chapter 10 Flashcards

1
Q

product

A

a good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers’ needs and is received in exchange for money or something else of value

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2
Q

Good

A

has tangible attributes that a consumer’s five senses can perceive

Ex: Apple Watch (can be touched & it’s features can be seen/heard)

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3
Q

nondurable goods

A

item consumed in one or a few uses

Ex: Food products/fuel

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4
Q

durable goods

A

one that usually lasts over many uses

Ex: appliances, cars, and smartphones

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5
Q

Services

A

intangible activities or benefits that an organization provides to satisfy consumers’ needs in exchange for money or something else of value

Ex: Verizon

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6
Q

Idea

A

a thought that leads to a product or action

Ex: concept for a new invention/getting ppl out to vote

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7
Q

2 categories of products

A
  • consumer products
  • business products
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8
Q

Consumer Products

A

products purchased by the ultimate consumer

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9
Q

4 Types of Consumer Products

A
  1. Convenience Products
  2. Shopping Products
  3. Specialty Products
  4. Unsought Products
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10
Q

Convenience Products

A

items that the consumer purchases frequently, conveniently, and with a minimum of shopping effort

Ex: toothpaste, soap, ATM withdrawal

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11
Q

Shopping Products

A

items for which the consumer compares several alternatives on criteria such as price, quality, or style

Ex: TVs, cameras, plane tickets

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12
Q

Specialty Products

A

items that the consumer makes a special effort to search out and buy

Ex: Rolls Royce car, Rolex watch , heart surgery

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13
Q

Unsought Products

A

items that the consumer does not know about or knows about but does not initially want

Ex: burial insurance, thesaurus

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14
Q

The four types of consumer products differ in terms of

A
  1. the effort the consumer spends on the decision
  2. the attributes used in making the purchase decision
  3. the frequency of purchase
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15
Q

Business Products

A

products organizations buy that assist in providing other products for resale

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16
Q

Major characteristic of business products is that…

A

their sales are often the result of derived demand

Ex: As consumer demand for Toyota cars(a consumer product) increases, the company may increase its demand for paint spraying equipment (a business product)

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17
Q

Business products can be classified as

A

components or support products

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18
Q

Components

A

items that become part of the final product (raw materials)

Ex: lumber, assemblies

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19
Q

Support Products

A

items used to assist in producing other products and services

Ex: installations, accessory equipment, supplies, industrial services

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20
Q

Services can be classified according to whether they are delivered by

A
  1. people or equipment
  2. business firms or nonprofit organizations
  3. government agencies
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21
Q

Product Items

A

a specific product that has a unique brand, size, or price

Ex: Ultra Downy softener comes in different forms (liquid for washer/sheets for dryer) & load sizes (40, 60, etc)

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22
Q

Product Line

A

a group of products or service items that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same outlets, or fall within a given price range

Ex: Nike’s includes shoes & clothing

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23
Q

Stock Keeping Unit (SKU)

A

a unique identification number that defines an item for ordering or inventory purposes

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24
Q

Product Mix

A

consists of all of the product lines offered by an organization

Ex: P&G has beauty & grooming and household care product lines

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25
Q

New is difficult to …

A

Define

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26
Q

Newness compared with existing products

A

If a product is functionally different from existing products, it can be defined as new.

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27
Q

Feature Bloat

A

unnecessary features or functions

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28
Q

Feature Fatigue

A

consumers choose overly complex products that leads to dissatisfaction

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29
Q

Newness from the Consumer’s Perspective

A

classifies new products according to the degree of learning required by the consumer

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30
Q

Three Levels of Innovation

A
  1. Continuous Innovation
  2. Dynamically Continuous Innovation
  3. Discontinuous Innovation
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31
Q

continuous innovation

A

consumers don’t need to learn new behaviors
-Same thing w/ a new little twist, don’t have to explain how to use it

Ex: Same Oreo but w/ different flavor
Ex: Colgate adding “whitens teeth” feature, consumers don’t need to learn anything

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32
Q

dynamically continuous innovation

A

only minor changes in behavior are required
-change in the product form, requires new learning on the part of the customer

Ex: Transitioning to Apple Touch ID to Face ID
Ex: P&G’s Swiffer WetJet

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33
Q

discontinuous innovation

A

makes the consumer learn entirely new consumption patterns to use the product
-Radically different, the first time something has happened like this, completely brand new

Ex: Telephone, Internet, Cameras
Ex: Amazon Alexa you need to learn how to use it

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34
Q

Newness in legal terms

A

The U.S. Federal Trade Commission (FTC) advises that the term new be limited to use with a product up to six months after it enters regular distribution

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35
Q

Newness from organization’s perspective (3 levels)

A
  1. Product Line Extension (first level/least risk)
  2. Brand Extension (second level)
  3. Radical Invention (third level/highest risk)
36
Q

Product Line Extension (1st level/Least Risk)

A

Incremental improvement of an existing product line the company already sells

Ex: Purina added its new line of Elegant Medleys to its existing line of 50 varieties of fancy feast gourmet cat food

37
Q

Brand Extension (2nd level)

A

Putting an established brand name on a new product in an unfamiliar market

Ex: (1) Offering new smartphones/cameras & (2) Colgate Frozen Dinners

38
Q

Radical Invention (3rd/most risk)

A

a truly revolutionary new product that creates value for the customer

Ex. 3-D Printer

39
Q

Protocol

A

a statement that, before product development begins, identifies (1) a well-defined target market; (2) specific customers’ needs, wants, & preferences , (3) what the product will be and do to satisfy consumers

40
Q

Marketing Reasons for New-Product Failures

A
  1. Insignificant Point of Difference
  2. Incomplete Market & Product Protocol Before Product Development Starts
  3. Failure to Satisfy Customer Needs on Critical Factors
  4. Bad Timing
  5. No Economical Access to Buyers
  6. Poor Execution of the Marketing Mix: brand name, package, price, promotion, distribution
  7. Too Little Market Attractiveness
  8. Poor Product Quality
41
Q

Organizational problems/attitudes can also cause…

A

new-product disasters

42
Q

Two New-Product Disasters

A
  1. Encountering “groupthink” in task force & committee meetings
  2. Avoiding the “Not Invented Here (NIH)” Problem
43
Q

Closed Innovation

A

based on the conviction that new products & consumer solutions can successfully emerge only from inside the org

44
Q

Open Innovation

A

consists of practices/processes that encourage the use of external as well as internal ideas & internal as well as external collaboration when conceiving, producing, & marketing new products/serv

45
Q

New Product Development (NPD)

A

the process of innovation

46
Q

New Product Development Process

A

the seven stages an organization goes through to identify opportunities and convert them into salable products or services

47
Q

New Product Development Process 7 Stages

A

Stage 1: New-product Strategy Development
Stage 2: Idea Generation
Stage 3: Screening & Evaluation
Stage 4: Business Analysis
Stage 5: Development
Stage 6: Market Testing
Stage 7: Commercialization

48
Q

Stage 1: New-Product Strategy Development

A

defines the role for a new product in terms of the firm’s overall objectives

-What it is you’re solving, what you want to achieve, who’s your target market

-During this stage, the firm uses both a SWOT analysis & environmental scanning to assess its strengths and weaknesses relative to the trends it identifies as opportunities/threats

49
Q

Stage 2: Idea Generation

A

Idea generation: involves developing a pool of concepts to serve as candidates for new products, building upon the previous stage’s results.

-Uses “what if” questions that focus on solutions & marketing actions
-Uses methods of generating new-product ideas both internally & externally

50
Q

Idea Generation Methods

A

› Suggestions from Employees & Friends:
› Customer & Supplier Suggestions
Crowdsourcing:
› Research & Development Laboratories
› Competitive Products
› Smaller Firms, Universities, & Inventors
> Crowdfunding

51
Q

Suggestions from Employees & Friends

A

businesses get successful new-product ideas from employees who ask the “what if” question

Ex: Hot Cheetos

52
Q

Customer & Supplier Suggestions

A

firms ask their salespeople to talk to customers & ask their purchasing personnel to talk to suppliers to discover new-product ideas

Ex: Whirlpool gets ideas from customers

53
Q

Crowdsourcing

A

involves generating insights leading to actions based on ideas from massive numbers of people

Ex: LEGO

54
Q

Research & Development Laboratories

A

firm’s own R&D laboratories

55
Q

Competitive Products

A

analyzing the competition can lead to new product ideas

56
Q

Smaller Firms, Universities, & Inventors

A

look for product ideas from them

57
Q

Crowdfunding

A

way to gather an online community of supporters to financially rally around a specific project that is unlikely to get resources from traditional sources such as banks or venture capital firms

58
Q

Stage 3: Screening & Evaluation

A

Screening & Evaluation: stage that internally & externally evaluates new-product ideas to eliminate those that warrant no further effort

-Screens employees/asks them questions
-uses concept testing

59
Q

2 Approaches of Screening & Evaluation

A
  • internal approach
  • external approach
60
Q

Internal Approach (Screening&Evaluation)

A

a firm’s employees evaluate the technical feasibility of a proposed new-product idea to determine whether it meets the objectives defined in the new-product strategy development stage

61
Q

Customer Experience Management (CEM)

A

the process of managing the entire customer experience within the company

62
Q

External Approach (Screening&Evaluation)

A

use concept tests, external evaluations with consumers that consist of preliminary testing of a new-product idea rather than an actual finished product

63
Q

Stage 4: Business Analysis

A

Business Analysis: specifies the features of the product/serv & the marketing strategy needed to bring it to market & make financial projections

-Assesses the total “business fit”
-Financial projections, feasibility, manufacturing side, how much it’s going to cost

64
Q

Stage 5: Prototype Development

A

turns the idea on paper into a prototype

-What is it going to look like, creating something that will be as close as possible to product

65
Q

Prototype

A

a full-scale operating model of the product/serv

Ex: Nikon Camera made a prototype out of cardboard

66
Q

Stage 6: Market Testing

A

involves exposing actual products to prospective consumers under realistic purchase conditions to see if they will buy

-Uses test markets
- Market is going to tell you if they like it/not & what you need to improve on

Ex: Dr.Pepper tested what flavor was best

67
Q

Test Marketing

A

offering a product for sale on a limited basis in a defined area for a specific time period

68
Q

Three Kinds of Test Markets

A
  1. Standard
  2. Controlled
  3. Simulated
69
Q

Standard Test Market

A

a company develops a product and then attempts to sell it through normal distribution channels in a number of test-market cities

  • Producer sells product to distributors, wholesalers, & retailers
  • Comps will take one of three actions
70
Q

Comps will take one of three actions (Standard Test Market)

A
  1. If results don’t meet expectations then product is discontinued
  2. If results are favorable then full-fledged national product intro may be undertaken
  3. Regional rollout: product is introduced sequentially into geographical areas to allow production levels & marketing activities to build up gradually to support the product
71
Q

Controlled Test Market

A

contracting the entire test program to an outside service

– The service pays retailers for shelf space & can therefore guarantee a specific percentage of the test product’s potential distribution volume

72
Q

Simulated Test Markets

A

somewhat replicates a full-scale test market, often run in shopping malls to find consumers who use the product class being tested. Qualified participants are shown the product & asked about usage, reasons for purchase, & important product attributes. Then see the comps & competitor’s ads for the test product. Finally, participants are given money & allowed to choose b/w buying comp/competitor’s product in a real store environment

73
Q

Stage 7: Commercialization

A

positions and launches a new product in full-scale production and sales

74
Q

adoption process steps

A
  1. Awareness
  2. Interest
  3. Evaluation
  4. Trial
  5. Adoption
75
Q

Awareness

A

Consumer needs to be aware of product
Ex: TEMU had a Super Bowl ad & now consumers know about

76
Q

Interest

A

There needs to be something that triggers consumer to have interest in the product
Ex: Not attracted/interested in TEMU

77
Q

Evaluation

A

Going to check it out, peaked interest, interact in some way w/ product
Ex: Friend tells you about TEMU & shows you the app

78
Q

Trial

A

Buy it & see how it goes
Ex: Purchased something from TEMU, but still reluctant

79
Q

Adoption

A

If exceeds expectations, adopt it & continue to buy
Ex: Keep ordering from TEMU

80
Q

Factors Influencing Diffusion Rate

A
  • relative advantage
  • communicability
  • complexity
  • compatibility
  • risk
81
Q

Relative Advantage

A

when something is new, you look at it compared to what you have already. If it’s that much better & if it gives you that much more benefit
Ex: Color TV is better than black/white

82
Q

Communicability (WHY)

A

Needs to communicate why product is good for you/fulfills your need

83
Q

Complexity (USE)

A

Needs to be easy to use/understand how to use it

84
Q

Compatibility

A

Needs to be compatible w/ other products you have, needs to fit together
Ex: Cassette needs a cassette player

85
Q

Risk

A

Is the risk too high
Ex: ppl were fearing that phones gave them cancer
Solution: Bring opinion leaders in to show that everything’s going to be okay

86
Q

The Cross-Functional Team (Organizing for effective NPD)

A
  • Marketing
  • Sales
  • R&D
  • Production
  • Finance