Chapter 13 - Sport consumer behaviour Flashcards

1
Q

understanding the individual as a sport consumer through segmentation

A
  1. market segmentation
  2. target markets
  3. segmenting sport consumers based on their motives, perceptions and attitudes
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2
Q

consumer needs and motivation

A
  1. identifying and satisfying customers’ unfulfilled needs
  2. participant motivation
  3. spectator motivation
  4. participant and spectator markets
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3
Q

participant motivation

A
  1. achievements
  2. social
  3. mastery
  4. extrinsic and intrinsic rewards
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4
Q

achievement

A

bring driven by competitions, to perform and out perform

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5
Q

social

A

interactions within sport and event/activities

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6
Q

mastery

A

intrinsic; pushing yourself to be the best possible

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7
Q

intrinsic reward

A

personal recognition with medals, trophies, etc.

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8
Q

extrinsic reward

A

visible reward given to an individual or an employee for achieving something.

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9
Q

spectator motivation

A

different reasons for watching and participating. motives vary by diversion and eustress

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10
Q

birging

A

basking in reflective glory

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11
Q

diversion

A

distraction to get away to do something , watching sporting events with friends even when uninterested

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12
Q

eustress

A

good type of stress

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13
Q

consumer perception

A

process by which a person selects, organizes and interprets stimuli to create a meaningful picture of the world

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14
Q

consumer attitudes of marketing efforts

A
  1. directed at shaping people’s perception

2. attempting to form or change customers attitude

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15
Q

type of attitudes of consumer

A
  1. expressions of inner feelings the reflect likes and dislike
  2. based on three components (experience, feelings and beliefs )
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16
Q

type of consumers attitude

A
  1. loyalty
  2. involvement
  3. identification
17
Q

external factors influencing buying behave

A
  1. people closest to us
  2. groups with whom we choose to associate
  3. broader society in which we live
18
Q

reference group

A
  1. group that is chosen based on what consumer has learned

2. can affect what a consumer learns subsequently

19
Q

direct and indirect reference group

A

influence on the ways we consume sport

20
Q

socialization process

A

modelling, prompting and reinforcement

21
Q

situational influences on the sport consumer

A
  1. isolating influences of internal and external forces is difficult
    2, different contexts and situations result in different decisions
  2. situation is a set of factors that are outside the individual consumer, removed from the product or ad
  3. awareness of how purchase situations influence consumers
22
Q

situational influences

A
  1. physical surroundings
  2. social surroundings
  3. task requirement
  4. time pressures
  5. antecedent states
23
Q

physical surrounding

A

smells and crowding

24
Q

social surrounding

A

what your friends are wanting to do

25
Q

task requirement

A

buying gear for a specific sport

26
Q

time pressures

A

time of the day or season

27
Q

antecedent states

A

mood in terms of decision making

28
Q

consumer progression in dimension-making process

A
  1. recognized a need or problem
  2. seeks information to resolve problem or fulfill need
  3. determines purchase options
  4. evaluates alternatives
  5. makes purchase decisions
  6. engages in postpurcahse evaluation
29
Q

sport consumer behaviour challenges and issues

A
  1. meaning and emotion of sport consumption
  2. globalization of sport
  3. virtual consumption
  4. compulsive consumption
  5. social media and consumer behaviour