Cognition Chapter 8 (Motor Control And Movement) Flashcards

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1
Q

What are motions that are automatic

A

Motions that are properly learned like riding a bike or walking in right directions.

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2
Q

What determines which action is chosen as movement (4 principles)

A
  1. Current state (what is current situation)
  2. Goal state (what you want to achieve)
  3. Effectors (which body parts you can use)
  4. Possible obstacles
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3
Q

What is the central problem in motor control

A

How do you choose a specific action given an endless array of possible paths (many degrees of freedom problem)

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4
Q

How does Peter argue about free will

A

You can do stuff in many different way, and a person can choose (how to pick up a bottle)

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5
Q

What are the three solutions to the degrees of freedom problem

A
  1. Equilibrium point hypothesis
  2. Dynamic systems
  3. Optimal control
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6
Q

What is the equilibrium point hypothesis

A

In physical movement we just program the tensions in the “springs” (no planning in coordinates but in strength) to adjust a new equilibrium
–> agaonist and antagonist muscles (for example in upper arm and Bizeps)
This way the brain does not have to think about coordinates

Analogy are saloon doors (always go back to middle cause of balance, but you can change the tension of each spring to alter)

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7
Q

What is the dynamical system theory

A

The movement of the body can be predicted and calculated as muscles have an automatic way of moving
This leads to natural decrease of the degrees of freedom involved in action planning
Transitions from one state to another follow naturally because of physics (walking to running (no inbetween))

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8
Q

What is the optimal control theory

A
The most efficient movement is selected 
The selection (control policy) ist based on how mastakes can happen, how fluent the movement is and how many forces have to be applied (basal ganglia decides)
In this theory, the movement and planning is also adjusted
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9
Q

How is feedback adjusted in Optimal control theory

A
  1. It is adjusted through sensory feedback and multisensory perception (what went wrong right now) (can be seen in rubber hand illusion)
  2. It is adjsted through predictions of feedback based on previous action (can be seen with the forces-on-finger experiment)
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10
Q

Explain the experiment which tests prediction of feedback with the forces on finger and what the results mean

A

Force is applied to finger
People have to match force with other finger either on the motor (high match) or directly on the finger (too high match)
–> we underestimate our force
This is because it we need to be more sensitive to unexpected external forces than to expected self generates forces (you cannot tickle yourself)

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11
Q

Where do adjustment in movement based on feedback happen in the brain

A

The adjustment of movements based on feedback happen in the cerebellum

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12
Q

Explain action sequences

A

Most actions are repeated movements and arent isolated
Therefore Actions are mostly about sequences
They are controlled by motor programmes, which are array of commands made in advance (you can only write with your right hand, but learn to write with your left)

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13
Q

What are abstracts

A

Abstracts are sequences of goal states

Movements are not just particular muscular actions

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14
Q

How is an abstract sequency formed

A
  1. Associative chain theory (just connect one to another)
    This would lead to many problems in language (instead it uses Hierarchical control structures)
  2. Hierarchical control theory (one behaviour leads to another (serving in tennis: throw, hit, walk)
    –> can be simulated by artificial neural networks)
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15
Q

What are involved brain parts in hierachiy movements

A

The frontal lobes
The higher the position in the hierachiy the more frontal the representation
Processing leads to activation of the primary motor cortex (where you feels your body parts)

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16
Q

What brain damage affects motor control and what is apraxia

A

Damage to frontal or pariental lobes, basal ganglia or connecting structures lead to apraias
Apraxia is when you are not able to perform a certain action

17
Q

What is ideomotor apraxia

A

When you have difficulties planning actions without the presence of relevant stimuli

18
Q

Explain relarionships between actions and perceptions

A

There are processes where just percieving an action results activations to own neurons (mirror neuron system), but also in different perception of the movement (drawing a eclipse with finger)
Common coding theory (Products of perceptions and precursors of action overlap (when percieving something you plan an action automatically))

19
Q

Why are there mirror neurons (4 theories)

A
  1. Imitation learning
  2. Action understanding
  3. Representing elementary motions (motor primitives)
20
Q

Explain embodied cognition with its 4 evidences

A

The body/brain AND the enviroment play a role in motor actions

  1. equilibrium point hypothesis (body and environment factors influence actions)
  2. prediction of external feedback of own actions
  3. common coding + mirror neurons
  4. many ideas are directly connected to gestures (people on phone still use gestures)
21
Q

What is motor control

A

it is the regulation of movement in organisms that possess a nervous system.
For these organisms to move they have to integrate multimodal sensory information and then make the fitting signals for muscles

22
Q

what is the trajectory

A

It is the path from current state to the goal state (the way of moving)

23
Q

Why do tit for tat games always get stronger

A

Because we underestimate our own strenght compared to the strenght of the punch from the partner (force on finger experiment)

24
Q

*Explain the processes of choking

A

Choking is when athlethes misperform when it counts the most.
This is because self confident and control decrease as soon as small mistake is noticed, which increases anxiety and arousal.
CPH theory says that increasing mistakes and anxiety causes the person to focus on processes, therefore hurting the automatic and hierachical processes
PET Theory says that other factors like anxiety and arousal consume some of the ressources needed to perform actions