chapter 3: design thinking and problem solving Flashcards

1
Q

A problem-solving approach that focuses on understanding user needs, brainstorming creative solutions, and iterating designs

A

design thinking

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2
Q

This stage encourages a deep connection with users, allowing designers to capture their true feelings and motivations.

A

empathy

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3
Q

key principles of design thinking

A

empathy
ideation
prototyping
testing

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4
Q

Generating a wide range of ideas and solutions without immediate judgment.
This creative phase encourages divergent thinking, where quantity is prioritized over quality.

A

ideation

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5
Q

Creating tangible representations of ideas, which can range from sketches
and models to digital mockups.

A

prototyping

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6
Q

Gathering feedback to refine and improve solutions.

A

testing

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7
Q

importance of design thinking

A

enhances creativity and innovation
encourages collaboration and diverse perspectives
focuses on user-centric solutions

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8
Q

By encouraging a culture of experimentation and exploration, Design Thinking fosters a mindset open to creative solutions

A

enhances creativity and innovation

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9
Q

Teams from various backgrounds can
contribute unique insights, leading to richer problem-solving outcomes

A

encourages collaboration and diverse perspectives

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10
Q

Prioritizing the user’s needs leads to solutions that are more likely to be accepted and valued in the market

A

focuses on user-centric solutions

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11
Q

Understand the user’s needs through research and observation. Techniques like user interviews, surveys, and field observations can provide valuable insights into user experiences.

A

empathize

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12
Q

Clearly articulate the problem you are trying to solve. This stage involves synthesizing user insights into a clear problem statement or “point of view.”

A

define

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13
Q

Brainstorm a wide range of ideas and solutions. Techniques such as brainstorming sessions and creative workshops can stimulate innovative thinking.

A

ideate

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14
Q

Create low-fidelity representations of your ideas

A

prototype

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15
Q

Gather feedback from users and refine your solutions. This stage emphasizes learning from failure and iterating based on user feedback.

A

test

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16
Q

Visual tools that help teams document user insights, capturing what users say,
think, do, and feel

A

empathy maps

17
Q

a visualization that captures our understanding of a set of users. It is a
simple yet powerful tool for making sense of user research and communicating what we know about our users to design-team partners and stakeholders so that we can discuss and prioritize user needs collaboratively

A

empathy map

18
Q

4-quadrant structure of empathy map captures what the user:

A

says
thinks
does
feels

19
Q

Illustrate the user’s experience with a product or service over time,
highlighting touchpoints and emotions.

A

customer journey maps

20
Q

process of creating a visual representation that outlines the steps a customer goes through when interacting with a business. This includes every touchpoint from discovering a product or service to making a purchase and beyond. The goal is to understand the customer’s experience, identify potential
pain points, and find opportunities for improvement.

A

customer journey maps

21
Q

A comprehensive customer journey map typically includes:

A

stages
touchpoints
customer actions
emotions and pain points
opportunities

22
Q

Different phases of the customer journey, such as awareness, consideration, purchase, retention, and advocacy

A

stages

23
Q

Specific interactions between the customer and the business, such as visiting a website, reading a blog post, or contacting customer support.

A

touchpoints

24
Q

What the customer does at each touchpoint.

A

customer actions

25
Q

The customer’s feelings and frustrations during their journey.

A

emotions and pain points

26
Q

Areas where the business can improve the customer experience.

A

opportunities

27
Q

brainstorming techniques

A

mind mapping
brainwriting
scamper

28
Q

A visual representation of ideas that connects related concepts

A

mind mapping

29
Q

A method where participants write down their ideas anonymously,
allowing for more introverted team members to contribute

A

brainwriting

30
Q

A checklist for exploring potential improvements by asking questions about
substituting, combining, adapting, modifying, putting to another use, eliminating, or reversing elements of the problem

A

SCAMPER

31
Q

The process of identifying a problem, analyzing it, and developing effective
solutions

A

PROBLEM-SOLVING

32
Q

A systematic approach to identifying the fundamental causes of problems. Techniques like the “5 Whys” can help trace the root of an issue

A

root cause analysis

33
Q

A strategic planning tool that assesses strengths, weaknesses, opportunities,
and threats related to a problem or business initiative. It helps teams identify internal and external factors affecting their solution

A

SWOT analysis

34
Q

A visual tool for identifying potential causes of a problem, categorized into major areas such as people, processes, materials, and environment.

A

fishbone diagram (ishikawa diagram)

35
Q

common problem-solving methods

A

root cause analysis
SWOT analysis
fishbone diagram