Chapter 3 Flashcards

1
Q

Asymmetrical order effect

A

Order effect that has greater strength in one particular order of conditions and where, therefore, counterbalancing would be ineffective.

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2
Q

Baseline measure

A

Measure of what would occur if no experimental level of the independent variable were applied; how “untreated” participants perform.

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3
Q

Confounding variable

A

The variable that is uncontrolled and obscures the effect sought, varying with the independent variable in a systematic manner

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4
Q

Control group

A

The group is used as a baseline measure against which the performance of the experimental group is assessed.

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5
Q

Counterbalancing

A

Half of the participants do conditions in a particular and the other half take the conditions in the opposite order – this is done to balance possible order effects.

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6
Q

Dependent variables (DV)

A

Variables that is assumed to be directly affected by changes in the independent variable in an experiment

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7
Q

Experiment

A

Design in which an independent variables is manipulated, all other variables controlled and a dependent variable is measured for changes caused by the independent variable.

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8
Q

Factorial design

A

experiment in which more than one independent variable is manipulated.

Example: testing sleep and quiet environment for studying. 2x2 total

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9
Q

Independent samples (independent groups/measures; between groups/subjects)

A

Each condition of the independent variable is experienced by only one group of participants.

Example: Testing jumping rope vs strength training for cardio. 4 groups. Jumping for 30 and 60 minutes and strength for the same.

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10
Q

Related design (design)

A

Design in which individual scores in one condition can be paired with individual scores in other conditions (repeated measures and matched pairs) - based on the pre-test

Example: Example: Test the IQ before a memory test, and pair up participants with similar IQ.

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11
Q

Matched pairs (design)

A

Each participant in one group/condition is paired on specific variable(s) with a participant in another group/condition.

Example: Similar test and control group. Match pairs (similar) from each group. See the results.

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12
Q

Single participant (design)

A

Design in which only one participant is tested in several trials at all independent variables levels.

Example: This approach is particularly useful when studying individual cases or when dealing with clinical interventions tailored to a specific person’s needs.

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13
Q

Small n (design)

A

Design in which there is only a small number of participants, typically in clinical or counselling work but also where participants need substantial training for a highly skilled task.

Example: assess the effectiveness of a behavioural therapy intervention for children with autism spectrum disorder (ASD).

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14
Q

Unrelated design

A

design in which individual scores in one condition cannot be paired (or linked) in any way with individual scores in any other condition.

Example: Opinion polling. What’s your favourite phone brand, chocolate and shoe brand?

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15
Q

Extraneous variable (design)

A

Anything other than the independent variable that could affect the dependent variable; it may or may not have been allowed for and/or controlled.

Example: Testing students. Extraneous variable could be student motivation.

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16
Q

Independent variable (design)

A

Variable which experimenter manipulates in an experiment and which is assumed to have a direct effect on the dependent variable.

Example: Gatorade in testing if certain beverages effect if the runner gets faster

17
Q

Levels (of the IV) (Design)

A

The different values taken by independent variable; often, the conditions of an experiment, e.g., levels of caffeine at 50mg, 100mg and 200mg in the investigation of memory recall.

18
Q

Non-equivalent groups

A

A possible confounding variable where two or more groups in an independent samples design experiment differ on a skill or characteristic relevant to the dependent variable.

Example: testing reading skills, but picking 2 very different schools in level.

Resolve this my “matching” or “random assignment”.

19
Q

Order effect

A

A confounding effect caused by experiencing one condition, then another, such as practice or fatigue.

Example: testing a new learning method, but instead of having A and B, they have half of A and half of B at a time, so some do not get the better learning method before the regular. To minimize differences and validate result.

Randomisation

20
Q

Placebo group

A

Group of participants who don’t receive the critical “treatment” but everything else the experiment group receives.

21
Q

Pre-test

A

Measure of participants before an experiment in order to balance or compare groups, or to assess change by comparison with scores after the experiment.

22
Q

Randomisation

A

Putting stimulus items or trial types into random order for the purpose of elimination of order effects.

Example: ref order effect

23
Q

Standardised (procedure)

A

testing or measuring behaviour with exactly the same formalised routine for all participants.

24
Q

Vignettea

A

story, scenario or other description given to all participants but with certain details altered and this difference constitutes the independent variable.

Example: adding a political stance in picking an environmental approach.

25
Q

Problems associated with these^ Experimental Designs:

A

Order effect
Non-equievalent stimuli
Participant variables
Non-equivalent groups

26
Q
A