Econ 101: Chapter 18 Flashcards

1
Q

Game theory

A

the science of making good decisions in situations involving strategic interactions.

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2
Q

Strategic interactions

A

when your best choice may depend on what others choose, and their best choice may depend on what you choose.

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3
Q

4 steps to make good strategic decisions

A

Consider all possible outcomes, think about the “what ifs” separately, play your best response, put yourself in someone else’s shoes.

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4
Q

Pay off table

A

a table that lists your choices in rows, and the other player’s choices in columns, listing the payoffs in each cell.

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5
Q

Best response

A

the choice that yields the highest payoff for you, given the other player’s choice.

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6
Q

Prisoner’s Dilemma

A

both rational agents can cooperate for mutual benefit, or betray their partner for individual benefit.

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7
Q

Nash equilibrium

A

an equilibrium in which the choice that each player makes is a best response to the choices that other players are making.

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8
Q

Check mark method

A

the outcome with a checkmark from each player is a Nash equilibrium

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9
Q

in the Prisoner’s Dilemma, the equilibrium is where…

A

both players fail to cooperate (both defect).

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10
Q

in the Prisoner’s Dilemma, each player’s expectation about what the other player will choose is…

A

correct.

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11
Q

Agreements to cooperate are not… (Prisoner’s Dilemma)

A

credible.

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12
Q

In the Prisoner’s Dilemma, the equilibrium is not…

A

the best outcome (market does not yield good outcome).

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13
Q

Prisoner’s Dilemma: the temptation to…

A

take advantage undermines cooperation.

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14
Q

Strategic interactions lead people to make strategic choices that…

A

lead to inefficient outcomes.

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15
Q

Multiple Equilibria

A

when there is more than one equilibrium

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16
Q

Coordination game

A

when both players have a common interest in coordinating their choices (make complementary choice to the other player).

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17
Q

Anti-coordination game

A

when your best response is to take a different (but complementary) action to the other player.

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18
Q

there can be situations where there is a

A

good and bad equilibrium.

19
Q

Solutions to coordination problems

A

communication, focal points, culture, norms, and laws + regulations

20
Q

Communication

A

works when you both want the same thing, to coordinate on the same equilibrium.

Does not work when players have opposing incentives (Prisoner’s Dilemma).

21
Q

Focal point

A

a cue from outside the game that helps you coordinate on a specific equilibrium.

(e.g. social conventions).

22
Q

Laws and regulations

A

the law will decide where the equilibrium is.

23
Q

sequential games

A

games where you can see your rival’s action before choosing yours, or they can see your action before choosing theirs.

24
Q

first mover advantage

A

the strategic gain from an anticipatory action that can force a rival to respond less aggressively.

25
Q

the gain the first mover advantage, you must…

A

credibly commit to your move.

26
Q

Game tree

A

shows how a game (all possible outcomes) plays out over time.

27
Q

figuring out your best outcome requires you to:

A

look forward and reason backward.

28
Q

look forward

A

anticipate the likely consequences of your decisions.

29
Q

reason backward

A

start by analyzing the last period of the game.

30
Q

Prune the tree method

A

a method for solving game trees.

31
Q

the first movers advantage is about…

A

the benefits of commitment (you commit to an aggressive position, forcing your rival to be less aggressive).

32
Q

second mover advantage

A

the strategic advantage that can follow from taking an action that adapts to your rival’s choice.

33
Q

the second mover advantage is about…

A

flexibility (can adapt your strategy to the choices made by the first mover).

34
Q

Collusion

A

an agreement to limit competition; rivals agree to all charge high prices.

35
Q

One shot game

A

a strategic interaction that occurs only once (don’t need to worry about how others will treat you in the future).

36
Q

repeated game

A

when you face the same strategic interaction with the same rivals and the same payoffs in successive periods.

37
Q

finitely repeated game

A

when you face the same strategic interaction a fixed number of times.

38
Q

The Prisoner’s Dilemma yields ____ in a finitely repeated game.

A

uncooperative outcomes.

39
Q

indefinitely repeated game

A

when you face the same strategic interaction an unknown number of times.

40
Q

strategic plan

A

a list of instructions that describes exactly how to respond in any possible situation.

41
Q

Grim trigger strategy

A
  • if the other players have cooperated in all previous rounds, you will cooperate.
  • But if any player has defected in the past, you will defect.
42
Q

In a indefinitely repeated game, the Prisoner’s Dilemma can yield a…

A

cooperative outcome/equilibrium

43
Q

____ drives cooperation in indefinitely repeated games as ____

A

punishment, your rival can refuse to cooperate with you again in the future.