Chapter 8: The Evolutionary Approach Flashcards

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1
Q

What is evolutionary psychology?

A

Psychological approach concerned with how the human mind came into existence.

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2
Q

What is evolutionary computing?

A

It is a collection of computational methods that have been modelled on the principles of biological evolution.

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3
Q

What is a theory of Neural Darwinism?

A

It is a theory which applies the idea of evolutionary processes to neural learning.

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4
Q

What is the Environment of Evolutionary Adaptation (EEA)?

A

The period of time during which many human psychological mechanisms evolved. (approx. 2 million years ago in Pleistocene era)

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5
Q

What is theory of natural selection?

A

It’s a theory proposed by Charles Darwin that describes the processes by which animal species change over time. It involves species variability, inheritance of traits through reproduction, and selection due to environmental change.

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6
Q

What does “variation” mean in context of evolution?

A

It is the fact that animals differ in their physical traits.

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7
Q

What is inheritance?

A

It’s a process of passing on some of parents’ gene-based characteristics to their offspring.

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8
Q

Selection

A

A change in the environmental conditions that results in differential inheritance of traits.

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9
Q

What is sexual selection?

A

A differential inheritance of traits based on mate selection and competition instead of a change in the environment.

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10
Q

What is a general-purpose processor?

A

The view that the mind can solve any type of the problem equally well. It is based on the notion that a problem is solved by context-independent symbol representation and computation.

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11
Q

Evolved Psychological Mechanism

A

A cognitive process that has evolved to solve a specific adaptive problem.

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12
Q

What are the 6 properties of evolved psychological mechanisms (EPM)?

A
  1. EPM exists because it contributed to the solution of a specific problem of survival or reproduction.
  2. EPM are designed to take in only narrow band of information (input).
  3. The input of an EPM communicates to an organism the particular adaptive problem it’s facing.
  4. The input of an EPM is transformed by decision rules (“if-then” statements) into output (If I see a spider then I run).
  5. The output of an EPM can be physiological activity, information that will serve as input for other psychological mechanisms, or a behavior.
  6. The output of an EPM is directed toward the solution to a specific adaptive problem
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13
Q

What is the Typicality effect?

A

The phenomenon that human participants are faster to judge stereotypical members as belonging to a category.

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14
Q

What is the purpose of typicality-based categories?

A

It allows us to generalize our judgements from what we know to what we don’t know (e.g. eating a plant with purple spots that made you sick will probably prevent you from eating a plant with reddish-purple spots in the future).

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15
Q

What is the Wason Selection Task?

A

It is a task designed to measure a person’s logical thinking ability. It involves applying abstract rules of logic to a specific example.

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16
Q

What is cheater-detection?

A

The ability to detect who has undeservedly received a benefit.

17
Q

What is reciprocal altruism?

A

It is a behaviour whereby an organism acts in a manner that temporarily reduces its fitness while increasing another organism’s fitness, with the expectation that the other organism will act in a similar manner at a later time.

18
Q

What is a heuristic?

A

A mental “rule of thumb” or strategy that acts as a fast and easy way of problem solving. Heuristics are right most (but not all) of the time.

19
Q

What is a Fallacy?

A

A fundamental misunderstanding of a statistical rule that can result from applying a heuristic.

20
Q

Representativeness heuristic

A

The tendency to judge an item based on its perceived similarity to a category label.

21
Q

Base-rate fallacy

A

A neglect of the probability that the item belongs to a certain group.

22
Q

Conjunction fallacy

A

A neglect of the conjunction rule which states that simultanously being a member of two categories is always less probable than the probability of being a member of one of either category alone.

23
Q

The gambler’s fallacy

A

The belief that probability outcomes are not independent, that the probability of the event can be influenced by how often it occurred in the past.

24
Q

Robin Dunbar (1996) theory of language evolution

A

Language replaced grooming as a form of social bonding as it became ineffective when the groups became larger. It may have driven the formation of larger groups in early proto-human societies.

25
Q

Sexual division of labor

A

A division of labor between the sexes that is believed to have existed in early human societies where males huntered and females gathered.

26
Q

Stages of problem solving in evolutionary computing

A
  1. Generation of possible solutions.
  2. An evaluation of the fitness of the solutions.
  3. A selection of the solutions that have the highest fitness values.
  4. The production of a new generation of “offspring” from the solutions with highest fitness values
  5. Steps 2-4 are repeated until optimal solution is found.
27
Q

Artificial life (A-life)

A

The study of human made systems that behave in ways characteristic of natural living systems

28
Q

Exaptation (neutral drift)

A

Random mutations that produce new genes that have little or no consequence for reproduction. These genes can become disseminated in a population, and at some point may assume a new adaptive function that represents a response to a change in the environment.

29
Q

Molecular drive

A

Occurs when a copy of a gene mutates and can serve an adaptive function even though it was not selected for.

30
Q

Spandrel

A

An architectual feature formed by a triangular space between the exterior curve of an arch and the rectangular frame that encloses the arch. In evolution, it is used to designate a byproduct of an adaptation that may serve a useful purpose.
see diagram: https://tinyurl.com/y5oohv4f

31
Q

Reverse engineering

A

The process of starting with an end-product and analyzing it to determine its intended function.

32
Q

Ecological models of cognition

A

Models of cognitive processes that are acquired through learning.

33
Q

The mosaic model of development

A

A model in which brain mechanisms are almost entirely determined by genes, operate quickly, and the parts of the system develop independently

34
Q

The regulatory model of development

A

The model in which brain mechanisms are only partially determined by genes, operate more slowly, and their parts develop interdependently.