chapter 17 Flashcards

1
Q

Two Market Environments

A
  1. Traditional Marketplace

2.Digital Marketspace

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2
Q

Traditional Marketplace

A

buyers & sellers engage in face-to-face exchange relationships in a material environment characterized by physical facilities (stores & offices) & mostly tangible objects

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3
Q

Digital Marketspace

A

a digitally enabled environment characterized by face-to-screen exchange relationships & electronic images/offerings

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4
Q

Traditional Marketplace

A

legacy companies like P&G/Walmart

› Challenge: defining the nature & scope of their digital presence
› Solution: comps are constantly refining the role of digital technology in attracting, retaining, & building consumer relationships to improve their competitive positions in the traditional marketplace while also bolstering their digital marketspace presence

Ex: Prada/luxury designers don’t sell their products online

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5
Q

Digital Marketspace

A

digital natives like Amazon, Google, eBay, E*TRADE

› Challenge: to continually refine, broaden, & deepen their marketspace presence. At the same time, comps must consider what role, if any, the traditional marketplace will play in the future

Ex: Amazon has opened physical showrooms that give shoppers an opportunity to experience products in person before buying online

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6
Q

The Comps Success in Achieving a Meaningful Marketspace Depends on Two Factors

A

its ability to design & execute a marketing program that capitalizes on (1) the unique value-creating & (2) the relationship building capabilities of digital technology in delivering a favorable customer experience

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7
Q

(1) Creating Customer Value in a Digital Environment

A

creates time, place, form, & possession utilities thereby creating value for consumers

-Possibilities for customer value creation are greater in the digital marketspace than in the physical marketplace

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8
Q

Creating Customer Value (4 Utilities)

A
  • Place Utility: the provision of direct, on-demand information is possible from marketers anywhere to customers anywhere
    -Why: Geographical constraints don’t exist in marketspace
    -Ex: A U.S. consumer in Chicago can access a British store to shop for clothing as easily as a person living in London
  • Time Utility: the provision of direct, on-demand information is possible from marketers to consumers at anytime
    -Why: Operating hours don’t exist in marketspace
    -Ex: Recreational Equip Inc orders are placed b/w 10pm & 7am, long after/before retail stores are open for business

-Possession Utility: getting a product/serv to consumers so they can own or use it- is accelerated in marketspace
Ex: Airline, car rental, & lodging electronic reservation systems allow comparison shopping for the lowest rents/rates & almost immediate access to and confirmation of travel arrangements/accomodations

  • Form Utility: communication capabilities in marketspace invite consumers to tell marketers specifically what their requirements are, making customization of a product/serv to fit their exact needs possible
    -Form Utility is the greatest marketspace opportunity for marketers
    Ex: Seven Cycles, customers can arrange for a custom-made bike to fit their specifications
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9
Q

(2) Interactivity & Individuality Create Customer Relationships

A

Two Capabilities of Digital Technology That Promote & Sustain Customer Relationships: interactivity & individuality

  • Interactivity: comps interact w/ their customers by listening & responding to their needs

-Individuality: treat customers as individuals and empower them to (1) influence the timing & extent of the buyer-seller interaction and (2) have a say in the kind of product/servs they buy, the information they receive, & in some cases, the prices they pay

  • These make interactive marketing possible
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10
Q

Interactive Marketing

A

two-way buyer-seller electronic communication in which the buyer controls the kind & amount of information received from the seller

-Characterized by choiceboard & personalization systems that transforms info

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11
Q

Choiceboard

A

an interactive, digitally enabled system that allows individual customers to design their own products/servs by answering a few questions & choosing from a menu of product/serv attributes (or components), prices, and delivery options

Ex: Decorating M&M’s w/ personal photos & messages

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12
Q

Collaborative Filtering

A

process that automatically groups people w/ similar buying intentions, preferences, & behaviors and predicts future purchases

Ex: Amazon, “customers who bought this item also bought…”

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13
Q

Choiceboards and Collaborative Filtering are marketer-initiated efforts to provide customized responses to the needs of _______ _______.

A

individual buyers

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14
Q

Personalization

A

the consumer-initiated practice of generating content on a marketer’s website that is custom tailored to an individual’s specific needs and preferences

Ex: Sunglass Hut has the “you might be interested in …”

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15
Q

Personalization Systems are ____________

A

buyer-initiated efforts

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16
Q

Permission Marketing

A

the solicitation of a consumer’s consent (called opt-in) to receive e-mail & advertising based on personal data supplied by the consumer

17
Q

Three Rules To Successfully Employ Permission Marketing

A
  1. Make sure opt-in customers receive only info that’s relevant/meaningful to them
  2. Customers are given the option to opt-out, or change the kind, amount, or timing of info sent to them
  3. Customers are assured that their name or buyer profile data will not be sold/shared with others
18
Q

Customer Experience

A

the sum total of the interactions that a customer has w/ a comps website, from the initial look at a home page through the entire purchase decision

-definition from an interactive marketing perspective

19
Q

Seven Website Design Elements That Contribute to a Customer Experience

A
  1. Context
  2. Content
  3. Customization
  4. Connection
  5. Communication
  6. Community
  7. Commerce
20
Q

Context

A

website’s aesthetic appeal & the functional look/feel of the site’s layout & visual design

-Conveys the core consumer benefit provided by the comp’s offerings

Functionally Oriented: website focuses largely on the company’s offering, be it products, servs, or information
Ex: Priceline emphasizes on destinations, scheduling, and prices

Aesthetically Oriented: beauty websites like Revlon

21
Q

Content

A

all digital information on a website, including the presentation form-text, video, audio, and graphics

**Content is King

22
Q

Customization

A

the ability of a site to modify itself to, or be modified by and for, each individual user

Ex: My Amazon moves items around to reflect a consumer’s priorities/selecting topics of interest to them

23
Q

Connection

A

the network of linkages b/w a comp’s website & other sites

Ex: Companies routinely display links to their Facebook, Instagram, & Twitter accts

24
Q

Communication

A

dialogue that unfolds b/w the website & its users

Ex: Chatbots

25
Q

Community

A

ways the site enables user-to-user communication

26
Q

Web Communities

A

websites that allow people to congregate online & exchange views on topics of common interest

Ex: Pampers Club hosted by P&G, Harley Owners Group(HOG) sponsored by Harley-Davidson

27
Q

Commerce

A

the website’s ability to conduct sales transactions for products/servs

28
Q

Online Consumers

A

the subsegment of all Internet users who employ this technology to research products/serv and make purchases

29
Q

Eight Product Categories Account for 90% of U.S. Online Retail Sales:

A
  1. Computer & Accessories
  2. Apparel & Accessories
  3. Furniture & Home Furnishings
  4. Health, Personal Care, Beauty
  5. Toys & Hobby
  6. Auto & Parts
  7. Books, Music, Video
  8. Food & Beverage