Don Norman Flashcards

1
Q

What are the four principles of Human-centered design?

A

1) Focus on people and their context.
2) Solve the right problem by finding and addressing the root cause.
3) Think of everything as a system.
4) Work in an iterative manner where you try out small, simple interventions.

  1. People-centered: Focus on people and their context in order to create things that are appropriate for them.
  2. Understand and solve the right problems- the root problems: The underlying fundamental issues. The symptoms will just keep coming back if we don’t!
  3. Everything is a system: Think of everything as a system of interconnected parts.
  4. Small and simple interventions: Do iterative work and don’t rush to a solution. Try small, simple interventions and learn from them one by one, and slowly your results will get bigger and better. We must continually prototype, test, and refine our proposals to make sure that our small solutions truly meet the needs of the people we focus on.
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2
Q

Designers…

a. Possess a variety of deep expert knowledge in such topics as political science and engineering. These deep insights can help us solve the major global problems and meet the United Nations’ 17 sustainable development goals.
b. Possess a whole bunch of problem-solving techniques which are rooted in human-centered design. We know how to work with a multidisciplinary team and topic experts, and we’re experienced in working with the people we design for, people with all types of skills.
c. Often possess powerful positions in influential companies and organizations. That makes us a good match for helping to save the planet: e.g., by attaining the United Nations’ 17 sustainable development goals.

A

b. Possess a whole bunch of problem-solving techniques which are rooted in human-centered design. We know how to work with a multidisciplinary team and topic experts, and we’re experienced in working with the people we design for, people with all types of skills.

Designers are rarely topic experts, but we are good at working with multidisciplinary teams and facilitating problem-solving processes grounded in human-centered design. Furthermore, we’re experienced in working with the people we design for, people with all types of skills. However, designers struggle to gain significant authority and roles within influential companies and organizations. This is something we should not be afraid to aim for. If more designers get in a position to influence direction, we will obviously have the potential for greater impact.

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3
Q

When we aim to solve major global challenges, such as a cholera epidemic, it’s important for us to:

a. Work with a multidisciplinary team that must only include the best and most experienced experts.
b. Work with a skilled team that consists only of designers, because designers have a common, trusted way of thinking. This will essentially lead to faster and better solutions.
c. Work with a multidisciplinary team which must also include the people we are designing for, as the solution has to come from the people themselves.

A

c. Work with a multidisciplinary team which must also include the people we are designing for, as the solution has to come from the people themselves

Design is a fascinating discipline. Designers don’t have any “content” as such. Instead, we learn a whole bunch of problem-solving techniques, and these are powerful tools. One of our design tools is our ability to bring in various topic experts so they can be part of our multidisciplinary team. Our multidisciplinary teams must also include the people we’re designing for, as the solution has to come from the people themselves. Otherwise, it will not work, even if it’s the right solution that external experts or designers present. The people themselves have to be part of the solution. They understand the problems they face and have often already started to create the solution to the problem at hand. We can investigate that and assist or mentor them, and bring in additional resources. This is community-driven design, which is a subset of human-centered design — which is really about designing for humanity. That means that human-centered design is essentially a subset of humanity-centered design; we’re trying to save the planet. This is what we designers are really well trained to do.

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4
Q

What is community-driven design?

A

Involving the people themselves to be part of the solution.

They understand the problems they face and have often already started to create the solution to the problem at hand. We can investigate that and assist or mentor them, and bring in additional resources.

a subset of human-centered design.

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5
Q

What is human-centered design?

A

Designing for humanity

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6
Q

What unites all of us in the field of design?

A

people, society, and humanity.

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7
Q

Why does Don Norman argue that “user-centered design” (“UCD”) is not the best term to use today even though it’s a term he himself helped disseminate?

A

“User-centered design” and “user-centered system design” are terms which are too narrow and not entirely precise, because we don’t just study users and their use of (e.g.) computer systems. We essentially study real people and the context they’re living and working in, so “people-centered design” or “human-centered design” are more accurate terms to use today even though they are similar approaches which have simply been evolving over time.

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8
Q

According to Don, how do we actually do the thinking and creative work?

a. Use design thinking
b. User divergent thinking
c. Use many different methods, many different techniques and many different approaches.

A

c. Use many different methods, many different techniques and many different approaches.

In the design world we must have many different methods, many different techniques and many different approaches. These methods, techniques and approaches all come together to help create novel, important, robust and doable solutions.

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9
Q

What’s so special about designers in the context of 21st century design?

A

Designers are trained to work with and bring together various experts from various disciplines. Designers are used to focusing on the people (formerly termed “users”) and work within those people’s culture. We’re trained to find and address the right problem, the underlying problem. So, we can help the people identify the underlying causes of their own problems and we bring in the system approach as we know that a problem and a solution are part of a greater system. We can help people understand that everything is interconnected. Designers are trained to let the people drive the changes and the system. This is what we call “community-driven design.” Although most designers aren’t trained to apply their insights to these major global problems, we can learn.

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10
Q

What can designers offer?

A

Designers are trying to actually solve the real problem on the ground with the people who are being affected.

Essentially, Don Norman explains that designers possess human-centered design skills: First of all, it means that designers are trained to focus on people and the context they’re in in order to create things that are appropriate for these people. Secondly, designers are trained to identify the right problem, the root causes and the fundamental issues. The symptoms will keep coming back if we don’t solve the underlying issues, and designers can help the local people understand the root causes of their own problems. Thirdly, designers can help people understand that everything is a system, and everything is interconnected. Fourthly, designers are experienced in doing iterative work. For designers, it’s normal to try out small, simple interventions such as wireframes and paper prototypes in a more regular design context. We’re used to learning from these small steps, working our way to slowly getting bigger and bigger and better and better. However, most designers are not trained to apply their human-centered design insights to these major global problems, but we can learn.

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11
Q

What do expert solutions ignore?

A

People, Culture, Capabilities, Environment

We need to find people already living there, who’re already starting to address the problem, they understand the culture, they understand what is possible and what is not possible, and let them drive the system.

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12
Q

What’s the problem with experts according to Don Norman, who’s building some of his insights on William Easterly’s book The Tyranny of Experts?

A

The Tyranny of Experts: Economists, Dictators, and the Forgotten Rights of the Poor is a 2014 book by the development economist William Easterly. Don Norman builds on William Easterly’s points by explaining that experts generalize the problems and the solutions. They apply the same insights to the same problem: for example, that hunger might be primarily an economic issue. Therefore, they ignore the specific people, their culture, their capabilities and their environment. Secondly, experts generally try to solve the major problem all at once by setting up one major project which takes multiple years and sometimes multiple decades.

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13
Q

What are the biggest failures within large projects that aim to solve major global challenges?

A

Large projects may fail because they are so expensive as well as intrusive, overwhelming and disruptive to their environment that they often lead to new political problems. Even though a project may help the majority of people, there will always be people who’re harmed by the project. These people legitimately complain, and they raise the question asking if it would be more wise to spend the money on another project. Secondly, people lose their patience because grand projects taking decades lack the ability to show results and improvements during the process.

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14
Q

Design is a field of ________, not analysis. It’s a field of doing - doing something in the world.

A

synthesis

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15
Q

What is the problem in the way we solve complex socio-technical problems today according to Don Norman?

A

Today, we often see experts coming in telling the “poor,” “ignorant” people what’s the matter with their lives, systems and products. The experts don’t listen to the locals’ own understanding of their problems. The experts don’t try to understand the locals’ goals and the solutions they’ve started to build themselves. Instead, the experts construct and present their own expert solution to the local people. It’s arrogant. It’s patronizing. It’s wrong, and it doesn’t work.

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16
Q

What does Don Norman mean by democratizing design?

A

Foreign designers and experts work closely with local people. They include the local experts, and let the local people lead the way in understanding and solving complex issues. Designers and experts help the locals investigate what the root causes of their problems are and help them build on the solutions they’ve already started to build themselves. That way the local people can lead the process in improving their own lives.

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17
Q

What are the benefits of democratizing design according to Don Norman?

A

The local people often know what their problems are, they have started to create solutions and they know what their goals are. Experts and designers should work closely with the locals and assist them. That way, they have ownership, they know how to build the solution, and when things break, they know how to fix them. Furthermore, the locals can convince other local people to become involved in and support the process because they can say, “It’s not those outsiders who came in and told us what to do. We thought of it.”

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18
Q

What are wicked problems?

A
  1. Difficult to define the problem
  2. Difficult to even find a solution
  3. Difficult to know how to approach
  4. Difficult to know whether you’ve been successful

It’s a problem where it’s hard to define the problem, it’s hard to design a solution, it’s a complex socio-technical system and it’s difficult to know if you’ve been successful in the solution you’ve designed.

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19
Q

What is considered success in wicked problems?

A

If we’re continually making improvements and enhancements and making people’s lives better across all of the world, I consider that a success.

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20
Q

Why does Don Norman think we should use the term “complex socio-technical problems” instead of “wicked problems”?

A

Don thinks that we’ve used the term “wicked problems” too much and it has very different meanings.

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21
Q

According to Don, how can we democratize design?

A

By including the local experts and letting the local people lead the way in understanding and solving complex issues

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22
Q

In the customer onboarding workflow, can you guys find out what the list is for the event role and event type next week? We’ll need that info prior to working on that first step for the bride.

A

Worse than no solution at all.

According to Don Norman, a brilliant solution to the wrong problem can be worse than no solution at all. Engineers and businesspeople are trained to solve problems. Designers are trained to discover the real problems. It’s our role as designers to solve the correct problem.

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23
Q

When we design products and services, we use human-centered design insights to help us …

A

focus on the people

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24
Q

What’s a common danger for design students when they want to help solve some of the world’s most important problems?

A

They do not properly understand the people they’re designing for, because they don’t spend sufficient time with the local people and they themselves design and implement the solutions.

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25
Q

Who should ignite the process? Should it be the local people reaching out for help, aid organizations or designers looking to solve problems?

a. A combination of expert scientists, engineers, political scientists and designers
b. The local people
c. The aid organizations

A

b. The local people

A project is much more likely to succeed if you build on the local people’s motivation and drive. The local communities have often started to build solutions themselves — and when we as designers and experts tap into that drive and those insights, we can get much further than when we come in as strangers who observe the locals and then present our solutions to their problems. It’s all about community-driven design.

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26
Q

What’s the ideal way to focus on and work with people when you want to solve real problems?

a. Do a co-design where the community drives the project.
b. Work with experts and allow them to drive the project.
c. Do a co-op with a university that drives the project.

A

a. Do a co-design where the community drives the project.

Do a co-design where the community drives the project. When you do community-driven design, you’re much more likely to do things that will actually be accepted and be adopted by the local people and will make a difference in the world. It’s all about community-driven design. It’s only the locals who really understand their own environment and their own capabilities in depth. They understand what’s possible in their culture and environment. When they’re a part of and contribute to the research, ideation, prototyping, testing and production processes of the solution, then when it fails or breaks, they know how to improve or fix it. That way, we help people become self-sustained. We help co-create solutions, which can in fact work in the local community and they can be continuously improved by the locals.

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27
Q

What is a feedback loop?

A

A feedback loop is all about cause and effect. Feedback occurs when outputs of a system are returned as inputs. They form a loop of causes and effects. The system can then be said to feed back into itself. It’s tricky to understand feedback loops which occur in complex socio-technical systems such as climate change, hunger, clean water and education because we don’t see the effect of our actions until years and often decades later. We might solve these major problems by taking small, incremental steps because we can use the feedback from each of our small projects to set up other small and innovative projects.

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28
Q

Why is causal feedback important to humans?

A

Evolutionarily, we humans are wired for understanding that an action causes an immediate result. We use the effect as feedback to understand, modify and improve our future actions.

We’re not wired to understand complex systems where it takes several years or even decades for us to see the result of our actions.

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29
Q

Why is it especially tricky to take feedback loops into account when dealing with complex systems and problems such as hunger and education?

A

Complex systems have more than one feedback loop, and it may take decades to see positive or negative impacts of the initial action. The first system may influence a second system, which may in turn influence the first, leading to a circular relationship. This makes reasoning based upon cause and effect tricky, so it is necessary to analyze the system as a whole.

Complex systems have multiple, circular inputs and outputs. The first system may influence a second system, which may in turn influence the first, leading to a circular relationship. This makes reasoning based upon cause and effect tricky, so it is necessary to analyze the system as a whole. We cannot use simple causal reasoning as we’re used to evolutionarily. Furthermore, we operate on timescales which often involve decades before we can observe the effects. We will not get any feedback right away. On the other hand, if we dealt with a linear chain of cause and effect, it would be much easier for us to understand and deal with.

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30
Q

Evolutionarily, we humans are designed to understand simple causes and _______ results.

A

immediate

31
Q

Why are designers particularly skilled to understand the difference between symptoms and root causes?

A

Designers are rarely topic experts, but they are good at digging down to the root causes of a problem and are good at facilitating problem-solving processes grounded in human-centered design. Designers are able to crystalize human-centered design insights into:

Focusing on people and their context.

Solving the right problem by finding and addressing the root cause.

Thinking of everything as a system.

Working in an iterative manner to try out small, simple interventions..

32
Q

Why is it so difficult to solve the right problem and understand the root causes?

A

What appears to be a simple approach is often an insignificant part of a very large problem. It’s also difficult to understand the difference between the symptoms of the problem and the underlying causes. (Correct answer)

They are all entangled in a larger system. We have to think broadly about what the real issues underlying the problems might really be to get at root causes. This process is iterative and expansive. We have to resist the temptation to jump immediately to a solution to the stated problem. Instead, we should first spend time determining what the basic, fundamental (root) issue is that needs to be addressed. We should not try to search for a solution until we have determined the real problem, and even then, instead of solving that problem, we should stop to consider a wide range of potential solutions. This process is called “Design Thinking.”

33
Q

What’s the value of systems thinking in human-centered design? Why is it important to look at the whole system?

A

We have to look at the whole system and realize that curing one little problem doesn’t solve the underlying problem. It may even make it worse.

So, sometimes, if you want to solve the medical problem of cholera, you have to solve the homeless problem. And that’s a really difficult problem to solve. In fact, all of the problems Don mentions — pollution, issues around electric vehicles, water conservation, cholera — are part of complex systems with deep causes and interactions. So, what appears to be a simple approach is often an insignificant part of a very large problem. That’s exactly what Don means when he says you have to look at everything as a system and you have to make sure you’re getting at the underlying root causes.

34
Q

Is there often more than one root cause when we deal with complex socio-technical systems?

A

Yes, there are often more than one root cause.

There is most often more than one root cause that’s involved. The human race is often satisfied by understanding one single cause and effect, because that satisfies our evolutionary need for feedback and response. This is often reflected in the media’s quick transmission of news. However, we have to look at the whole system and find out what the entire underlying set of possible root causes are and work on them. If we take an example of a plane crash, then we’ll see that there are many different things that led to the eventual disaster. We have to not only find the underlying causes but also recognize that they are part of a system. We should not go in to design solutions unless we define and attack all the multiple causes.

35
Q

Why do people criticize the 5 Whys Method?

A

The method can blind you into pursuing and finding only one single cause whereas most complex problems and design tasks have multiple, complex causal factors which you should factor in.

You’ve often reached the first root cause when people say, “I don’t know.” However, it’s not possible to get to the very, very bottom — because we’re dealing with interconnected complex systems. So, what we need to do is get at the lowest level that we can actually do something about. But that isn’t enough.

There are many people who criticize the 5 Whys, saying that it may work on the Toyota production line where you’re making automobiles, but in many cases it’s the wrong approach because what it assumes is that for every issue that happens there’s a single cause they could only get down to a single cause. However, if we’re aware that we should continue asking “why” once we’ve found the first, the second and the third cause, then we can overcome this problem.

It’s very important to be aware that this method can blind you into pursuing and finding only one single cause whereas most complex problems and design tasks have multiple, complex causal factors which you should factor in. If you’re investigating an accident such as a plane crash or a nuclear-power disaster, you should be aware that there’s a tendency to stop seeking for underlying reasons as soon as you’ve found one human error. However, you should continue to ask why. Usually, there are several causes in accidents. If you encounter a human error or a worker’s inattention, you should dig into why the human error occurred and what circumstances led to it. Then, afterward, you ask why those circumstances happened. You would be surprised to see that you can often find more than a handful of deeper root causes of accidents. This understanding is the only way you can make a proper redesign of the system and procedures to avoid future problems.

Don’t stop too soon. There’s a tendency to stop too soon. People often stop asking when they don’t understand the answer. You should continue, record the answers and get help in analyzing them from field experts afterwards.

36
Q

What are the 4 small incremental steps that can help solve a big problem?

A
  1. Don’t try to tackle the whole problem
  2. Find community leaders
  3. Work with community leaders
  4. Move in small steps
37
Q

How does Don Norman advise us to apply the science of “muddling through”?

A

Take small steps towards the goal whenever you want to solve a major problem. Then test, evaluate, adapt, modify, learn and move on to take further small steps.

38
Q

Small incremental, innovative steps can help you and your team achieve the largest goals:

A

Because you break down the major complex problem, you try to solve a little part of that problem, you learn from this process and you’re better equipped and more experienced when you move on to deal with the second problem, the third problem… and so on until you’ve actually made significant innovative changes one step at a time. Also, people involved in the project (experts, local people, politicians, fundraisers) will be positively motivated as they see small results often instead of waiting for a major result for years.

39
Q

What is the science of “muddling through”?

A

The Science Of “Muddling Through” is all about taking small incremental steps when we set out to solve major complex problems.

The Science Of “Muddling Through” is all about taking small incremental steps when we set out to solve major complex problems. When we take small steps, we have the best chance to achieve the largest goals because we try to solve a little part of a particular problem, we give ourselves the possibility to learn from this process and that makes us better equipped and more experienced when we move on to deal with the second problem, the third problem… and the 31st problem until we’ve actually made significant innovative changes one step at a time. Additionally, people involved in the project (experts, local people, politicians, fundraisers) will be positively motivated as they see small results often instead of waiting for a major result for years.

On the other hand, large-scale radical innovative projects often drown in too much detailed planning and the people and communities involved get impatient because they don’t see any progress and don’t see any results. And by the time there is a result to show, it may very likely be outdated because the major project has taken several years or even decades.

40
Q

According to Don, why is muddling through important?

A

Muddling through tackles major problems by taking small steps to generate successful innovative results.

According to Don, muddling through tackles major problems by taking small steps to generate successful innovative results. Essentially, you take small steps towards your goal when you want to solve a major problem. Then you test, evaluate, adapt, learn and move on to take the next small steps.

41
Q

How do we measure a company’s success?

A

We measure it on how many products or services the company produces and the profits they earn.

42
Q

What has led to today’s emphasis on short-term profits over long-term viability according to Don Norman?

A

The belief that a company owes this allegiance to its shareholders.

43
Q

What is the key problem in today’s focus on short-term profits over long-term viability?

A

The key problem is that companies are not responsible for the pollution they create when they produce their products and when consumers dispose of their products. Companies are only responsible for the profit they generate for their shareholders.

44
Q

What is the major problem with design — and designers — according to Victor Papanek and Don Norman?

A

There is no profession more evil than that of design. Well, advertising is even worse as marketing and sales people convince people to buy the junk that designers are producing.

45
Q

According to Don Norman, why is the way we currently design wrong?

A

Designers have no say in what we design next. We produce short-term usable products which harm the planet when we produce them and when we dispose of them. We don’t design for sufficient reuse, and we don’t design products which are designed to last and to be repaired. We don’t worry sufficiently about the impact on the environment. Finally, we designers are not in a position of authority where we’re able to say “no” to designing and producing a product which will harm our planet. That’s wrong.

46
Q

What is the value of “arguing by spreadsheet” for your design idea even though the numbers might be made-up?

A

Using a spreadsheet with real or made-up numbers allows everyone to understand and check the assumptions behind your design argument.

Don’s point is not that these people are untruthful or unaware of inaccuracy. His point is that they are accustomed to using spreadsheets and made-up numbers to make business decisions when there isn’t much real information — similar to the way that designers use personas and sketches to think through early design decisions. If designers want to be heard in a company, Don suggests that they understand the thinking of the people they are trying to convince and use their language when making a design argument.

47
Q

Where does Don say most designers fail?

A

Most designers are too in love with their designs and fail to take the broad view of the company.

As a designer it is easy to focus on the specifics of designing a product or a service, and neglect all of the things that affect design decisions — like the supply chain that provides the materials for products or the company’s market and its mission. It can also be easy to neglect the things that design decisions affect — like the cost of selling the product, the difficulty of supporting it, or how quickly it might become obsolete

48
Q

In Don’s example, what is the reaction from startup supporters when a startup fails, then returns to them with a second business idea?

A

“You failed the first time; good. You’ve learned a lot, haven’t you? You’re more likely to succeed now because you’ve had that experience.”

Investors in early startups understand that when a startup fails, its founder has learned skills that will help them in their next startup. Don Norman is sharing this to demonstrate that even the “failure” of a startup creates value that investors — even the ones who lost their initial funds — are willing to invest in. Whether your next design project is a smash hit or doesn’t work, it will provide you with valuable knowledge that you will use for every future project.

49
Q

How does Don recommend that designers avoid catastrophic failures?

A

Designers should focus on real issues, focus on people, think in systems and create small and simple interventions.

Obviously, Don Norman is not suggesting that every design project will go as planned. In fact, he is suggesting just the opposite — that they may fail in a way that causes problems. Because of this, he suggests that designers break a larger project into smaller ones to minimize the effects of failure and also to increase the speed of learning. An expensive project that takes years to fail will not only cost a lot of money, but it will be harder to learn from. In the 1800s, Thomas Edison and his workers conducted thousands of small tests to find a suitable material for lightbulb filament. If they had run one big experiment at a time, things might have turned out differently for the Edison Electric Light Company.

50
Q

According to Don, the way you learn is by starting with some practical…

A

examples that you can understand.

Then you show the abstraction that brings all these different examples together.

51
Q

What is Don Norman’s rule for the “In other words…” parts of his explanations?

A

As a designer, it is critical that you can communicate what you know to someone else. Designers frequently need to translate design requirements for engineers, share user research with product teams, explain a research study to participants, persuade managers to change a product, give a conference presentation or pitch a design. But, as Don Norman points out, the more you know about a subject, the harder it is to explain it in a way that someone else can understand. And the harder you try to explain it, the worse the problem can become.
The rule that Don Norman uses is like iterative design for written ideas. Start with the longer detailed explanation of what you are trying to communicate, wrestle with it for a bit, then force yourself to simplify it starting with help from the phrase “In other words…”

52
Q

When you are changing the way that people are doing things, Don Norman says which of the following?

A

People will be against you, but you need to have the courage to make them unhappy.

If you are a designer who has new methods and ideas for solving a challenge, expect the people who are using the existing methods and ideas to question and sometimes actively resist you. If you have done the work to ensure you are solving the right problem, their resistance is actually a good sign.

53
Q

Which of the following is mentioned in the video as a factor of Don Norman’s success?

A

He uses clear, understandable language.

The language that Don Norman uses in his writing and speaking contains simpler language than many of his peers. This has the benefit of making his ideas more accessible to a wide audience. It also forces him to be clearer because he cannot hide incorrect ideas behind hard-to-understand language.

54
Q

What is a systems point of view?

A

a broader point of view to try to understand the important implications of what you’re doing.

55
Q

Who is a specialist?

A

Someone who has a deep, narrow knowledge of a subject.

56
Q

Who is a generalist?

A

Someone who knows a tremendous number of different things and has the ability to talk to many specialists and to bring them together to create a final product. As a generalist, you have the power to learn rapidly. Each thing you learn makes it easier to learn the next, and the next.

And as a generalist, you have the power to combine what you have learned in the past into something completely new.

57
Q

What fields are in Cognitive Science?

A

Neuroscience, Psychology, Linguistics, Sociology, Anthropology, Computer science, Artificial Intelligence.

58
Q

Why do you need to be a generalist to be a designer?

A

It’s because designers need to understand, work with and bring together people with specific knowledge in many different disciplines.

The size and complexity of the things designers are asked to do continues to increase. Medical imaging systems, supply chain software and multi-device communication platforms all include interconnected parts, multiple users and may be used in many contexts. If you want to design these well, you will need all of the powers of the generalist: the ability to understand and work with programmers, businesspeople and researchers, the ability to learn rapidly, and the ability to combine the things you already understand in ways that create new solutions.

59
Q

Which of the following are reasons Don Norman thinks designers are the “best people in the world” to take on “global challenges”?

A

Designers actually do things and build things, focus on the people we are doing it for, and we make sure we are solving the right problem.

also that designers treat everything as a system, don’t rush to solutions and use small, simple interventions iteratively. It’s not that Don Norman thinks that designers are any smarter or more talented than anyone else, or that they should replace engineers and businesspeople and policy-makers. In fact, one of the reasons he thinks designers are the perfect people for these challenges is that they always have to bring together people from other disciplines to achieve a successful outcome.

60
Q

Which type of designer does Don Norman think will eventually replace the others?

A

He thinks that all four types of designers will be critical.

Don Norman thinks that all four types of designer will be critical for the future because all four types of design challenge — performance, systemic, contextual and global — are not likely to disappear, and those challenges are too different from each other for one type of designer to handle them all. Don even hints that there may be more than four types of challenges and designers.

61
Q

What are the four design challenges of the 21st century?

A
  1. Performance Challenge
62
Q

What is a Performance Challenge?

A

It is a traditional design task. The task is to maximize the performance of products using new materials and new ideas for their form and function.

Skills:

  1. “Out of the box” thinking
  2. Traditional design: design as craft
  3. Expertise in materials and manufacturing
  4. Traditional performance-based skills

e.g) Design a new lighting system for the home market.

63
Q

What is a Systemic Challenge?

A

is to design a complex product by bringing together experts in each of the technologies that are involved to create an outcome that serves the needs of multiple people who will use the different parts of the system.

skills:

  1. Match the technologies to multiple people’s needs.
  2. Understand the underlying technologies.
  3. Conduct design research.
  4. Bring together and manage a multi-disciplinary team of technologists.

eg. ) Task: Design for the medical profession.

64
Q

What is a Contextual Challenge?

A

where you must build something with local people so that they can use, maintain and improve it themselves. These sorts of challenges go far beyond traditional design, and may require that you build trust and navigate local resource constraints, institutional, political and cultural dynamics.

skills:

  1. Work with many stakeholders including experts, government officials and community leaders.
  2. Co-design solutions with local people.
  3. Use diplomacy, management and leadership to facilitate cooperation between stakeholders.

e.g) Develop sanitation system for southern India.

65
Q

What is a Global Challenge?

A

where you are taking on a large-scale design challenge like addressing one of the United Nations’ Global Sustainable Development Goals, consisting of poverty, hunger, education and 14 others.

Skills:

  1. Understand large, complex socio-technical systems such as supply chains, transportation and economics.
  2. Practice good diplomacy, management and leadership with an emphasis on cultural and political acceptance.
  3. Understand the culture and needs facing the target population.
  4. Work with large budgets, large groups of people with an array of political and cultural differences.
66
Q

What is a b-corp?

A

A corporation that is actually set up legally to address some important societal issues.

67
Q

What are NGOs?

A

Non-governmental organizations

68
Q

According to Don, how do you move up in the ranks at your company?

A

To learn more about the company, and how the company runs and what the different areas of the company are.

You have to understand the financial side, the sales side, the service sides, and the product marketing side, and the customer base side.
Basically a tremendous amount about this complex system.

69
Q

How do you get to make changes in the company?

A

You have to be in a position of some authority.

70
Q

If you are currently in a company and want to change its path to one that solves big problems in the world, which of the following does Don Norman say are necessary?

A

Learn more about how the company works, move up in its ranks and gain the authority to change its direction.

A company is a complex system. This means it has lots of interacting parts and feedback loops. Employees do work and get paid. Suppliers get paid and provide services and materials. Products and services are developed, tested, produced and marketed, all of which costs money. The amount of those costs is (ideally) less than the money that the company makes. Trust is built and lost between employees, customers, managers and regulators. Motivation and productivity rise and fall. Environmental impacts change. And each of these affects the other — sometimes in direct, intuitive ways and sometimes in indirect and counterintuitive ways.

So, before you begin pulling the levers of change in an effort to steer a company in a better direction, Don Norman suggests that you first learn what those levers are likely to do, and then earn the authority to actually pull those levers.

71
Q

What are some examples of complex socio-technical systems and systemic challenges?

A

Climate change, poverty and inequality.

72
Q

What are some related disciplines of design that is not design?

A

business, engineering, economics, pyschology

73
Q

Which of the following is a flaw Don Norman sees in much of design education today?

A

Design educators often don’t work with educators from other disciplines to provide designers with cross-disciplinary training.

Because designers are increasingly asked to design complex socio-technical systems and address large systemic challenges such as hunger, climate change and inequality, they must be trained to work effectively with people from many different disciplines.

74
Q

How does Don Norman say that design education should change to meet the needs of the 21st century?

A

Design education should be more realistic and cross-disciplinary.

Don Norman wants to train designers to address important problems in practical ways that consider and address their systemic nature. A great design solution is more than just a user-friendly interface or an efficient mobile device. It also considers economic and environmental impacts, the business model and how its use might affect society.