Chapter 20 Flashcards

1
Q

Social Media

A

online media where users submit comments, photos, & videos-often accompanied by a feedback process to identify “popular topics”

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2
Q

Social Network

A

a single social media site w/ millions of users interacting with each other

Ex: Instagram, Facebook, Pinterest, Twitter, LinkedIn

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3
Q

User-generated Content (UGC)

A

any form of online media content that is publicly available & created by consumers or end users

Ex: Videos, blogs, discussion forum posts, digital images, audio files, & related content

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4
Q

To Qualify as UGC, Content Must Satisfy Three Basic Criteria

A
  1. It’s published either on a publicly accessible website or on a social media site, so it is not simply an email
  2. It shows a significant degree of original or creative effort, so it’s more than simply posting a newspaper article on a personal blog without editing/comments
  3. It’s consumer-generated by an individual outside of a professional or commercial org
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5
Q

Classifying Social Media is Based On Two Factors

A

Media Richness
Self-disclosure

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6
Q

Media Richness

A

the degree of acoustic, visual, & personal contact b/w two communication partners

Ex: Face-to-face communications being higher in media richness than telephone/email communications

› The higher the media richness & quality of presentation, the greater the social influence that communication partners have on each other’s behavior

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7
Q

Self-disclosure

A

the degree to which an individual shares his/her thoughts, feelings, likes, & dislikes when engaged in a social interaction

› Greater self-disclosure is likely to increase one’s influence on those reached

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8
Q

Influencer Marketing

A

the practice of focusing on the identification & recruitment of influencers to advocate a company’s products, servs, & brands rather than focusing exclusively on prospective buyers

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9
Q

Recruiting Influencers

A

involves a firm partnering with individuals who are willing & able to effectively engage their followers with a company’s products, servs, or brand

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10
Q

Influencers are compensated based in part on their

A

number of followers

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11
Q

Social Commerce

A

involves the use of social media (notably Facebook, Instagram, & Pinterest) to browse & buy online without going to a company’s website to conduct business

  • Focuses on the seller & purchase transactions
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12
Q

Three Ways Influencers are Paid

A
  1. Paid outright
  2. Given free products/servs
  3. Reimbursed for their expenses in creating/posting content
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13
Q

Social Shopping

A

involves the use of social network services/websites by consumers to share their latest purchases, deals, coupons, product reviews, want lists, & other shopping finds with friends & contacts

-Individuals are influenced by their peers’ purchases/reccomendations, which can greatly influence purchase decisions

  • Focuses on the user/buyer shopping experience
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14
Q

Social Proof

A

influence tactic that relies on the tendency people have to behave in a particular way because others are doing so

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15
Q

Six Prominent Social Media

A

Facebook
Instagram
Twitter
YouTube
Pinterest
LinkedIn

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16
Q

Facebook

A

a website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and “likes” with them

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17
Q

Facebook in a Brand Manager’s Strategy

A

Uses paid ads/sponsored stories

-be creative
-make it familiar, but with a twist
-keep it fresh
-learn users’ passions and let them guide content

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18
Q

Mobile Marketing at Facebook

A

-Click-Gap Metric
-Newprivacy protections
Business equality resources
-Email Marketing

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19
Q

Instagram

A

allows users to upload photos and videos that can be edited with filters, organized with tags and location information, and shared publicly or with approved followers

-instant camera & telegram to create the name Instagram

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20
Q

Instagram in a brand manager’s strategy:

A
  • Photos and video ads
    .* “Carousel ads” - combine multiple images to create an ad.
  • Tell a story
  • Show how the product works.
  • Use optimization capabilities.
  • More than 25 million companies use Instagram.
  • Instagram Checkout lets users buy products.
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21
Q

Instagram Account for Business

A

Define the target market
Post great images & content
Manage the details

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22
Q

Twitter

A

enables users to send and receive tweets, messages up to 280 characters long

-based on the principle of followers

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23
Q

Twitter in a Brand Manager’s Strategy

A

generate brand buzz; follow the twitter profiles; respond to user criticism; tweet on topics of interest/value to consumers

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24
Q

YouTube

A

a video-sharing website in which users can upload, view, and comment on videos

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25
Q

YouTube in a Brand Manager’s Strategy

A

-Exploit Visual Aspects of Your Message
-Create a Brand Channel with Key Words
-Use YouTube Analytics to Target Viewers

26
Q

Pinterest

A

A pinboard-style photo- and content-sharing website.

27
Q

Pinterest in a Brand Manager’s Strategy

A
  • 48% of users engage in shopping and finding new products on the website.
  • Research what users are already pinning.
  • Plan a complementary mix of pinboards.
  • Make your pinboard Pinterest- and mobile-friendly.
  • Use Pinboards to connect with pinners.
28
Q

LinkedIn

A

a business-oriented website that lets users post their professional profiles to connect to a network of businesspeople

29
Q

LinkedIn in a Brand Manager’s Strategy

A

-Building B2B Image
-Networking with Industry-Related Groups
-Identifying Sales Leads and Locating Vendors
-Direct Advertising at Specific Companies and People

30
Q

Social Media & User Privacy

A

Many social media use
(1) info supplied by visitors for their own internal & external marketing purposes &
(2) sell user info to third parties

31
Q

Social Media Marketing Program

A

portion of a company’s integrated marketing communications effort designed to create & deliver online media content that attracts viewer attention and encourages readers to share it with their social network

› Its purpose it to reach “active consumers” who will become “influential” & be “delighted” with a brand & its message

32
Q

Customer Engagement

A

the degree & depth of brand-focused interactions a customer chooses to perform online with his/her social network

33
Q

Selecting Social Media

A

often entails assessing (1) the characteristics of the website’s visitors & (2) the number of users or unique visitors to the website

34
Q

Selecting Social Media Content

A
  1. Dependent on the content’s intended purpose
  2. How will social media content complement the overall integrated marketing communications effort in creating & sustaining customer enagagement?
  3. How will the social media content be best conveyed in different social media?
  4. Based on the characteristics of the one or more market segments a marketer wants to reach with social media
35
Q

Social Media Content

A

the information & experience that are directed toward an end user or audience

36
Q

7 Types of Social Media Content

A
  1. educational
  2. inspirational
  3. interactive
  4. connecting
  5. promotional
  6. newsworthy
  7. entertaining
37
Q

Educational Content

A

infographics, FAQs, tips/tricks, how-to posts

38
Q

Inspirational Content

A

quotes, amazing facts or trivia, personal stories of triumph, and inspirational images

39
Q

Interactive Content

A

quizzes and games, polls, virtual reality, and contests

40
Q

Connecting Content

A

stories, behind-the-scenes images, and posts that thank fans or ask for opinions and feedback

41
Q

Promotional Content

A

promotions, coupons, discounts, customer testimonials, and webinars

42
Q

Newsworthy Content

A

latest developments regarding a brand and topical coverage about an industry, product, or service

43
Q

Entertaining Content

A

puzzles, viral videos, jokes, and comics

44
Q

Companies use hashtags (#) to

A

showcase product, brand, service social media content to create consumer awareness & engagement & user-generated as part of an integrated marketing communications program

-#’s originated on Twitter

45
Q

Performance measures for social media marketing programs can be divided into

A

(1) those linked to inputs or costs
(2) those tied to the outputs or revenues resulting from social media

46
Q

The ideal performance measure for both conventional & social media is one that

A

ties actual sales revenues to the cost of the ad or other promotion

47
Q

Performance Measures Linked to Inputs or Costs

A

Cost per Action (CPA)
Cost per Thousand (CPM)
Cost per Click (CPC)

48
Q

Cost per Thousand (CPM)

A

measure ties to the number of times the ad loads and a user might see it—but not whether the user has actually reacted to it

49
Q

Cost per Click (CPC)

A

measure gives the rate the advertiser pays every time a visitor clicks on the ad and jumps from that page to the advertiser’s website

50
Q

Cost per Action (CPA)

A

measure ties loosely to actual sales—for example, paying $5 for every purchase that originates from an ad, say, on the Facebook site.

51
Q

Performance Measures linked to Outputs of Revenues

A

-reflect the two way communications in social media

Users/Members
Fans
Share of Voice
Page Views
Visitors
Unique Visitors
Average Page views per visitor
Interaction Rate
Click through Rate
Fan Source

52
Q

smart system

A

a technology and data based network that triggers actions by sensing changes in the real or digital world

53
Q

The Convergence of Real & Digital Worlds

A

social commerce technologies
databases & algorithms
apps

54
Q

Social commerce technologies

A

converging to change the way that companies engage consumers and the way consumers communicate, shop, and pay for products and services.

Ex: SnapChat created Lens Studio to build augmented reality experiences

55
Q

Databases & Algorithms

A

to find prospective customers

56
Q

Algorithms

A

models used to query, organize, manipulate, & present data

57
Q

Apps

A

small, downloadable software programs that can run on smartphones and tablet devices

58
Q

Mobile Marketing

A

the broad set of interactive messaging options that enable organizations to communicate and engage with consumers through any mobile device

59
Q

Mobile Marketing has led to variety of apps

A

Price-comparison searches
Location-based promotions
Loyalty Programs

60
Q

Main Concern with Social Media

A

Loss of Privacy

Possible Exploitation by unscrupulous marketers

61
Q

Social Media

A

Goal is Engagement
Must be a Dialogue
Must be Nimble
Highly Mobile
Need Dedicated Staff