Chapter 4: Product and Service Design Flashcards

1
Q

Manufacturability

A

The capability of an organization to produce an item at an acceptable profit

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2
Q

Serviceability

A

The capability of an organization to provide a service at an acceptable cost or profit

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3
Q

Reasons for Product and Service Design or Redesign

A
Economic 
Social and Demographic 
Political, Liability, or Legal 
Competitive 
Cost or Availability
Technological
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4
Q

Reverse Engineering

A

Dismantling and inspecting a competitor’s product to discover product improvement

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5
Q

Research and Development (R&D)

A

Organized efforts to increase scientific knowledge or product innovation

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6
Q

R&D Basic Research

A

The objective of advancing the state of knowledge about a subject, without any near-term expectation of commercials applications

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7
Q

R&D Applied Research

A

The objective of achieving commercial applications

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8
Q

R&D Development

A

Concerts the results of applied research into useful commercial application

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9
Q

Product Liability

A

The responsibility of a manufacture for any injuries or damages caused by a faulty product

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10
Q

Uniform Commercial Code

A

Products carry an implication of merchantability and fitness

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11
Q

Cradle-to-Grave Assessment

A

The assessment of the environmental impact of a product or service throughout its useful life

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12
Q

Reduce: Value Analysis

A

Examination of the function of parts and materials in an effort to reduce costs and/or improve product performance

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13
Q

Reuse: Remanufacturing

A

Refurbishing used products by replacing worn-out or defective components

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14
Q

Design for Disassembly

A

Design so that used products can be easily taken apart

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15
Q

Recycle

A

Recovering materials for the future use

Companies recycle for a variety of reasons, including:

  1. Cost Saving
  2. Environment Concerns
  3. Environmental Regulations
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16
Q

Design for Recycling (DRF)

A

Design that facilitates the recovery of materials and components in used products for reuse

17
Q

Standardization

A

Extent to which a product, service, or process lacks variety

18
Q

Mass Customization

A

A strategy of producing basically standardized goods, but incorporating some degree of customization

19
Q

Delayed Differentiation

A

The process of producing, but not quite competing, a product or service until customers preferences are known

20
Q

Modular Design

A

A form of standardization in which component parts are grouped into models that are easily replaced or interchanged

21
Q

Reliability

A

The ability of a product, part, or system to perform its intended function under a prescribed set of conditions

22
Q

Failure

A

Situation in which a product, part or system does not perform as intended

23
Q

Normal Operating Conditions

A

The set of conditions under which an item’s reliability is specified

24
Q

Robust Design

A

Design that results in products or services that can function over a broad range of conditions

25
Q

Quality Function Deployment (QFD)

A

An approach that integrates the “voice of the customer” into both product and service development

26
Q

The Kano Model

A

A theory of product and service design development the provides insight into the attributes that are perceived to be important to customers. The model employs three definitions of quality: basic, performance, and excitement. As time passes, excitement factors become performance factors, and performance factors become basic factors

27
Q

Concurrent Engineering

A

Bringing engineering design and manufacturing personnel together early in the design phase

28
Q

Computer-Aided Design (CAD)

A

Product design using computer graphics

29
Q

Design for Manufacturing (DFM)

A

The designing of products that are compatible with an organization’s capabilities

30
Q

Design for Assembly (DFA)

A

Design that focuses on reducing the number of parts in a product and on assembly methods and sequence

31
Q

Manufacturability

A

The ease of fabrication and/or assembly

32
Q

Service

A

Something that is done to or for a customer

33
Q

Service Delivery System

A

The facilities, processes, and skills needed to provide a service

34
Q

Product Bundle

A

The combination of goods and services provided to a customer

35
Q

Service Package

A

The physical resources needed to perform the service, the accompanying goods, and the explicit and implicit services included