COGNITIVE APPROACH (unit 1) Flashcards

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1
Q

ENCODING

A

How info gets turned into a memory

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2
Q

CAPACITY

A

How much info gets stored

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3
Q

DURATION

A

How long info can be stored

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4
Q

CUE

A

an object or an event that can trigger a memory.

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5
Q

TWO TYPE OF CUES

A
  1. Context
  2. State
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6
Q

CONTEXT CUES

A

external e.g environmental

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7
Q

STATE CUES

A

internal e.g mental state

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8
Q

SENSORY MEMORY (SM)

A

ENCODING - senses
CAPACITY - huge capacity
DURATION - milliseconds

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9
Q

SHORT TERM MEMORY (STM)

A

ENCODING - Acoustically
CAPACITY - 7+/-2
DURATION - 30 secs

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10
Q

LONG TERM MEMORY (LTM)

A

ENCODING - SEMANTIC
CAPACITY - UNLIMITED
DURATION - POTENTIALLY A LIFETIME

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11
Q

SEMANTIC

A

Having a meaning or a link to something

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12
Q

SCHEMA

A

A mental structure/package containing our stored knowledge of an aspect of the world

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13
Q

3 SCHEMAS

A
  1. SHORTENING
    2.RATIONALISATION
  2. CONFABULATION
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14
Q

SHORTENING

A
  • Parts of a memory that don’t fit in your schemas are usually left out so what you remember is shorter
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15
Q

CONFABULATION

A
  • Parts of a memory are made up to fill in gaps
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16
Q

RATIONALISATION

A
  • Parts of a memory are recalled but in a distorted way that fits your schemas
17
Q

COGNITIVE PRIMING

A

When you see or hear one stimulus (the prime) this affects your response to a later stimulus

18
Q

3 EXAMPLES OF COGNITIVE PRIMING

A
  1. REPITITION
  2. ASSOCIATIVE
  3. SEMANTIC
19
Q

REPETITION PRIMING

A

When you experience a stimulus and then experience it later you will identify it quicker because the the info is more accessible
e.g Burger and Chips, Fish and Chips, Kebab and Chips
Almond milk, Whole milk, Soya milk

20
Q

SEMANTIC PRIMING

A

prime can also mean the same thing as the earlier stimulus
e.g Desk and Table, Computer and Laptop, Sofa Seat Chair

21
Q

ASSOCIATIVE PRIMING

A

You do not have to experience the same prime just has to be something different
E.g Cat and Mouse, Ant and Dec, Black and White

22
Q

MEMORY SCRIPTS

A
  • contains knowledge of how a social situation plays out
  • includes what we can usually expect to happen in a situation and how we should behave
23
Q

PERSON PERCEPTION

A

when you meet someone you immediately make assumptions about their character based on what you see

24
Q

PERSON SCHEMA

A

Memories contain our organised knowledge and expectations about other people’s personalities
e.g person who is ‘outgoing’, you would assume as impulsive and loud

25
Q

3 TYPES OF COGNITIVE BIAS

A
  1. FUNDAMENTAL ATTRIBUTION ERROR (FAE)
  2. CONFIRMATION BIAS (CB)
  3. HOSTILE ATTRIBUTION BIAS (HAS)
26
Q

FUNDAMENTAL ATTRIBUTION ERROR (FAE)

A
  • process of trying to explain others behaviour e.g. explaining why someone was later or aggressive
  • our expectations are in terms of personal characteristics or situation
  • we tend to overemphasise personal characteristics and. downplay the role of the situation
27
Q

CONFIRMATION BIAS (CB)

A
  • We tend to favour info that supports a belief we already have

e.g if you support a football team you are more sensitive to info which agrees to your view on the team

  • we notice comfirmatory info more quickly and we store and recall more readilly
  • we ignore downplay and reject examples that challenge belief
28
Q

HOSITILE ATTRIBUTION BIAS (HAB)

A

We wrongly interpret other people’s behaviour threatening (hostile) when it is in fact neutral