EMPOTECH 1st Quarter Flashcards

1
Q

defined as the computer controlled integration or multiple forms of media that include text, graphics, audio , video, etc

A

Multimedia

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2
Q

worldwide network of computers

A

INTERNET

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3
Q

one of the most powerful communication tools.

A

ONLINE ENVIRONMENT

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4
Q

” the ultra intelligent electronic agent “

A

DANIEL BURRUS

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5
Q

this agent will recognize you when you get in front of it

A

FACIAL RECOGNITION

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6
Q

web can be immediately used by anyone already familliar with a computer

A

EASY TO USE

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7
Q

the open design of the web makes it easy to build web browsers for a wide range of devices

A

UNIVERSAL ACCESS

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8
Q

development of sites greatly multiplied the power and usefulness of the web by providing the capabilities of effective search the content of millions of web pages in seconds.

A

SEARCH CAPABILITIES

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9
Q

save sound , pictures , text in non -elec tronic forms

A

ANALOGY MEDIA

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10
Q

transmit the information recorded in the waves into a more flexible format, namely digitalized code that can be transferred.

A

DIGITAL MEDIA

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11
Q

uses of media ( GIVE THE 4 )

A

ENTERTAINMENT
EDUTAINMENT
BUSINESS COMMUNICATION
PUBLIC ACCESS INFORMATION

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12
Q

represent info and active content written using navigation controls for the viewer

A

LINEAR MULTIMEDIA

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13
Q

info receiving user interactive to control progress as used with a computer game

A

NONLINEAR MULTIMEDIA

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14
Q

it is used in application available with internet connectivity

A

ONLINE MULTIMEDIA

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15
Q

it is an application presented and used without internet

A

OFFLINE MULTIMEDIA

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16
Q

combines features of online and offline applications

A

HYBRID MULTIMEDIA

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17
Q

these media typically interact with a computer keyboard , mouse, touch screen, on - screen controls and text entry allowing user to make decisions as to what takes place next

A

INTERACTIVE MULTIMEDIA

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18
Q

also known as immersive multimedia a technology replicate an environment real or imageness

A

VIRTUAL REALITY

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19
Q

trend is ser to the idea of online connectivity and multimedia use. It will be more efficient if one is connected to the web for her to be able to benefit from all multimedia technologies

A

CONNECTIVITY AND MULTIMEDIA

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20
Q

entry landscapes are now made interactive to the public like the features of local shopping kiosks, that are interactive , wifi hotpots and movement sensors

A

INTERACTIVE PUBLIC SPACES

21
Q

software is used for multimedia project like games, developments, animation and info processing

A

REALTIME CONTENT PRODUCTION

22
Q

incorporated in this emerging technology 3D printing technologies used by engineers for prototyping and even in the fashion industry

A

WEARABLE TECHNOLOGY AND 3D PRINTING

23
Q

has greatly influenced the way people communicate

24
Q

changed the way people write letters

A

ELECTRONIC MAILS

25
gave way for people to see each other while online
VIDEO CONFERENCING
26
enabled people to talk and exchange ideas real time over the net
SOCIAL NETWORKING
27
collective of online communications channel dedicated to community based input , interaction , content sharing and collaboration
SOCIAL MEDIA
28
gogoogogogog
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29
Takes advantage of social networking to help a company increase brand exposure and broaden customer reach.
SOCIAL MEDIA MARKETING
30
establishing a facebook page allows people who like your brand and the way you conduct business to like a page which creates a venue for communication.
SOCIAL CUSTOMER RELATIONSHIP MARKETING
31
A strategy for drawing new and unique visitors to a website by adding social media links to content
SOCIAL MEDIA OPTIMIZATION
32
practice of gathering data from blogs and social media websites and analyzing that data to make business decision
ENTERPRISE SOCIAL NETWORKING
33
usualy involves engaging and blending business and IT services froma mix of internal and external providers
CROWD SOURCING
34
refers to using the internet email or ther telecommunication technologoes to harass or stalk another person.
CYBERSTALKING AND LOCATION DISCLOSURE
35
involves the capability of website to filter through information using the third party advertisments and applications
SOCIAL PROFILING AND THIRD PARTY DISCLOSURE
36
the privacy agreement in social media network states that the network owns all of the content that the users upload
INVASIVE PRIVACY AGREEMENT
37
even when there are age restriction on social media , teens and even children still become visitms of cybercrimes.
ABUSE ON PRETEENS AND TEENAGERS OVER THE INTERNET
38
investigators rely sometimes on social media access to monitor and locate criminals
LAW ENFORCEMENTS PROWLING THE NETWORKS
39
it allows users to use social media to spread gossip and hoax information
MOB RULE
40
norms pf appropriate responsible technology use
DIGITAL CITIZENSHIP
41
lasted from 1983 - 1986
PEOPLE POWER REVOLUTION
42
radio broadcast
RADYO VERITAS
43
also known as 2001 EDSA Revolution. fueled after 11 prosecutors walked out in the impeachment trial
EDSA DOS
44
series of protest that manly took place in luneta park aug 22 - 26 2013 misuse of PDAF
MILLION PEOPLE MARCH
45
during typhoon yolanda it was a vital tool for people across the globe to track the situation of their relatives.
YOLANDA PEOPLE FINDER
46
alteration of mechanism within social structure
SOCIAL CHANGE
47
enumerations the sections essential to the proposal
ORGANIZATION
48
consists of layout and typography of the document
RECQUIRED FORMAT