Chapter 14 - Communication Flashcards

1
Q

sport communication

A

a process by which people in sport, in a sport setting, or through a sport endeavour share symbols as they create meaning through interactions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

theoretical framework of sport communication

A
  1. genre
  2. context
  3. process
  4. elements
  5. effects
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

genres

A
  1. Different ways of studying sport communication
    • Look at individuals - how the communicate what they know and how they know the information
    • Look at society - how social system works and how you network or communicate with those people
      • Interpret - how you create messages or absorb the messages
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

context

A
  1. Interpersonal - one on one
  2. Group - more than 3 people
  3. Organizational - within a company
  4. Mass media - frail information to predispose to the way they want viewers to see society
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

process

A

multiple participants

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

elements

A
  1. Sender
  2. Message
  3. Channel
  4. Receiver
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

sender

A

codes of message (encode meaning sent by the sender)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

receiver

A

decode of message

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

communication as a 2-way process

A

for communication to exist, the sender and receiver must share something; a common language, vocabulary, interesting in or understanding of the subject

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

theories of mass media effects

A
  1. uses and gratification
  2. agenda setting
  3. innovation
  4. diffusion of information
  5. modeling and cultivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

uses and gratification

A
  1. People who specifically choose messages based on their preferences and reject messages due to the same preferences
  2. Advertising that could send positive messages but offset others
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

agenda setting

A
  1. media influences how people think and why to think that way
    • Ex. Women’s sports: society think men’s sports are more important than women’s
    • Ex. Golden bear hockey: if they versed oil kings, society will like oil kings due to their exposure
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

innovation

A
  1. Innovation itself
  2. Communication channels
  3. Time
  4. Social system
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

diffusion of information

A
  1. Ways information gets sent to people

- Ex. Viral videos

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

modeling

A

have role models that influence you to change your behaviour and actions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

cultivation

A

view of the work is influenced by what you watch

17
Q

strategic sport communication model (SSCM)

A

provides framework for interactions between communication dynamics and settings

18
Q

elements of strategic sport communication model

A
  1. sport communication process
  2. personal and organizational communications in sport
  3. meditated communication
  4. sport communication services and support
19
Q

SSCM component 1

A
  1. Personal sport communication

2. Organization sport communication

20
Q

Intrapersonal personal sport communication

A

communication with yourself

- Ex. twitter

21
Q

Interpersonal personal sport communication

A

communication with another person

22
Q

Group personal sport communication

A

communication with more than 3 people

23
Q

Intrapersonal group sport communication

A

communication within the organization

24
Q

Interpersonal group sport communication

A

communication with other organization

25
Q

SSCM component 2

A
  1. Sport print communication
    • Information from newspaper and magazines
  2. Sport mass media
    • Emerging and social media
  3. E commerce
    - social networking
26
Q

SSCM component 3

A
  1. Advertising
    • how you reach people and convey message
  2. Public relations and crisis communication
    • Ex. Tylenol - changed their societal view after an incident by recalling and revamping a new model
  3. Research
27
Q

models of public relations practices

A
  1. one way model

2. two way model

28
Q

one way model of public relation practices

A

press release and press conference

29
Q

two way models of public relation practices

A

public opinion data and symmetrical approach

30
Q

media relations in sport

A

sending information through media

  • write news release
  • plans news conferences
  • manage game services
31
Q

community relations in sport

A

methods used to establish and maintain a relationship with the communities in which they operate

  • create, organize, execute charitable initiative
  • donation of resources
  • volunteering
  • coordinate public appearance