to the affected frequencies.
115
Q

FL STUDIO - Transient Processor - Interface Controls
Attack

A
  • Use this control to either increase or decrease the attack of input sounds.
  • -Boosting the attack will add extra snap or punch to sounds while reducing them will smooth or dull an over-snappy one.
  • –NOTE: Transient processing works only when there are transients in the signal, that is sudden changes in level. A smooth sustained sound will not respond readily to the attack control.
  • —NOTE: Increasing the Attack level can dramatically increase the peak levels of the sound. Be mindful of this as it can interact/conflict with compressor settings later in the FX chain.
116
Q
FL STUDIO - Transient Processor - Interface Controls
Attack Shape (Sharp / Medium / Soft)
A
  • Normally Mid and Soft work best with complex, continuous sounds such as a complete mix or complex drum-loop.
  • -Sharp will work best with single-hit percussion such as kicks, hats and snares.
  • –More specifically, the underlying function is the window over which transients are detected, Sharp uses a narrow window while Soft is the widest window.
  • —Sharp settings result in faster/stronger transient processing, but with higher signal distortion. Soft settings result in slower/weaker transient processing, with less signal distortion. Set by ear, similar to a compressor ‘release’.
117
Q

FL STUDIO - Transient Processor - Interface Controls
Release

A
  • Boost or cut the decay of transients.
  • -This control has the biggest impact on overall perceived loudness.
  • –Similar to compression, increasing the sustain will increase the apparent fullness and fatness of sounds.
  • —Decreasing it will leave mainly the attack portion, similar to a noise gate, but with a much more transparent and pleasing process.
118
Q
FL STUDIO - Transient Processor - Interface Controls
Attack Shape (Sharp / Medium / Soft)
A
  • Normally Mid and Soft work best with complex, continuous sounds such as a complete mix or complex drum-loop.
  • -Sharp will work best with single-hit percussion such as kicks, hats and snares.
  • –More specifically, the underlying function is the window over which transients are detected, Sharp uses a narrow window while Soft is the widest window.
  • –Sharp settings result in faster/stronger transient processing, but with higher signal distortion.
  • —-Soft settings result in slower/weaker transient processing, with less signal distortion.
  • Set by ear, similar to a compressor ‘release’.
119
Q

FL STUDIO - Transient Processor - Interface Controls
Gain

A

-Overall plugin output level.

120
Q

FL STUDIO - Transient Processor - Interface Controls
Drive

A
  • Simulates analog-style saturation distortion.
  • -That is, a rounding and distorting of the waveform peaks.
  • –The LED will light to indicate when saturation is being applied.
  • —With high Drive settings you may need to increase the Gain of the plugin to compensate.
121
Q

FL STUDIO - Transient Processor - Interface Controls
On/Off (Bypass)

A

-Switch Transient Processor in and out of the signal chain.

122
Q

FL STUDIO - Transient Processor - Interface Controls
?

A

-Link to the online manual.

123
Q

FL STUDIO - Transient Processor - Visualization Controls
The Visualization controls become visible when?

A
  • The visualization controls become visible when you mouse-over the visualization window.
  • Drag the lower edge of the plugin to show and hide the visualization window.
124
Q

FL STUDIO - Transient Processor - Visualization Controls
I / Input peaks

A

-(green) - Visual trace of the right peak meter.

125
Q

FL STUDIO - Transient Processor - Visualization Controls
O / Output peaks

A
  • (purple)
  • -Visual trace of the left peak meter.
126
Q

FL STUDIO - Transient Processor - Visualization Controls
S / Transient Process (red)

A
  • This line shows the effect of the Transient Processing algorithm in isolation from all other settings.
  • -Above the zero (middle line) shows a boost in levels
  • –Below the zero line shows a cut in levels relative to the original signal.
  • —Notice how Attack affects the attack transients and release the release portion (later parts) of the sound.
  • —-When this line is flat, there is no transient processing.
127
Q
FL STUDIO - Transient Processor - Visualization Controls
Scroll speed (slider)
A
  • Increase the scroll speed to better visualize details.
  • -You can click on the display to pause the motion and examine waveforms at leisure.
  • –NOTE: Where input and output peaks overlap the display will show grey.
128
Q
A