Feedback & Motor Control Flashcards

1
Q

Effective Punishment

A

-be consistent
-punish behavior, not person
-allow autonomy for deciding on appropriate punishment
-best not to use physical activity as punishment
-make sure punishment is not seen as source of attention
-remain calm and assertive
-do not punish performance errors
-do not embarrass learners
-use sparingly and follow through
-do not punish others for an individuals mistake
-keep it age appropriate
-explain the reason for punishment

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2
Q

What is optimal feedback important when working with injured athletes?

A

-reinforcement
-they need confidence to come back to their training
-provides better understanding of movements or what is needed from them

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3
Q

Motor learning defined

A

complex process in response to practicing or experiencing a novel task resulting in a relatively permanent change in the CNS, allowing for production of that task

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4
Q

Motor learning broken down

A

-all about connecting mind and body in synchronous pattern
-process of learning a new skill
-making movements permanent and automatic

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5
Q

What falls under cognitive domain?

A

-knowledge
-comprehension
-application
-analysis
-synthesis
-evaluation

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6
Q

What falls under psychomotor domain?

A

-reflex movements
-basic fundamental movements
-perceptual abilities
-physical abilities
-skilled movements
-non-discursive movements

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7
Q

Cognitive phase of learning

A

-gaining understanding of how a skill is to be performed
create a “picture” of what is to be performed (listening, demonstrations)
-crude and filled mistakes: choppy and deliberate but revised based on attempt
-inability to tend to external events
-dominant sensory system is vision (absence of proprioceptive cues)

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8
Q

What is the clinician’s responsibilities in the cognitive phase?

A

-clear communication
-demonstrations
-continuous verbal commentary

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9
Q

Associative Phase of learning

A

-focus on skill refinement
-fewer mistakes
-increase in accuracy and automated movements
-reallocation of attentional resources
-proprioceptive control > vision (more instinct)
-learning the cause of errors and corrective methods

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10
Q

What is the clinician’s responsibilities in the associative phase?

A

-planning effective rehab techniques > demonstrations
-closed and open skills
-teach methods to quickly adapt to various situations (learning where to direct attentional resources)

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11
Q

closed skills

A

stable and predictable environment
ex: single leg balance, successful replication

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12
Q

open skills

A

unpredictable environment/ variability
ex: jump landing with unpredicted change in direction, requires consistency in technique

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13
Q

Autonomous Phase

A

-maximal level of proficiency
-paralysis by analysis (stop thinking about movements, TYT=trust your training)
-free to focus on external factors due to automation
-progress depends on level of skill

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14
Q

What is the clinician’s responsibilities in the autonomous phase?

A

-not as minimal as you might think (professional coaches)
-continuously improve
-motivational decreases are common (importance of dynamic goals)

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15
Q

A Little Gestalt

A

-is the whole greater than the sum of its parts?
-how should a clinician teach a new skill to a patient?
*bit by bit to whole

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16
Q

Blocked practice

A

-one stroke at a time
-perfect, move on
-eliminates confusion and cross overs

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17
Q

Random practice

A

-all strokes each practice but in random succession
-avoids follow up
-facilitates transitions

18
Q

Why do we engage in different practices?

A

when two or more competing tasks are present in a persons working memory, we’re forced to use a more elaborate processing strategies to make sense of everything and keep them separate

19
Q

The brain is a muscle so

A

the more you use it, the stronger and more adaptable it becomes

20
Q

When time elapses b/w trials,

A

we are challenged to search out skillset for multiple solutions
-generate more than one solution to the problem
-we may forget how to do something so we get creative

21
Q

Important takeaways from the article

A

*motor learning applications
-more internal focus because you are trying to not get re-injured, takes time to get external back
ex: contract quad, knees over toes (early phase)
-provide fb with external focus later
ex: land on your markers, touch target when you land
-creating more automatic movements, freeing space for more complex movements

22
Q

BF Skinner

A

-reinforcement hinges on teaching
-learners will learn from an environment regardless, but teaching uses reinforcement to shape what is learned

23
Q

Foundations of Reinforcements

A

-positive ones act to increase desirable behavior
-negative consequences act to decrease undesirable behavior

24
Q

Reinforcement considerations

A

effects of the same reinforcer/consequences may be interpreted differently for each learner
-desired behavior cant always be repeated/reinforced
-consider competing reinforcers/consequences

25
Q

Positive punishment

A

add stimuli following behavior
ex: spanking a child for bad behavior

26
Q

Negative punishment

A

remove stimuli
ex: sending a child to their room for cursing

27
Q

Positive Reinforcement

A

add appetitive stimulus following correct behavior
ex: giving a dog a treat when it sits

28
Q

Negative Reinforcement

A

escape: remove stimuli following correct behavior
ex: turning off alarm
active avoidance: behavior avoids stimuli
ex: studying to avoid bad grade

29
Q

Whats the most important factor of operant conditions?

A

circumstances

30
Q

Guidelines

A

-choose effective reinforcers
-schedule reinforcements effectively
-reward appropriate behaviors

31
Q

How can you schedule reinforcements effectively?

A

-initial stages of learning versus mastery
-gradual reduction
-sooner rather than later

32
Q

How can you reward appropriate behaviors?

A

-successful approximations
-performance not outcome
-provide performance feedback
-motivational and instructional

33
Q

Should meet the needs of those receiving them

A

know the likes and dislikes of the recipients

34
Q

Effective reinforcers

A

social: praise
material: trophies
activity: choosing fav rehab exercises
outing; rehab on the sidelines instead of clinic

35
Q

continuous reinforcement

A

every time behavior occurs

36
Q

fixed ration reinforcement

A

every 5 times
ex: one piece of candy per house

37
Q

fixed interval reinforcement

A

every x mins
ex: getting paid 7.25 per hour

38
Q

variable ratio reinforcement

A

random/unpredictable
ex: slot machine pays once every 50 pulls

39
Q

variable interval reinforcement

A

on average, every 5 min
ex: fish bite on average once every 20 mins

40
Q

Reward appropriate behaviors

A

-rewards successful approximations
-focus on performance, not outcome (out of control)
-reward effort (increase persistence in face of failure)
-reward emotional and social skills (positive self talk)

41
Q

motivational feedback

A

-enhances confidence, inspires greater effort and energy expenditure, creates positive mood
-reinforcement to the performer
-stimulates positive or negative feelings
-establishes goal setting programs

42
Q

instructional feedback

A

-specific behaviors that should be performed
-levels of proficiency that should be achieved
-performers current level of proficiency in the desired skill