Chapter 9 Flashcards
1
Q
Empathy increases with ?
A
Familiarity Similarity Learning Salience Past experience
2
Q
Notes on empathy
A
- not all empathy is accurate
- empathy is a two-party game
- empathy can be deliberate
3
Q
Examples of social regulatory strategies targeting different phases of the emotion generation process
A
Situation selection Situation modification Attentional deployment Cognitive change Response modulation.
4
Q
Situation selection
A
Encourage participation in contexts that elicit desires emotions
Enable avoidance of undesirable experiences
5
Q
Situation modification
A
Introduce or remove potential emotional triggers
Promote contact with close others
6
Q
Attentional deployment
A
Provide distraction
Suggest and reinforce the redirection of attention
7
Q
Cognitive change
A
Suggest alternative interpretations
Provide new information about the elicitor
8
Q
Response modulation
A
Restrict available responses
Taking control (such as forbidding a person, or prison )