Chapter 2 - Managing a Project Flashcards

Managing a Project

1
Q

Organisational Structures

A

Functional,

Weak Matrix,
Balanced Matrix,
Strong Matrix,

Projectised and
Composite

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2
Q

Adaptive Life Cycle

A

A project lifecycle, also known as change- driven or agile methods, that is intended to facilitate change and require a high degree of ongoing stakeholder involvement. Adaptive lifecycles are also are integrated and incremental, but differ in that iterations are very rapid (2-4 weeks) and a fixed in Time &Resources.

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3
Q

Fast tracking

A

A practice of overlapping project phases.

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4
Q

Balanced matrix structure

A

An organisation where organisational resources are pooled into one project team, but the functional managers and the project manager share the project power.

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5
Q

Composite structure

A

An organisation that creates a blend of the functional, matrix and projectised structures.

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6
Q

Customer/user

A

The person(s) who will pay for an use the project’s deliverables.

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7
Q

Deliverable

A

A verifiable, measurable product or service created by phase and/or a project.

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8
Q

Functional Structure

A

An organisation that is divided into functions, and each employee has one clear function manager. Each department acts independently of this other departments. A project manager in this structure has little to no power and may be called a project coordinator.

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9
Q

Influences

A

Persons who can positively or negatively influence a project’s ongoing activities and/or project’s likelihood of success.

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10
Q

Kill point

A

The review of a phase to determine if it accomplished its requirements. A kill point signals an opportunity to kill the project if it should not continue.

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11
Q

Negative stakeholders

A

A stockholder who does not want a project to succeed. He or she may try to negatively influence the project and help it fail.

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12
Q

Performing organisations

A

The organisation whose employees or members are most directly involved in the project work.

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13
Q

Phase

A

The logical division of a project based on the work or deliverable completed within that phase. common examples include phases within construction. software development, or manufacturing.

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14
Q

Phase exit

A

The review of a phase to determine if it accomplished its requirements. It signals the exiting of one phase and the entering of another.

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15
Q

Phase gate

A

The review of a phase to determine if it accomplished its requirements. Like a phase exit, a phase gate shows the qualifications to move from one phase to another.

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16
Q

Phase end review

A

The review of a phase to determine if it accomplished its requirements. A phase end review is also called a phase exit, a phase gate, and a kill point.

17
Q

Positive stakeholder

A

A stakeholder who wants a project to exist and to succeed. He or she may try to positively influence the project and help to succeed.

18
Q

Predictive life cycle

A

A form of project lifecycle in which the project scope, and the time and cost required to deliver that scope are determined as early in the life cycle as possible.

19
Q

Product life cycle

A

The serious of phrases that the represent the evolution of a product, from concept through delivery, growth, maturity and to retirement.

20
Q

PMO

A

A business unit that centralises the operations and procedures of all projects within organisation. The PMO supports the project manager through software, templates, and admin support. A PMO can exist in any org structures but most common in matrix and projectised.

21
Q

Project Management system

A

The defined set of rules, policies, and procedures that a project manager follows and utilizes to complete the project.

22
Q

Project stakeholder

A

Anyone who has a vested interested in a project’s operation and/or its outcome.

23
Q

Projectized structure

A

An organisation that assigns a project team to one project for the duration of the project life cycle The project manager has high-to-almost complete project power.

24
Q

Strong matrix structure

A

An organisation where organisational resources are pooled into one project team, but the functional managers have less project power that the project manager.

25
Q

Weak matrix structure

A

An organisation where organisational resources are pooled into one project team, but the functional managers have more project power than project managers.

26
Q

Project

A

Temporary endeavour with a beginning and an end. Creates unique product, result or a service.

27
Q

Program

A

group of related projects

28
Q

Portfolio

A

Includes a group of programs, individual projects, and other related operational work that are prioritised and then implemented to achieve a specific strategic business goal.

29
Q

Operations

A

ongoing work to support the business.

30
Q

Constraints

A

Cost, scope, time, quality, risk, customer satisfaction

31
Q

Work performance data

A

Initial measurements and details about activities gathered during project work

32
Q

Work performance information

A

During controlling, the work performance data are analysed to make sure the conform to the project management plan and to assess what they mean for the project as a whole; the result is known as a work performance information.

33
Q

Work performance report

A

The work performance info organised into the wok performance report and is distributed to stakeholders.

34
Q

Incremental and iterative life cycles

A

A project lifecycle where the project scope is generally determined early in the project lifecycle, but time and cost estimates of routinely modified as the project team’s understanding of the product increases. Iterations develop the product through a series of repeated cycles, while increments successfully add to the functionality of the product.

35
Q

Project management process

A

Is what you need to manage work. Processes are: Initiation, Planning, Executing, Monitoring and Controlling, Closing. Project management processes are iterative.

36
Q

Project life cycle

A

series of phrases that a project passes through from its initiation to its closure. Three types: predictive, Iterative and Incremental, adaptive.

37
Q

Enterprise Environmental Factors

A

Refer to conditions that are not under control of project team, that influence or direct the project. Think of company’s culture and existing systems.

38
Q

Organisational process assets

A

Plans, processes, policies, procedures, and knowledge bases specific and used by the performing organisation,