Chapter 5: Managing Instructional Materials Flashcards
Storyboards
Define the flow of activities of a process. Quick sketches/drawings of how an individual will interact with the technology.
First step in designing a technical class
Define what the boundaries/scope of the training will be.
Whiteboard
Where slides appear, media files are shared and figures and illustrations can be drawn on-the-fly.
Chat
To send messages via web-based software
Student Monitoring
Area of the interface where users can “raise their hand”, flag a color indicator or participate in polling.
Demonstration Area
Where an instructor can share their desktop on-screen.
Role Configuration
Moderator, Instructor, Host, Student, etc.
Representational Art
Represents the actual technology, line drawings of concepts, and screen captures or photographs from the technology. Shows learners how the concept is applied.
Decorative Visuals
Clip art and figures that don’t add value to the lecture.
Organizational Artwork
Organizes concepts, ideas and related material.
Relational Graphics
Bar Charts, Pie Charts, and other graphics that show quantitative relationships.
Mnemonic Visual
Uses a phrase or word to represent a word/concept that is being learned.
Transformational Artwork
Shows changes over time. (I.E. Timelines)
First-Time, First-Use Penalty
The first time that an endeavor is attempted by a person/organization, there will likely be additional time and cost involved.
Parkinson’s Law
Work expands to fill the time allotted to it.