DM Test 1-22 Flashcards
1/2 Time of Flight Rule:
1. Definition of TOF?
2. Measurements for TOF and 1/2 TOF
3. Why do we use 1/2 TOF?
- TOF- is the distance that the projectile travels over a given period. 1 TOF is that distance in the projectile’s first second of flight. 1/2 TOF first half second.
- TOF: 679m; 1/2 TOF: 373
- Range at which the air-to-air target is engaged with the .50 caliber should be approximately 373 meters (1,223 feet) or one-half TOF for improved accuracy. Ultimately, gunners should engage air threats at the maximum range of approximately 679 meters (2,227 feet) or one TOF.
What is Proportional Navigation?
Constant bearing decreasing range
Program Manual: RW DM and DACM rules
- Must be conducted Day VMC
- Always Assume the other aircraft does not see you.
- Perform only the line numbers briefed.
- Shall have an AG/O in addition to the Crew chief
- All Aircrew shall be TERF qualified.
- Hard Deck:
* 50’AGL for Ground based threats
* 100’AGL for DM/DACM - All line numbers shall be initiated no lower than 60KIAS and 200’ above the hard deck.
- DM friendly element will initiate maneuvering line numbers no closer than 200’ between friendly aircraft. Upon 1st indication of the bandit, friendly element will manuever to maintain at least 500’ of seperation during the from all aircraft during the engangement.
- DM engagements shall involve NMT three merges or 2 360 degree turns.
- For DACM, the adversary will initiate manuevering line numbers.
3 types of ADA:
- Aimed
- Barrage
- Curtain
What is the best way to deny inital RADAR acquisition?
Terrain Masking
What are the 5 Aerial Gunnery Commands?
a. Lock and Load
b. Open Fire
c. Cease Fire
d. Clear and Safe Weapons
e. Sparkle on / Cease Sparkle
What are the 3 Weapons Control Status? Define them.
- Free- engage anything that is not positively ID as friendly.
- Tight- Engage anything that is positively ID’d as enemy
- Hold- Only fire in self defense or in response to a formal order.
Define:
1. Bandit
a. Bandit: Aircraft identified as enemy, in accordance with theater ID criteria. The term does not imply direction or authority to engage.
Define Bogey
Bogey: An air contact that is unidentified but assumed to be enemy. (Not to be confused with unknown.)
Define Blind
c. Blind: Indicates an aircrew has lost sight of another member of their own formation. Opposite of visual. It is not used to refer to a bogey or bandit.
Define:
1. Mud
2. Dirt
3. Spike
4. Nail
5. Tickle
6. Naked
- Mud- Indicates RWR ground threat in target track mode
- Dirt- RWR indication of a surface threat in search mode.
- Spike- RWR inidicaiton of an AI threat in track or launch mode
- Nail- RWR indication of Air interceptor (AI) in search mode.
- Naked- No RWR indications. Opposite of Spike/Mud
All lines numbers for: Non-Radar GTR
All lines numbers for: Radar GTR
Engaged Aircraft Responsibilities
K2 D2 RFC
1. Kill the bandit
2. Remain Unpredictable
3. Deny The Bandit Weapons Employment
4. Drive the engagement
5. Force the bandit to lose sight
6. Keep sight of the bandit
7. clear own six
Free Aircraft Responsibilities
K2 C2 M2 B
- Kill the Bandit
- Call for supporting arms
- Keep track of the fight
- Maintain Energy
- Break phase and plane
- Maneuver to direct the flight and disengage
- Clear engaged six and your own six.
ADA Effective Range:
The slant range at which a non-maneuvering fighter-type aircraft can expect to receive fire from a particular gun with high probability of HIT.
Define: Fights On
Call made to begin a manuevering line number such as during DM or GTR training.
What are the 5 Axioms of Survival?
- Lookout Doctrine/Threat Detection
- Threat Evaluation
- Giving the attack warning
- Aircombat Maneuvering
- Avioding Detection
Define: Commencing
Call given to begin non-maneuvering evolutions such as line numbers in DM or GTR
Define Contact
- In air intercept, a term meaning, “unit has an unevaluated target”
- acknowledges sighting of a specific ground refrence point.