Digital Applications Flashcards

1
Q

What are the main features of gaming applications?

A

Games are available to be played on a variety of platforms, including:

  • desktop computers running Windows or MacOS;
  • mobile devices running Windows, Android or iOS;
  • purpose designed gaming platforms such as
    Microsoft Xbox or Sony PlayStation.

Games may be single player – designed to be played by one player at a time

– or multiplayer – designed to be played by more than one player at a time.

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2
Q

What are MMOG’s

A

World of Warcraft and Second Life are sometimes described as Massively Multiplayer Online Games (MMOG) because of the vast numbers of players who can play simultaneously.

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3
Q

What is virtual reality and how is it used?

A

Modern games may use virtual reality technology to provide a more immersive player experience.

Virtual Reality is a computer-generated environment that provides the user with the illusion of being present in that situation.

Virtual reality is produced by providing feedback to our various senses: vision, hearing, movement and sometimes smell.

As the user moves or acts, the image seen will change along with the appropriate sound and movement

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4
Q

What is augmented reality?

A

Augmented Reality games provide the player with a modified view of the real physical world, into which computer generated content has been embedded.

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5
Q

How do gaming applications affect Social interaction

A

Gaming can have a negative impact on teenagers’ social interaction and psychological well being. The feeling is that too much time spent sitting in front of a screen zapping aliens may make teenagers aggressive or turn them into poorly adjusted loners.

Others respond by saying that not all games involve zapping aliens, and that online multiplayer games provide opportunities for players to expand their social network in ways that would not otherwise be possible

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6
Q

How do gaming applications affect Education & training

A

Jane McGonigal speculates that, if we could design games that were engaging enough, and that helped to develop skills that were needed in the real world, then we might be able to solve many of the world’s big problems.

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7
Q

How do gaming applications affect work practices

A

Gamification is the application of game playing elements, such as challenge and competition, into other areas of activity like work

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8
Q

How does simulation affect Social interaction

A

Computer simulation can be a powerful tool in helping us to understand how social interaction and
the spread of diseases are related.

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9
Q

What is a simulation?

A

Simulation is the use of a computer program to predict the likely behaviour of a real-life system.

Used for surgery training, pilot training and meteorologists

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10
Q

How does simulation affect Education & training

A

We have already seen two applications of simulation in education and training: surgical
training and pilot training. In both of these areas there is an obvious advantage in giving trainees a virtual environment where mistakes can be made without endangering anyone.

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11
Q

How does simulation affect work practices

A

Weather forecasts are relied upon in industries that include: farming, fishing, aviation.
Indeed accurate weather forecasts can be safety critical at sea and in the air.

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11
Q

How do businesses make use of mobile phone applications?

A

Many organisations now adopt a mobile first strategy to development – this means that they focus their development efforts firstly on mobile devices and only afterwards on desktop applications.

The range of mobile phone applications (or apps) that is now available is vast, and continues to grow.

Anyone who has developed a mobile app may make it available on an App Store. There is currently a registration fee for both Google Play and iOS app stores, and a review process, which is intended to filter out low quality apps. These are not, however, significant obstacles.

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12
Q

How does Mobile Phone applications affect Education & training

A

8.55% of the apps in the iOS App Store were classified as
educational. E.g.

  • computer programming languages such as
    Python, Java and C#;
  • school subjects such as biology and
    mathematics;
  • modern languages such as French and Spanish.
    In addition to subject specific learning apps

There are apps that enable access to more generic
learning tools and services, including virtual
learning environments (VLE) such as Blackboard
Learn, Moodle and Google Classroom.

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13
Q

How can app developers profit from their app?

A

Pay to Download: Many apps are free to download and most of those that are not, are relatively inexpensive.

In-App Advertising: In-app advertising is sometimes enhanced by location data to ensure that users are presented with advertisements at a time and place where they are able to make a relevant purchase.

In-App Purchase: Many apps are designed to encourage the user to make an additional purchase whilst using the app. The use of IAPs has become quite controversial as users report making purchases that they had not intended – this has been a particular problem where children are concerned. It is now possible to disable in-app purchases in both Android and iOS apps.

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14
Q

What is a VLE

A

A virtual learning environment (VLE) is a web based platform designed to support a range of educational activities, which might include communication and resource sharing, as well as
assessment and feedback.

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15
Q

How does Mobile Phone applications affect social interaction

A

It is not, for example, uncommon nowadays to see a group of friends all looking down at their own phones, rather than communicating with one another.

Many of the apps that we use on our phone (e.g. WhatsApp, Facebook) are specifically intended to enable and support interaction. In many cases our mobile phones enable social interaction that would be otherwise very difficult. For example, we can have (Skype) video conversations with friends and family at the other side of the world.

16
Q

How does Mobile Phone applications affect work practices

A

Generic mobile apps such as email and calendaring are widely used in the workplace. In addition to this there is also a range of more industry specific apps.

17
Q

What is online banking?

A

Online banking provides consumers with a convenient method of conducting banking tasks from the comfort and security of their own home and personal computer or mobile app.

A customer with access to online banking may be able to:

Check their bank balance
View or print current and previous bank statements
Pay bills online, i.e. set up direct debits and standing orders

18
Q

Advantages of online banking?

A

Customers can access their accounts 24 hours a day

Customers can access their account from anywhere in the world

Staff numbers can be reduced as customers manage their accounts

19
Q

Disadvantages of online banking?

A

Security concerns for the bank or user’s security - e.g. malware designed to capture your passwords

No personal contact with staff - this may be off-putting or even stressful for some customers and can also prove difficult to sort problems regarding specific banking queries

If the website goes down or requires maintenance, customers cannot access their accounts

20
Q

What is online training?

A

The use of computers/ modern digital technology to aid in learning skills safely by using apps, videos and VLE’s. E.g. Surgical, Pilots and meteorologists

21
Q

Advantages of online training?

A

Reusability - Once a learning resource has been created it can be
used many times
Accessibility - Can be used at a convenient time & place for the
learner
Environmentally friendly - Less travel and printed documents creates
less carbon footprint and reduces costs

22
Q

Disadvantages of online training?

A

Limited human interaction. Learners often benefit from group interaction and peer competition. This is often reduced when learning online

Many online courses lack official accreditation. The qualification you receive may not be widely recognised

All learners need to have access to a suitable computer & internet connection

23
Q

What is E-Commerce?

A

E-commerce is the use of the internet for ordinary commercial tasks such as retail sales and publishing.

The public are aware of online retailers, such as Amazon and eBay, because their business models
involve dealing directly with the public. These are known as business to consumer (B2C) businesses. There are many, lesser known, e-commerce business that do business with other businesses, rather than with the public. These are known as business to business (B2B) businesses. An example of a successful B2B business is Salesforce, who provide a range of cloud-based services to businesses.

24
Q

Advantages of e-commerce?

A

Opens the market to customers across the globe

Can reduce staffing levels and/or high street stores thereby reducing costs

Provides the option to offer 24-hour commerce at minimum additional cost

25
Q

Disadvantages of e-commerce

A

Lack of personal touch/Inability to experience the product before purchase

Not all vendors use secure payment gateways, raising the potential for theft of personal data and credit card fraud

Delay in receiving goods especially if overseas