Chapter 17 Flashcards

1
Q

Two-way buyer-seller electronic communication in a computer-mediated environment in which a buyer controls the kind and amount of information received

A

Interactive Marketing

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2
Q

Interactive, internet-enabled system that allows individual customers to design their own products by answering a few questions and choosing from a menu.

A

Choice Board

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3
Q

Process that automatically groups people with similar buying intentions, and preferences to predict future purchases.

A

Collaborative Filtering

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4
Q

Consumer-initiated practice of generating content on a marketer’s website that is custom to an individual’s specific needs.

A

Personalization

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5
Q

Solicitation of a consumer’s consent (opt-in) to receive email and advertising based on personal data supplied.

A

Permission Marketing

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6
Q

Websites that allow people to congregate online and exchange views on topics of common interest.

A

Web Communities

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7
Q

Sub-segment of all internet users who employ this technology to research products and services and make purchases

A

Online Consumers

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8
Q

Electronic shopping agents or robots that comb websites to compare prices and product features

A

Bots

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9
Q

View hat customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds

A

Eight-Second Rule

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10
Q

Growing practice of not only customizing a product but personalizing the marketing and overall shopping and buying interaction

A

Customerization

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11
Q

Communications that take form of electronic junk mail or unsolicited email.

A

Spam

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12
Q

Internet-enabled promotional strategy that encourages individuals to forward market-initiated messages to others via e-mail, social networking websites, and blogs

A

Viral Marketing

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13
Q

Practice of changing prices for products and service in real time in response to supply and demand conditions

A

Dynamic Marketing

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14
Q

Computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketer’s website.

A

Cookies

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15
Q

Information provided by cookies for directing online advertising from marketers to those online

A

Behavior Targeting

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16
Q

Use of Social Media Networks for browsing and buying

A

Social Commerce

17
Q

Listen and Respond

A

Interactivity

18
Q

Treat Customers as Individuals

A

Individuality

19
Q

Consumer Consent

A

Opt-In, Opt-Out

20
Q

7 Website Design Elements

A

Contexts
Content
Customization
Connection
Communication
Community
Commerce

21
Q

Why Consumers Shop and Buy Online

A

Convince
Choice
Customization
Communication
Cost
Control

22
Q

Which Company Humanized Itself on TikTok

A

Duolingo

23
Q

But in bulk, and have simulate merchandise and return policies

A

Retail Corporate Chains

24
Q

Which is Limited Servise

A

Walmart and Target

25
Q

Category Killer

A

Staples

26
Q

Example of Off-Price Retail

A

Ross

27
Q

Example of a Choice Board

A

M & Ms

28
Q

Example of Connection

A

Knot.com