Chapter 4 Flashcards

1
Q

Design Thinking

A

human centered approach to innovation that brings together what need with what is technologically and economically feasible

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2
Q

Designing thinking is a ____ and is not _____

A

toolkit for those not trained
not entrepreneurship

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3
Q

Six Skills of Designers

A

observation
listening
desire change
context and integration
solution driven
unbound

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4
Q

Observation

A

curious, examine environment and make notes

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5
Q

Listening and what to never assume

A

active listening skills to identify what matters, never assume you always know what is best

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6
Q

Desire change

A

solve problems, improve upon what may exist

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7
Q

Context and Integration (2)

A

create meaning and understanding ideas. Attention = relevance

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8
Q

Solution Driven

A

solve problem identified in observation and listening

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9
Q

unbound

A

open to less than obvious solutions “why not?” not bound by past

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10
Q

Needs

A

lack of desirable requirements

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11
Q

IDEO
How
might
we

A
  • presume solution exists
  • possible to put forward ideas that may or not work
  • encourages anything can be solved
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12
Q

Innovative Solutions (3) and where do solutions intersect

A

Feasibility, Viability, Desirability
intersect at V and D

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13
Q

Feasibility

A

what can be achieved in future

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14
Q

Viability

A

how sustainable is idea in long term

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15
Q

Desirability

A

who will want to use product/service

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16
Q

Design Thinking Process cycle is System of ____ and not ________ step

what does it combine (3)

A

system overlapping phases and not step by step

empathy, creativity and passion

17
Q

Design Process 2 types of thinking

A

Divergent and Convergent

18
Q

Divergent

A

expand view of world to generate many ideas without trapped by traditional problem-solving methods or constraints

19
Q

Convergent

A

narrow down number of ideas to identify ones with most potential value

20
Q

Design thinking phases (3)

A

inspiration, ideation, implementation

21
Q

inspiration (divergent tasks) (2)

A

define design challenge (problem)
learn about users with deep understanding

22
Q

Latent needs and examples

A

needs we don’t know we have or require etc iphone, digital car map

23
Q

Ideation and what interacts here

A

generate and develop ideas to meet needs (possible solutions to problem)

empathy and creativity

24
Q

Implementation (convergence)

A

test ideas to make more better/value, ideas become opportunities

25
Q

Observation

A

monitor behaviour and activities of users/potential users in respective environments

26
Q

observation techniques and description (4)

A

Complete observer : hidden from view
participant observer : known to others but neutral stance
observer participant : witness or acquaintance
complete participant : undercover spy

27
Q

AEIOU Framework

A

Activities
Environment
Interaction
object
users

28
Q

Insights
what is it
what is formula
what is recognized

A
  • interpretation of observation results to identify needs
  • user+need+why
  • pattern recognition
29
Q

Feedback Interviews

A

What are customers and user opinions, reviews. What do others thing about our methods and processes

30
Q

Need-Finding Interviews

A

identify problems customers are having