Chapter 3 Flashcards

1
Q

Opportunity

A

generate value through unique, novel or desirable p/s, processes not previously exploited

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2
Q

Opportunity Central Characteristics (3)

A

economic value, novelty/newness, desirability

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3
Q

Forms of value

A

economic/financial
social value
environmental/ecological value

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4
Q

Market Value Assumption

A

enough people in market to buy product or service

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5
Q

Jazmine valencia
What business did she start?
What type of approach?
What was her lesson?

A
  • business to take advantage of market/social media for music to grow
  • artist-focused marketing approach
  • replace failure with lesson -> people less afraid of making mistakes and more cable of learning lessons
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6
Q

Opportunities to idea relationship

A

Not all idea are opportunities, only those most effective probable and efficient are put into action

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7
Q

Novelty

A

new, original and unused

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8
Q

Innovation and example

A

innovation if product or service is high novel, useful and valuable example is smartphone

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9
Q

Invention vs innovation

A

difference is in demand and usability. If invention succeeds in market, it becomes innovation

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10
Q

Invention and example

A

invention if product or service is high novel but not useful/valuable etc new ideas or failed start-ups

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11
Q

Improvement and example

A

improvement if product or service is not novel but valuable. Example: folded sunglasses, serrated ice-cream scoops

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12
Q

irrelevant and example

A

irrelevant if product is not novel and not valuable/useable etc pepsi drinks, sandwich mix

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13
Q

Idea Generation (7 strategies)

A

Analytical
Search
Relationship Seeking
Development
Interpersonal
Habit-breaking
imagination based

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14
Q

Analytical (more successful if carried out before work)

A

reasoning/research, logical, research based. Break problem into parts to generate ideas about innovation or product/service

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15
Q

Imagination Based and example

A

think out of the box and come up with something new. create unrealistic states or fantasies. Example: Gillette team think as human hairs.

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16
Q

Search

A

What I have experienced/learned before that can help me. Retrieve memories to make connections based on experience to problem at hand

17
Q

Relationship Seeking

A

Connecting two things that are seemingly not connected to make unnoticed connections

18
Q

Development

A

enhancing and modifying existing ideas to create alternatives/possibilities

19
Q

Interpersonal

A

group members to generate ideas & build on each other’s ideas/interactions

20
Q

Habit-Breaking

A

try new ideas or business functions, break habits that disrupt work or continue to fail. Break unproductive/procrastination

21
Q

Favourable Opportunities(4)

A

Valuable, rare, fit, costly to imitate

22
Q

Valuable

A

demand in market, must add value to society or value chain

23
Q

Rare

A

Doesn’t exist regularly in business market

24
Q

Fit

A

Aligns with skills and knowledge of entrepreneur or founding team

25
Q

Costly to imitate

A

patents or trademark protection. Companies cannot easily copy, increase barriers. etc apple is entrepreneurial and Samsung is imitator

26
Q

4 Pathways

A

Find, Search, Effectuate, Design

27
Q

Find Pathway

A

opportunities exist independent of entrepreneurs and waiting to be found

28
Q

Search Pathway

A

entrepreneurs are not quite sure what type of business they want to start. Engage in active search to discover new opportunities

29
Q

Effectuate

A

Using what you have (skills, ability, knowledge) to uncover opportunity that fits you

30
Q

Design Pathway

A

entrepreneur is focusing on unmet needs of customers, specifically existing needs to uncover ideas