Chapter 16 Flashcards

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1
Q

Action

Alternative light sources (als): Light sources that employ light of different wavelengths (colors) to
visualize the components of an impression.

Barrel: The metal pipe that guides the initial flight of the bullet.
Breech: The end of the gun barrel nearest to the action.
Breech block (or face): The back of the firing chamber.
Breech-loading Firearm: A weapon in which the ammunition and bullet are placed directly into the
firing chamber without having it put down the barrel.
Broach cutter: A tool used to simultaneously cut all of the rifling grooves by forcing the cutter head
down a smooth, drilled-out gun barrel while rotating the cutter with a characteristic twist rate.

Button Rifling: A process in which a small, shaped form is forced down the smooth gun barrel at very
high pressures, compressing rather than cutting the metal into the grooves to form a rifled barrel.

Cartridge: Ammunition made up of casing, primer, powder, wadding and bullet.
Casting: A physical replica of an impression, formed by a moldable material, that sets into an actualsized,
permanent reproduction of the original impression.
Chamber: The enclosure in a gun’s design that contains the cartridge when ready to fire.
Dental stone: A gypsum product that when mixed with water and pored into a mold sets to form a hard,
strong and stable solid that doesn’t require reinforcement.

A

The mechanical apparatus of a firearm that loads, fires and ejects the cartridge.

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2
Q

Drag

A

The force that opposes the forward motion of the bullet created by air resistance.

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3
Q

External (intermediate) ballistics

A

The study of the flight of the bullet from the time it leaves the end of the gun barrel until it reaches the target.

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4
Q

Ballistics

A

The study of how projectiles move through space.

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5
Q

Caliber

A

The diameter of the gun barrel in 1/100th of a inch.

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6
Q

Air gun

A

Weapons that move a projectile solely by the release of stored gas pressure rather than through combustion.

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7
Q

Fixed ammunition

Flintlock weapon: Firearms that use a spark created by moving a piece of flint over a steel plate
(“frizzen”) to ignite a small primer charge that then sets fire to the main charge.
Firearm: An assembly consisting of a barrel and a mechanical action that allows a projectile(s) to be
propelled forward through the action of an extremely fast combustion reaction.
Firearms identification: The process of determining “if a bullet, cartridge case or other ammunition
component was fired by a particular firearm.”

A

Ammunition that combines primer, an accurately measured main charge and the bullet all enclosed in a single, easily handled, water-tight casing.

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8
Q

Gunshot residues

A

Deposits of unreacted explosive materials and solid combustion byproducts that are discharged from openings in the gun into the nearby environment upon firing.

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9
Q

Shotgun

A

A type of long gun without rifling that uses ammunition containing either many small pellets (shot) packed into a single cartridge or a single, solid projectile (slug).

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10
Q

Visible impressions

A

Impression evidence that is readily observable without any visualization aids

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11
Q

Terminal Ballistics

A

The study of what happens when a projectile hits its target.

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12
Q

Types of Ballistics

A

Internal, external, and terminal

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13
Q

Types of Ballistics

A

Internal, external, and terminal

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14
Q

Handgun

A

Smaller firearms that are designed for operation using one hand.

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15
Q

Serial number restoration

A

The process of making visible serial numbers stamped into a gun that have been filed or ground away.

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16
Q

Primer

A

The shock sensitive compound that ignites the main charge of a cartridge upon being struck.

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17
Q

Revolver

A

A firearm in which ammunition is moved into place for firing by means of rotating a cylinder that contains a number of separate firing chambers loaded with filled cartridges.

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18
Q

Positive image

A

An image created when an object leaves something behind on the surface which can be visualized.

19
Q

Rifling

A

Spiral grooves inside of the gun’s barrel which cause the projectile to spin about its long-axis.

20
Q

Round

A

An intact unit ammunition (primer, bullet or “slug” and main charge).

21
Q

Plastic impressions

A

Impression evidence that have been formed when an object is imprinted into a soft, moldable material.

22
Q

Gravity

A

The force that constantly pulls objects downward with a constant force, defined as F = mg (where m is mass and g is the gravitational constant).

23
Q

Grooves

A

The places where some of a gun’s barrel metal has been removed (rifling) or shaped to create a depression.

24
Q

Grooves

A

The places where some of a gun’s barrel metal has been removed (rifling) or shaped to create a depression.
(Makes gimps on the bullet, raised parts)

25
Q

Shotgun gauge

A

Number of pellets per 1 Ilb (12 gauge- 12 pellets that weigh one pound)

26
Q

Gunpowder

A

An explosive chemical mixture of carbon, potassium nitrate and sulfur that undergoes a rapid oxidation reaction and is used to propel projectiles in firearms.

27
Q

Gunpowder

A

An explosive chemical mixture of carbon, potassium nitrate and sulfur that undergoes a rapid oxidation reaction and is used to propel projectiles in firearms.

28
Q

Muzzle

A

The very end of the gun barrel where the bullet exits the weapon.

29
Q

Negative image

A

An image formed when some material covering a surface is material is removed by contact.

30
Q

National Integrated Ballistics Information Network (NIBIN)

A

A database used to compare stored firearm pattern information with unknown (crime scene recovered) patterns.

31
Q

Muzzle-loading firearm

A

A weapon in which the bullets and ammunition are loaded directly down the barrel of the gun.

32
Q

Kinetic energy

A

The energy of motion that is given by the expression of KE = ½ mv2 (where m is the mass and v is the velocity of the moving object).

33
Q

Internal (initial) ballistics

A

The consideration of the part of a bullet’s path that occurs within the gun itself.

34
Q

Stria (striations)

A

Tiny, random imperfection marks transferred between two objects that pass with direct contact.

35
Q

Lands

A

The portions of the inside surface of a rifled gun barrel that project farthest into the center of the barrel adjacent to grooves. (Makes limps, indented parts on bullets)

36
Q

Magnum

A

A cartridge containing more than the standard amount of powder which delivers more power to the bullet.

37
Q

Latent impression

A

Impression evidence that is not immediately observable but which can be made visible using a variety of techniques.

38
Q

Polygonal rifling

A

An alternative to the traditional lands and grooves rifling where “hills” and “valleys” form a more rounded, polygonal pattern.

39
Q

Impression evidence

A

Items of evidence that carry the lasting and observable marks from contact with another object.

40
Q

Spin (or gyroscopic) stabilization

A

The rotational movement of an elongated projectile around its long axis which greatly improves its aerodynamic properties allowing it to go much farther and with increased precision and accuracy.

41
Q

Two-dimensional impression

A

Impressions that occur when an object comes into direct contact with a hard surface or material that is not indented or molded by contact with the object but onto which patterns can be transferred by the deposition or removal of materials.

42
Q

Twist rate

A

The length of a gun barrel in which the rifling makes one full rotation (360°).

43
Q

Three-dimensional impression

A

Impressions that occur when an object comes into contact with a soft or moldable substance to leave behind an exact three-dimensional imprint of the original object.