Chapter 9: Speed, Agility, And Quickness Training Flashcards

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1
Q

SAQ

A

Speed, agility, and quickness

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2
Q

Speed

A

The velocity at which a movement is executed.

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3
Q

Resisted Speed Drills

A

Resisted speed drills involve the athlete moving against increased horizontal or vertical load.

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4
Q

Linear speed

A

The ability to move the body in one intended direction as fast as possible.

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5
Q

Stride rate

A

The amount of time needed to complete a stride cycle and is limited by stride length.

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6
Q

Drive phase

A

The point in the stride in which the foot is first in contact with the ground.

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7
Q

Recovery phase

A

The point in the stride in which the leg swings from the hip while the foot clears the ground.

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8
Q

Support phase

A

The point in the stride in which the runner’s weight is carried by the entire foot.

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9
Q

Agility

A

The ability to change direction or orientation of the body based on rapid processing of internal or external information quickly and accurately without significant loss of speed.

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10
Q

Multidirectional

speed

A

The ability to create speed in any direction or body orientation (forward, backward, lateral, diagonal, etc.).

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11
Q

Beginner Progression

A

Proper movement skill

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12
Q

Intermediate Progression

A

Speed of movement

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13
Q

Advanced Progression

A

Reaction based speed of movement

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14
Q

Quickness

A

The ability to execute movement skill in a comparatively brief amount of time.

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15
Q

Reaction time

A

The time elapsed between the athlete’s recognizing the need to act and initiating the appropriate action.

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16
Q

Total response

time

A

The summation of the reaction time and the time it takes to execute the reactionary movement is of concern.

17
Q

Special mobility/flexibility uses

A

Addresses specific postural, movement needs.

18
Q

Dynamic warm-up uses

A

Prepares the neuromuscular system for coordinated activity.

19
Q

Technique work uses

A

Establishes proper movement patterns for desired skills.

20
Q

Speed of movement drills uses

A

Trains the neuromuscular, physiological, and biomechanical systems to maximize output.

21
Q

Game-specific energy systems work uses

A

Improves the physiological system’s ability to sustain bouts of maximal output as well as recover between these bouts in a game scenario.

22
Q

Cool-down/ flexibility regeneration uses

A

Allows neuromuscular, physiological, and biomechanical systems to return to pre-game or training levels, facilitating tissue repair, and energy replacement.