Cognitive Basis of Behavior Flashcards

1
Q

Reinforcement

  • overview and associated theorists
  • Primary vs secondary reinforcers
  • Positive vs negative reinforcement
  • Positive vs negative punishment
A

Behaviorism (Skinner, Thorndike, etc) term referring to a process by which the likelihood of a behavior occurring is increased either by giving a pleasant stimulus (+) or removing an unpleasant stimulus (–)

  • Primary reinforcers are biological (e.g. food/drink, pleasure)
  • Secondary reinforcers get their power from the history of association with primary reinforcers
    - most human reinforcers are secondary
    (e. g. money, tokens)
  • Positive reinforcement adds something to increase a response (e.g. do the dance, get the treat)
  • Negative reinforcement removes something to increase a response (e.g. remove discomfort, increase engagement)
  • Positive punishment (e.g. add discomfort)
  • Negative punishment (e.g. remove reward)
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2
Q

Rewards

  • overview
  • Primary & secondary rewards
  • rewards vs reinforcers
A
  • A positive value that an individual ascribes to an object, behavioral act, or internal physical state;
  • Appetitive stimulus given to a human or animal to influence behavior.

-Rewards may serve as reinforcers (but not always)- a reward is only a reinforcer if its delivery increases the probability of the desired behavior

  • Primary rewards: necessary for survival (food, sex, etc)
  • Secondary rewards: derive their value from primary rewards
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3
Q

Types of Learning

  • 4 main types
  • Where does the majority of learning happen?
  • Watson’s Theory of Learning
  • Law of Excercise
A
  1. Classical Conditioning 2. Operant Conditioning 3. Observational Learning 4. Associate Learning
    - Both classical and operant conditioning are forms of associative learning, in which associations are made between events that occur together.
    - Majority of learning takes place in the central nervous system
    - Watson’s Theory of Learning: Refers to concept learned from his behaviorism experiments where rats learned automatic motor behaviors to help them solve mazes simply by finding rewards on the correct paths
    - Law of Excercise: We learn by doing, we forget by not doing
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4
Q

Interference

  • general overview
  • Proactive interference vs retroactive vs output
A

When the learning of new material interacts with the “old learning” of memories, thoughts, and behaviors. Serves as an explanation of forgetting long-term memory, asserting that forgetting occurs because memories interfere with and disrupt one another.

  • Proactive: old memories disrupt the new memories
    - (e.g. phone numbers)
  • Retroactive: new memories disrupt old memories
    - (e.g. running into an ex and accidentally calling them by your current s/o name)
  • Output: when retrieving something interferes with the retrieval of the actual information needed
    - (e.g. made grocery list, left it at home, and by trying to remember a few items on the list you forget the rest of the items)
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5
Q

Classical Conditioning

A

A learning process that occurs when 2 stimuli are repeatedly paired: a response that is initially only elicited by another stimulus will eventually be elicited by the 1st stimulus alone. (Thanks Pavlov)
-This process facilitates our learning to associate events (etc) that frequently happen together, and as a result, we learn to anticipate events (etc).

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6
Q

Operant Conditioning

  • general overview
  • types of operants
  • main precursory theory
A

A learning process by which behaviors are reinforced or punished and thus strengthen or weaken a response.
-modifying behavior through positive/negative reinforcement to make an association between a particular behavior and consequence (Thanks Skinner)

-3 types of operants: neutral, reinforcers, punishers

  • Precursory theory is Thorndike’s Law of Effect
    - behaviors followed by consequences that are satisfying to the organism are more likely to be repeated, while behaviors followed by unpleasant consequences are less likely to be repeated
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7
Q

Types of Memory

  • 3 main types, what differentiates them
  • Miller’s Magic Number
  • Memory subtypes
    • declarative types vs nondeclarative
A

-Sensory
-the shortest-term element of memory, decays
quickly (1 sec)
-retains impressions of sensory information after
stimulus ends and serves as a buffer for stimuli
received
-Short-term
-temporary recall for information being processed
(AKA “Brain’s Post-It”), 10-15 secs, 7 items or less
-Gives us the ability to remember and process
information simultaneously
-Long-Term
-storage of long-term information, decays very
little over time and seems to store unlimited
amounts of information, memories, etc

-Miller’s Magic #- we can remember 7(+/- 2) things at a
time from a single exposure

  • Explicit memory-conscious, long-term
  • Implicit- unconscious
  • Episodic- events & experiences
  • Procedural- skills & tasks
  • Semantic- facts & concepts
      -Declarative: semantic, episodic
      -Nondeclarative: Procedural, skeletal musculature, 
       emotional response
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8
Q

Premack Principle

A

-principle of operant conditioning where some behavior
happens reliably (with or without interference from
the researcher)
-Pairing an undesired activity with a preferred activity
-can be used as a reinforcer for behavior that occurs less reliably
-(e.g. “finish your vegetables if you want dessert”)

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9
Q

Shaping

A

-Method of operant conditioning by which
approximations of the desired response are
selectively reinforced (e.g. potty training)
-involves gradually molding or training an organism to
perform a specific response/behavior by reinforcing
any responses that are similar to the desired response

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10
Q

Types of Exposure

A

-Flooding: a form of exposure therapy involving rapid
exposure to feared situations
-Systematic Desensitization: (aka progressive exposure)
involves gradual exposure coupled with relaxation
exercises when anxiety levels become too high

  • in vivo: real in the moment
  • in vitro: pictures, not real present life
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11
Q

Extinction

A

When a reinforced behavior is extinguished entirely. This occurs at some point after reinforcement stops, though the speed at which this happens depends on the reinforcement schedule

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12
Q

Chunking

A

A way of organizing information into familiar groupings.
-done with all types of information including numbers
& multiple-word phrases collapsed into a single word
to create mnemonic acronyms which enhance
retention and memory

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13
Q

B.F. Skinner

A
  • Father of radical behaviorism and developer of operant conditioning theory; he believed consciousness and free-will are an illusion and that only behavior matters
    • set out to identify the processes which made certain operant behaviors more or less likely to occur
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14
Q

Variable vs Fixed

  • which builds highest response rate
  • which leads to better performance
A

-Fixed Interval: behavior is rewarded after a set amount
of time (e.g. Paycheck schedule)
-Variable Interval: reinforcement based on varying,
unpredictable amounts of time (e.g. fishing)
-Fixed Ratio: set number of responses that must occur
before the behavior is rewarded (e.g. cafe punch
card) builds highest response rate
-Variable Ratio: delivery of reinforcement will “vary” but
must average out at a specific number (e.g. lottery
games)

variable mostly leads to better performance, but not ALWAYS

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15
Q

Consequences

A

General Point: The rate at which a behavior occurs is determined not by what precedes it but by the consequence that follows it.
-related to behavioral reinforcement in that if
consequences are bad the behavior is less likely to
occur

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16
Q

Rehearsal

  • overview
  • types
A
  • A cognitive process by which information is repeated over and over as a way of learning and memorizing.
  • Retains phonological (speech) storage

2 Types:
-Maintenance: saying aloud or thinking of material
repeatedly until it becomes a part of working
memory (fades quickly)
-Elaborative: connecting new material learned with
already existing long-term memories (deeper, allows
for more storable, retrievable memories)