exam 3 Flashcards
Behaviorists
stimulus-response association focus. large use of animals in studies.
non-associative learning
habituation
sensitization
habituation
reduced responding to stimulus (ex. living in a house by train tracks, you stop waking up to the train eventually)
sensitization
increased responding to a stimulus (opposite of habituation)
Classical conditioning
- unconditioned stimulus ––> unconditioned response
- neutral stimulus ––> U.S. ––> U.R.
- conditioned stimulus ––> conditioned response
pavlov
identified classical conditioning: dog
cellular changes in learning
neurotransmitters are binding to receptors and trigger action potential and this created more receptors
long term potentiation (LTP)
strengthening of neural connections. temporary, could last for several weeks.
AMPA receptors
responsible for action potential
standard pairing
CS paired with US and then they overlap = learning
simultaneous conditioning
CS and US are given at the same time = no learning
backward conditioning
US then CS = no learning
delay conditioning
CS precedes US then US happens (no overlap) = learning, not as strong as standard
trace conditioning
CS, wait, then US = learning but not as strongly and takes longer
temporal conditioning
no CS but regular intervals of US = learning
continuity
CS and US close in time (Not needed for learning, but can make learning faster)
contingency
CS is predictive, apart from constant or intermittent events (Needed for learning!)
stimulus-response association
US/CS––> response
stimulus-stimulus associations
CS––>mental representation of US––>response
acquisition (classical conditioning)
learning curve. takes time for learning to occur –– CR increases with CS-US pairings
extinction (classical conditioning)
once US stops being presented, CR goes away –– CR decreases as CS and US aren’t paired
spontaneous recovery (classical conditioning)
after extinction, bring back CS and CR will occur –– after extinction CS spontaneously prompts CR
savings (classical conditioning)
after extinction if you retrain learning is faster –– CS-US pairings begin again and CR returns
generalization (classical conditioning)
behavior will be generalized to over similar stimuli
discrimination (classical conditioning)
only responding to exact stimuli
high order conditioning (classical conditioning)
(aka second order conditioning) stack up things with conditioned stimuli and the further from original the weaker response gets
CS1––> US ––> UR
CS1––> CR
CS2––>CS1––CR
CS2––CR
blocking (classical conditioning)
after association is learned, present another CS at the same time as original and learning won’t occur with the new stimulus
CS1––> US ––> UR
CS1––> CR
CS2 + CS1 ––> CR
CS2 ––> ……
Phases of classical conditioning
acquisition, extinction, spontaneous recovery, savings
Little Albert
John Watson and Rosalie. Albert was scared of loud noises. Associated the noises w/ outside things and associated fear with them. white bunny all white fluffy things lalalala etc etc etc
shows us where some of our fears come from, provides evidence suggesting fears can be learned + unlearned
systematic desensitization
slowly introducing phobia until they’re no longer afraid (ex. pics of spiders, toy spider, dead spider, live spider)
learned helplessness
if you learn something as impossible to avoid, once it does become possible to avoid you wont avoid it because there is no point in trying (and it’s even better/safer to do nothing)
-puppies on electric shock floor w door vs no door vs door introduced
conditioned drug tolerance
survival rate for drugs taken in setting they usually are taken is higher then that of in new settings. this is true for both hard drugs but the same principles apply to drugs like caffeine as well.
Operant Conditioning
learning from action–> consequences and rewards
thorndike’s puzzle box
cat in box, needs to step on lever to access food. behavior that gives reward is reinforced
The Law of Effect
response consequences strengthen or weaken actions. positive effects are strengthened, negative or neutral are weakened.
reinforcement
outcomes that increase a behavior. governed by reward pathways in the brain.
reward pathways
in the medial forebrain: midbrain–> hypothalamus–> nucleus accumbens–> dopamine
dopamine
reward expectation
discriminative stimulus
setting that indicates when it’s appropriate for a response to be made. basically when to do things.
positive reinforcement
adding something desired. increase in behavior. ex. candy each time you put your toys away
negative reinforcement
remove something unpleasant. increase in behavior. ex. get rid of dirty diapers if you go on the potty
positive punishment
adding something unpleasant. decreases behavior. ex. behaving badly means standing in a corner
negative punishment
remove something pleasant. decrease in behavior. ex. no more desert if you don’t eat your vegetables
Primary Reinforcer
a biological need or desire
conditioned reinforcer
an acquired need or desire (ex. money) (aka secondary reinforcer)
token economies
control undesirable behaviors. acceptable behaviors are rewarded with tokens. tokens are exchanged for commodities. ex. classroom with points for prizes or our own economy. effective in the short term but not necessarily long term
premack principle
more preferred activities reinforce less preferred activities. doing something less desired in order to do what’s most desired. first work, then play.
temporal discounting
discounting a larger delayed gain for an immediate smaller gain–– $5 now instead of $50 later
acquisition (operant conditioning)
takes some time to learning (learning curve) needs repetition
extinction (operant conditioning)
stop reinforcing then the behavior will eventually go away
generalization (operant conditioning)
generalize behavior to similar circumstances
discrimination (operant conditioning)
engage behavior under some circumstances but not others
shaping (operant conditioning)
successive approximations rewarded until desired behavior is achieved. ex. training a dog, or gaining superstitious behavior
episodic buffer
information bound together, from working and long term memory, creates episodic memory
central executive
control center. manipulates contents and allocates resources. most complex and active part of working memory.
dysexecutive syndrome
damage to frontal lobe, loss of executive control. two major deficiencies––> distraction, preservation (doing something even when no longer relevant)
working memory training
working memory capacity is correlated with intelligence. some evidence says we can make people smarter by increasing it however it doesn’t generalize to all areas of intelligence.
learning to play a musical instrument could help
people who play video games may have better visuo spatial abilities which could spill over into related tasks (effect is minimal)
declarative / explicit LTM
facts and things you can say. consciously retrieved.
procedural / implicit LTM
how to physically do things and things you implicitly know like language. responses, actions, reactions. procedural is skills and habits.
transience
memories are often temporary, you forget things
absent-mindedness
didn’t learn something bcs you weren’t paying attention
blocking (memory)
similar memories block others so you can’t remember them fully
misattribution
trying to remember where you learned something but not being able to (ex. in class or in the book)