Chapter 9 Flashcards

1
Q

Empathy increases with ?

A
Familiarity 
Similarity 
Learning 
Salience 
Past experience
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2
Q

Notes on empathy

A
  • not all empathy is accurate
  • empathy is a two-party game
  • empathy can be deliberate
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3
Q

Examples of social regulatory strategies targeting different phases of the emotion generation process

A
Situation selection
Situation modification 
Attentional deployment 
Cognitive change
Response modulation.
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4
Q

Situation selection

A

Encourage participation in contexts that elicit desires emotions

Enable avoidance of undesirable experiences

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5
Q

Situation modification

A

Introduce or remove potential emotional triggers

Promote contact with close others

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6
Q

Attentional deployment

A

Provide distraction

Suggest and reinforce the redirection of attention

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7
Q

Cognitive change

A

Suggest alternative interpretations

Provide new information about the elicitor

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8
Q

Response modulation

A

Restrict available responses

Taking control (such as forbidding a person, or prison )

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