Distributed Cognition Flashcards
1
Q
Contextual Theories (the “cognitions”)
A
- Situated Cognition: Knowledge is situated within authentic activity, context, and culture
- Distributed Cognition: Knowledge is distributed across objects, individuals, artifacts, and tools
- Embodied Cognition: All aspects of cognition are shaped by the body
2
Q
Roy Pea and Intelligence
A
- Often distributed by off-loading what could be elaborate
- Error-prone mental reasoning processes as action constraints of either physical or symbolic environments
- The ‘mind’ rarely works alone
- The intelligences revealed through these practices [of cognition] are distributed- across minds, persons, and teh symbolic and physical environments, both natural and artificial”
3
Q
Judith Heerwagen on ‘distributed cognition’
A
“We can think of ourselves/tools/collegues/toys/stories/Post-It notes/Piles of files as distributed cognition systems”
4
Q
Distributed Cognition: Defined
A
- Distributed Cognition: A theory of learning in which cognition is distributed across people, tools, time and space
- From this viewpoint, cognition and intelligence occur “beyond the confines of the head”
5
Q
Distributed Cognition: Historical Perspective
A
- Distributed Cognition emerged out of constructivist viewpoints that learning happens socially
- So heavily influenced by Vygotsky
- Still, many learning theories focus on intelligence as solely an attribute of the individual
- Distributed Cognition rejects this isolationist view of intelligence
- Instead, intellegence is manifested in activity
- Intelligence occurs beyond the confines of our head
6
Q
How is Cognition Distributed?
A
- Across materials (tools and cognitive artifacts): - - They contain the intelligences of their designers within the
- They can augment intelligence
- But they can also shape and constrain thinking, so there are trade-offs
- Across people: Groups can accomplish more than any one person
- Across time:
- What we learn before impacts what we known now
- The knowledge of our predecessors is contained in the tools we use
- Across space:
- We access spaces, particularly in our on/offline worlds
7
Q
Examples of DCog
A
- Externalizing to reduce memory load
- Diaries, reminders, calendars, notes, lists
- Post-its, piles, marked/flagged emails
- Pen and paper
8
Q
Examples of DCog
A
- Externalizing to reduce memory load
- Diaries, reminders, calendars, notes, lists
- Post-its, piles, marked/flagged emails
- Pen and paper
- Modifying existing representations
- Crossing off, underlining, highlighting
- Externally manipulating into items into different structures
- Playing Scrabble, organizing cards in your hand
9
Q
Pea and Distributed Cognition
A
“Education often results in making far too many people look ‘dumb’ because they are not allowed to use resources, whereas outside of education we all use resources”
10
Q
Cognitive Artifacts
A
- Tools that mediate thinking
- Contain the intelligence of their designers within them
- They can augment intelligence
- Can also shape and constrain thinking, so there are trade-offs
- How things are designed and represented matters for thinking and learning
- Representations need to be tailored to purpose, person and task
- Human-made devices constructed to enhance cognition
- They allow us to engage in “higher-order” thinking
- Examples: The tools Hutchins observed during naval navigation
11
Q
Cognitive Artifacts Examples
A
- Externalizing to reduce memory load:
- Diaries, reminders, calendars, notes, lists
- Post-its, piles, marked/flagged emails
- Pen and paper
- Modifying existing representations:
- Crossing off, underlining, highlighting
- Externally manipulating items into different structures:
- Playing Scrabble, organizing cards in your hand
12
Q
Affordances
A
- The perceived and actual properties of the things, primarily those fundamental properties that determine just how the thing could possibly be used
- Provide strong clues to the operations of things
- When affordances are taken advantage of, the user knows what to do just by looking; no picture, label, or instruction needed
- Ex. Plates for pushing, Knobs for turning, Slots for inserting, Balls for throwing
13
Q
Affordances
A
- Tools have affordances, or clues about how to use them
- Affordances depend on the current context and the goal
- Objects thus carry intelligence “in” them
14
Q
Constraints
A
- Tools also have constraints, or characteristics that prevent us from using them in certain ways
- When creating tools, designers make choices that structure those tools in certain ways
- Those choices may limit the way we think about tools, or the way we use them
15
Q
What is a representation?
A
- Representations are an abstraction of a real thing or event