Cooperation-Competition Flashcards

1
Q

Altruism Defined (know equation)

A

a helpful behavior that increases direct fitness of receiver, but lowers the giver’s direct fitness
Hamilton’s rule: C<(r)B
B = fitness benefit to recipient
C = fitness cost to actor
r = coefficient of relatedness
(benefit outweighs the cost)

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2
Q

Degree of Relatedness

A

parent → child = 0.5
grandparent → grandchild = 0.25

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3
Q

Alarm Calling in Ground Squirrels (who calls, why altruistic)

A

females call more, because they’re surrounded by kin (females stay in natal area)
altruistic because calling gives away their location to the predator

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4
Q

Direct Reciprocity in Altruism Defined (animal example)

A

receiver of altruistic act then turns around and becomes the giver to the animal they received from
A helps B, B helps A
e.g. vampire bats share blood

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5
Q

Indirect Reciprocity in Altruism Defined (animal example)

A

the giver of an act receives help from a third individual
A helps B, C helps A
e.g. monkeys grooming. A good groomer will get groomed by others

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6
Q

Kin Selection Defined and Two Tenets

A

an organism helps relatives survive and breed.
1. help kin over nonkin
2. help close kin over distant kin

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7
Q

Inclusive Fitness/Direct Fitness/Indirect Fitness

A

Direct = have your own offspring
indirect = help offspring of blood relatives
Inclusive = both

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8
Q

Know 7 Types of Signals Listed in Class Lecture

A

Specific Signal
General signal
discrete signal
graded signal
metacommunication
Medley signal
Contextual effect

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9
Q

Specific Signal (animal example)

A

signal is specific to a conspecific
e.g. sex pheromone of silk moth

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10
Q

General signal (animal example)

A

signal can be picked up by other species
e.g. bird alarm call, deer looks up

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11
Q

discrete signal (animal example)

A

signal on or off (toggle switch
e.g. firefly’s lantern

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12
Q

graded signal (animal example)

A

along a continuum, may reflect level of excitement or motivation
e.g. step on mouse, volume of squeak

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13
Q

metacommunication (animal example)

A

tells the receiver what else may follow
e.g. playface on dog, play to follow

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14
Q

Medley signal (animal example)

A

two signals together are different form each signal individually
e.g. zebra open mouth ears back = aggression. individually is different

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15
Q

Contextual effect (animal example)

A

context of the signal gives the signal different meanings
e.g. rooster side steps next to hen = mate. side steps next to other rooster = fight.

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16
Q

Ritualization Defined

A

when a behavior that may have had another purpose becomes more exaggerated, more stereotyped, and serves as an attention getting behavior

17
Q

Competition Defined

A

aggression that occurs then fighting for necessities of like (food, shelter, mates). Fights are rarely to the death

18
Q

Dominance Hierarchies (two types & animal examples)

A

Linear rank (e.g. male baboons and common chimps)
Grouped as either high or low rank (e.g. female baboons and common chimps)

19
Q

Rank is based on:

A

Rank based on: body size/strength(red deer), your parents(female baboon), age(elephants), hormone levels(chickens)

20
Q

Territorial Behavior Defined

A

An area defended by an individual or social group of animals, from other conspecifics.
Tends to be agonistic (aggressive) and may range from combative fighting to habitual scent marking

21
Q

Territorial Behavior Types

A

Physical fighting (common chimpanzees)
Scent marking (olfactory) (lemurs)
Auditory (singing warblers, howling wolves)
Visual: birds with visual “badges” European wildcats sign-posts

22
Q

Role of Submissive Signals (Peace Making Behavior) in Aggression

A

Ritualized fighting coupled with submissive signals (an ESS). Aggression followed by peace-making behavior. Need both components.
Without, aggression would continue.

23
Q

Hawk & Dove Game Theory (three conditions)

A

Hawk fights, dove struts and displays but won’t fight.
Conditions: 1. a strategy is an inheritable trait/behavior. 2. Payoff in fitness units. 3. Players are members of a population, all competing to leave more descendents.
HvH: each win 50%, both pay cost of fighting. DvH: H always wins. DvD: Each D wins 50%.

24
Q

Three Reasons Why Animals Don’t Always Set Out to Kill Rival

A
  1. Costs in time and energy
  2. Killing everyone could benefit your rivals, risk injury
  3. Need to wait until you have an advantage, so your chances of winning are high
25
Q

Examples of Heightened Female Aggression (animal examples)

A

Usually in polyandrous species. (shorebirds)
Spotted hyenas fight for feeding priority, so Fs have to be aggressive