competitive dynamics, release timing --> Krider & Weinberg, 1998 Flashcards

1
Q

article in a nutshell

A

extremely short life cycles + high production costs, frequent introduction of new movies, rapid decline in revenues after opening

–> timing of release = critical

want to open early in season to avoid head-to-head competition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

two important facrtos exterting forces influencing revenue stream of movies

A

external forices of competition

internal force of drawing power

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

external forces of competition

A

demand during high-season window

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

internal force of drawing power

A

marketability
playability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

2 strategic problems - film industry

A

pressure to open early & be available during whole popular season
e.g. summer

pressure to avoid other movies
- competition for the same target audience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

drawing power - marketability

A

generation of audience interested BEFORE release

through e.g. star actors, star director, story …

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

drawing power - playability

A

ability of movie to keep audience AFTER release

relies on WoM, market research, test screenings

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

risky movie - production costs of moves

A

hollywood - 50-400 million
indie - 5-20 million

7/10 FAIL to earn back investments

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

advertising - wide release trend

A

marketing in terms on advertising

strong primary demand

exponentially sharp decline in demand

slight recovery

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

blockbuster revenue trend - platform release + WoM

A

marketability sets off - demand boost e.g. christmas week

test maket

playability

good WoM slows decay rate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

platform release + WoM

A

WoM instead of heavy advertising

slow increases the number screens exhibitng the movie

less revenues accrued earky in the film

rarely leads to blockbuster film except for sleeper

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

sleeper hit example

A

= slow building revenue pattern leading to blockbuster hit

e.g. forrest gump
less revenue than production budget, re-released, won 6 academic awards

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q
A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

differences and seasonality in italy and netherlands

A

market size per week can vary strongly per country/region

italy - summer = weak

netherlands - sinterklass = unique

north america - christmas = strong

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

half-life of movie

A

average half-life = 2.1 weeks

movies revenues typically drop by 50% after two weeks of release

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

which movie should delay? - terms of playability

A

movie with shorter legs should delay
- playability - legs

17
Q

which movies should dealy in terms of marketability

A

greater diff in marketability the more other one has reason to delay

BUT when both movies have relatively long half-lives
- shorter legs should delay

18
Q

how are leggiest movies measured

A

by ration between total domestic box office revenue and largest weekend gross

19
Q

key takeaways from strategic timing of movie

A

should avoid head-to-head competition with similar movies while poviding added consumer value

20
Q

key takeaway of movie marketing department should pay relatively more attention

A

to playability - legs
as opposed to marketability in their movie release timing decision

21
Q

marketability key takeaway

A

reflected by opening strength NOT wom

movie characteristics-actors, directors, storyline, special effects

22
Q

playbility key takeaways

A

abiltity to keep audiences after release
good WoM = long run time
greater half-life - more pressure to open early
‘leggy fim - strong/profitable box office stamina
‘leggy’ film - audience drawing power beyond opening weekend