Chapter 4: Engaging Learners Through Instructional Methods Flashcards
Active Learning
The learner is actively involved in the technology and topic Active learning comes from hands-on involvement with the technology that you’re teaching.
Passive Learning
The learner absorbs information through listening, reading, and reason. The participant simply accepts what is taught.
Diverger
Use concrete experience and reflection to best learn. Must understand how the information will be applied to their jobs. AKA Concrete-reflective
Assimilator
Want to know the very specific directions to reach a desired result. AKA Abstract-reflective
Converger
Need hands-on activities to learn how the technology works. Prefer to be active in labs and testing rather than lecture-driven training. AKA Abstract-Active
Accomodator
Need hands-on experience but with loosely structured training so that they can test theories and learn on their own. AKA Concrete-Active
Gagné’s Theory of Instruction
Learning accumulates to allow more and more complex topics to be explored and to change behavior. Learning and the environment affect the behavior of the individual.
Gagné’s Categories of Learning
Verbal Information, Intellectual Skills, Cognitive Strategies, Attitude & Motor Skills
Gagné’s 9 Instructional Events
Gain Attention, Inform Objectives, Stimulate Recall of Prior Knowledge, Present Stimulus Material, Provide Learning Guidance, Elicit Performance, Provide Feedback, Assess Performance, Enhance Retention and Transfer
Cognitive Learning Theory
Describes how people process and retain information
Cognitive Learning Theory: 5 Learner Activities
Determine What Needs to be Learned, Build Upon Existing Knowledge, Structure the Knowledge, Integrate the New Knowledge, Reinforce the New Knowledge
Kohlb’s Learning Cycle
Concrete Experience, Observation and Reflection, Forming Abstract Concepts & Testing Knowledge