competitive dynamics, release timing --> Krider & Weinberg, 1998 Flashcards
article in a nutshell
extremely short life cycles + high production costs, frequent introduction of new movies, rapid decline in revenues after opening
–> timing of release = critical
want to open early in season to avoid head-to-head competition
two important facrtos exterting forces influencing revenue stream of movies
external forices of competition
internal force of drawing power
external forces of competition
demand during high-season window
internal force of drawing power
marketability
playability
2 strategic problems - film industry
pressure to open early & be available during whole popular season
e.g. summer
pressure to avoid other movies
- competition for the same target audience
drawing power - marketability
generation of audience interested BEFORE release
through e.g. star actors, star director, story …
drawing power - playability
ability of movie to keep audience AFTER release
relies on WoM, market research, test screenings
risky movie - production costs of moves
hollywood - 50-400 million
indie - 5-20 million
7/10 FAIL to earn back investments
advertising - wide release trend
marketing in terms on advertising
strong primary demand
exponentially sharp decline in demand
slight recovery
blockbuster revenue trend - platform release + WoM
marketability sets off - demand boost e.g. christmas week
test maket
playability
good WoM slows decay rate
platform release + WoM
WoM instead of heavy advertising
slow increases the number screens exhibitng the movie
less revenues accrued earky in the film
rarely leads to blockbuster film except for sleeper
sleeper hit example
= slow building revenue pattern leading to blockbuster hit
e.g. forrest gump
less revenue than production budget, re-released, won 6 academic awards
differences and seasonality in italy and netherlands
market size per week can vary strongly per country/region
italy - summer = weak
netherlands - sinterklass = unique
north america - christmas = strong
half-life of movie
average half-life = 2.1 weeks
movies revenues typically drop by 50% after two weeks of release