Fans and Consumer behaviour Flashcards

1
Q

spectators

A

attend events

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2
Q

viewers

A

watch through other forms of media

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3
Q

readers

A

follow sports news online or newspaper

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4
Q

competitors

A

those who engage in competitive sport

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5
Q

fitness participants

A

engage in activities for fitness reasons

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6
Q

natural participants

A

nature-related activities

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7
Q

social identity

A

defining oneself or membership by affiliation to various social groups

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8
Q

social identity

A

people motivated to maintain a positive self through seeking association with successful others to enhance their esteem

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9
Q

team identification and sponsorships

A

fan supporting a team’s sponsorship because they view it as constant with goals and values of the team

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10
Q

determinants of demand

A
  1. consumer preferences – habit, loyalty, etc., not directly observable
  2. income
  3. price of the good
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11
Q

consideration associated with fans

A
  1. facility comforts, venue and parking access influence attendance more than ticket prices
  2. team allegiance related to personal civic identity and team’s importance to civic identity,
    - if team allegiance is not geographically based, identity associated w/ logo and colors; it will be easier for fans to deal with loss of local team if keeps name and colours after it relocates
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12
Q

elements of consumer-theory of attendance

A
  1. Consumer preferences – habit, loyalty
  2. Economic determinants – price, parking, travel time to event, income
  3. Quality of viewing – seating comforts, convenience,
  4. Contest characteristics – close game, significance of contest, etc.
  5. Supply capacity – what the infrastructure can accommodate.
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13
Q

fanship dimension

A

interested in watching competition and picking sides to cheer for

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14
Q

learning dimension

A

acquisition of information about players, teams, etc.

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15
Q

release dimension

A

individuals who don’t like to watch movies about serious topics result in let off steam, get away

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16
Q

companionship dimension

A

enjoys spending time together with family or friends

17
Q

filler dimensions

A

nothing to do, killing time

18
Q

team player loyalty

A

maybe player from hometown, will follow player through team changes

19
Q

league loyalty

A

fan of a major sport team

20
Q

5 elements of motivation scheme

A
  1. temporary
  2. local
  3. devoted
  4. fanatical
  5. dysfunctional
21
Q

temporary motivation

A

bandwagon jumper

22
Q

local motivation

A
  1. identifies with geographic area – will tend to cheer for all local teams
  2. devotion leaves with displacement – will stop cheering for if the team moves
23
Q

devoted motivation

A
  1. increased degree of attachment

2. “fan” a closer part of sense of self

24
Q

fanatical motivation

A
  1. being a fan an important part of self-identification
  2. has other means of self-identification that are more important, such as religion, family, etc.
  3. engages in behaviour beyond normal devoted fan
  4. behaviour accepted by significant others
25
Q

dysfunctional motivation

A
  1. being a fan primary method of self-identification

2. may engage in violent and disruptive behaviour

26
Q

allegiance issues

A
  1. social identity and group norms
  2. purchase intentions
  3. brand communities
27
Q

product issues

A

brand loyalty –some people will stick to a brand, or refuse to use a competing product

28
Q

gender difference issues

A
  1. men prefer combative sports
  2. women as likely to self-identify as sports fans, but not as important a part of self-identity
  3. men spend more time discussing sports