Experimental Design Flashcards

1
Q

what is ASLICE

A
  • social ACCEPTABILITY
  • walkup use at the START
  • LEARNING curve
  • INTRUSIVENESS
  • CONTEXT of use
  • ERROR prevention and robustness

these are issues to consider when developing a new deisgn technique

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2
Q

why is a good baseline essential?

A

needs to be a valid study. Comparing your new cool thing with an old thing that no one uses isn’t a good baseline

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3
Q

what is internal validity?

A

the study must have reliable experimental outcomes (repeatable)

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4
Q

what is external validity?

A

an experiment is external valid if it has actual use contexts in the real world

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5
Q

what is the purpose of an experiment?

A

to find measurable differences in the dependant variables between levels of the IVs

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6
Q

what are prominent threats to experimental validity?

A
  • internal validtiy
  • external validity
  • reproducability
  • study heterogeneity
  • – can the study be compared against previous and future ones?
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7
Q

what is the standard method description? why is it important?

A

important because the study must be reproducible

setup
- an explanation of the design of the experiment
participants
- how they were sampled and their traits
apparatus
- hardware and software used
material
- text or other material used
procedure
- how experiment was conducted. what did the participants do and in what order?
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8
Q

What is between-subjects design? pros and cons

A

each participant is exposed to only one condition

pros
no risk of skill transfer therefore no need to counterbalance or check for asymmetrical skill transfer

cons

  • varience is not controlled (e.g. participant 1 might be an expert but 2 isn’t)
  • therefore demands more participants than within-subjects for an observed difference to be statistically significant
  • so gets expensive
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9
Q

when might you want to use a between-subjects design?

A

if there is any risk of asymmetrical skill transfer

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10
Q

What is within-subjects design? pros and cons

A

each participant is exposed to all conditions

pros

  • variance is controlled within the participant
  • requires fewer participants

cons

  • more care is required to get design right; counterbalancing of start conditions
  • risk of asymmetical skill transfer
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11
Q

how do you offset skill transfer?

A

split the participants so their starting conditions vary e.g. have 50% of them try option A first and 50% try B first
latin squares can be used when combinational explosion is an issue

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12
Q

what is a mixed design?

A

a combination of between and within subjects design

  • used when there are multiple conditions that require testing
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13
Q

how is the variance calculated?

A

o2 = 1/N x the sum of (xi - xbar)2

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14
Q

what is asymmetircal skill transfer? what do if occur?

A

occurs when presenting condition A before B helps the performance of B more than presenting B before A helps A

if it occurs a within-subjects design can be transformed into a between subjects design by discarding half the data

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