Domain C: Core Principles of ABA Flashcards
Four Term Contingency
Motivating Operation (MO) –> Antecedent –> Behavior –> Consequence
OR
MO–> SD–> Response –> Reinforcement
Responded Behavior
● Respondent Behavior (THINK PAVLOV)
○ Typically reflexes that happen naturally to help us seek primary reinforcers and avoid things that could be harmful
○ These are behaviors we are born doing; They do not require learning
○ EXAMPLES: jumping at loud noises, blinking when eyes are dry or there is something in your eye, pulling your hand back quickly when you touch something hot, salivating at the sight or smell of food, etc.
Operant Behavior
● Operant Behavior (THINK SKINNER)
○ Behavior that is learned via a history of consequences
○ You do more of these behaviors when they are followed by good things, and less of them when they are followed by bad things
○ Examples: Solving math problems, riding a bike, sharing toys, greeting others, etc.
Discriminative Stimulus (SD)
The presence of a stimulus that signifies reinforcement is available. Responding in the presence of the stimulus produces reinforcement.
S-Delta
Responding when the SD is not present; does not yield reinforcement.
SD-P
The presence of a stimulus that decreases the occurrence of a response class due to the delivery of response-contingent punishment. Signifies punishment is available.
Stimulus Control
A behavior that occurs at a higher frequency in the presence of a stimulus than it does in the absence of that stimulus.
Generalization
The behavior lasts over time, occurs in environments other than the one it was initially taught in, and spreads to other behaviors similar to the target behavior.
Discrimination
The ability to distinguish between a stimulus and similar stimuli. Responding to certain stimuli and not those that are similar.
Motivating Operations (e.g., satiation, deprivation)
Establishing Operation (EO)
Abolishing Operation (AO)
Motivating Operations are environmental variables that have two effects on behavior: value-altering effect, and behavior-altering effect.
Establishing Operation(EO)-
Increases the effectiveness of a reinforcer-
Deprivation increases the want, or value of a particular reinforcer.
Abolishing Operation(AO)
-decreases the effectiveness of a reinforcer.
-Satiation decreases the want, or value of a reinforcer.
Dead Man’s Test
“If a dead man can do it, it ain’t behavior. And if a dead man can’t do it, then it is behavior”.
-Behavior is movement.
-Only living organisms can engage in behavior.
Reinforcement
Positive Reinforcement
Negative Reinforcement
Reinforcement
-Delivered almost immediately following a response (3-5 seconds).
-Increases the future frequency of responding in similar conditions.
Positive Reinforcement
-Immediately following a behavior, a stimulus is presented that increases future responding.
Negative Reinforcement
-Frequency of behavior increases due to removal or termination of a stimulus.
-Aka “aversive stimulus” per Skinner.
Punishment
Positive Punishment
Negative Punishment
Punishment
-Response is followed by a stimulus that decreases the future frequency of that response in similar conditions.
Positive Punishment
-A stimulus is presented following a behavior that decreases future occurrences of that behavior in similar conditions.
Negative Punishment
-A stimulus is removed or terminated following a behavior that decreases future occurrences of that behavior in similar conditions.
Matching law (e.g., rate, magnitude)
-Rate of responding is proportional to the rate or reinforcement.
“Behavior goes where reinforcement flows”.
Conditioned vs, unconditioned reinforcers/punishers
● Primary reinforcers are innate, unconditioned, or unlearned
○ Born knowing that these things are good
○ Water, Sleep, Temperature, Shelter, Pleasure, etc.
○ Associated most with Pavlov
● Secondary reinforcers are conditioned or learned
○ Need to learn through pairing that these things are good
○ Toys, tokens, money, etc.
○ Associated most with Skinner
● Different forms of reinforcers
○ Edibles (food), Tangibles (toys), Activities/Outings (going to the park) , Social (high fives)