Chapter 12 Flashcards

1
Q

Motivation

A

The process that arouses goal directed behavior which is the result of personal and contextual factors

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2
Q

The personal factors related to motivation are:

A

Personality, Ability, core self-evaluations and contextual factors can relate to organizational culture , group norms.

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3
Q

How is the motivation model expressed?

A

Unfulfilled needs, motivation, behaviors, rewards and feedback

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4
Q

What are the two types of rewards?

A

Intrinsic and Extrinisic

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5
Q

Extrinsic Rewards?

A

The satisfaction in the payoff of the work.

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6
Q

Intrinsic Rewards

A

The satisfaction in performing the task itself, like the feeling of accomplishment.

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7
Q

What are process perspectives?

A

Thought processes by which people decide how to act, or how employees choose behavior to meet their needs

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8
Q

What are the three types of process perspectives?

A

Equity theory, expectancy theory and the goal-setting theory.

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9
Q

Equity Theory

A

Focuses on employee perceptions, as to how fairly they think are being treated compared with others.

-Introduced by J. Stacey Abrams

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10
Q

Why are employee perceptions important?

A

It helps employee participation and introduces an appeal process

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11
Q

Expectancy Theory

A

Introduced by Victor Vroom

-Suggest that people are motivated by how much they want something and how likely they are to get it

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12
Q

3 elements to determine how willing an employee is to work hard

A

Expectancy, Instrumentality and Valence

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13
Q

Effort to performance expectancy?

A

The belief that a specific level of effort will show in performance

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14
Q

Instrumentality-Performance to reward expectancy

A

The expectation that successful performance of the task will lead to the outcome.

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15
Q

Goal- Setting Expectancy

A

Suggest that employees can be motivated by goals that are specific but achievable.

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16
Q

Goals should be ?

A

SMART

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17
Q

Job Design?

A

The division of an organizations’ work among its employees and the application of motivation theories to jobs to increase satisfaction and performance.

18
Q

What are the two different approaches to job design?

A

Fitting people to jobs and fitting jobs to people

19
Q

Fitting people to jobs

A

the assumption that people will gradually adapt to work situations, a solution is job simplifaction

20
Q

Fitting jobs to people

A

Based on the assumption that people are underutilized at work and want more variety, which is where job enrichment comes in .

21
Q

What is Horizontal loading?

A

The job enlargement techniques of giving employees additional tasks of similar difficulty.

22
Q

Vertical loading?

A

job enrichment where employees are given more responsibility.

23
Q

Who designed the job characteristics model

A

Developed by J. Richard Hackman and Greg Oldham which consists of 5 core job characteristics that affect three critical psychological states of an employee that in turn affect work outcomes, the employee’s motivation, performance and satisfaction.

24
Q

What are the 5 core characteristics?

A

skill variety, task identity, task significance, autonomy and feedback

25
Q

Skill Variety

A

describes the extent to which a job requires a person to use a wide range of different skills and abilities

26
Q

Task Identity

A

Describes the extent to which a job requires a worker to perform all the tasks needed to complete the job from beginning to end

27
Q

Task Significance

A

describes the extent to which a job affects the lives of other people, whether inside or outside the org

28
Q

Autonomy

A

describes the extent to which a job allows an employee to make choices about scheduling different tasks and deciding how to perform them.

29
Q

Job Design

A

works when employees are motivated, with context satisfactions, necessary knowledge and skill and the desire for personal growth

30
Q

What is Merit pay or Pay for Performance?

A

Based off of people’s results of performance

31
Q

Piece Rate

A

works when employees are motivated, with context satisfactions, necessary knowledge and skill and the desire for personal growth

32
Q

Sales Commission

A

where representatives are paid a percentage of the earnings the company made from their sales, so the more they sell the more they are paid

33
Q

Bonuses

A

cash awards given to employees who achieve specific performance objectives

34
Q

Profit Sharing?

A

the distribution to employees of a percentage of the company’s profits

35
Q

Gainsharing

A

the distribution of savings or gains to groups of employees who reduced costs and increase measurable productivity

36
Q

Stock Options

A

is where certain employees are given the right to buy stock at a future date for a discounted price

37
Q

Pay for Knowledge

A

ties employees ties employee pay to the number of job-relevant skills or academic degrees they earn.

38
Q

Employees with Autonomous behavior

A

solve problems and take the initiative are apt to be the very ones who will leave if they found their own goods aren’t being met. Like the need for work-life balance, the need to expand skills and the need to matter

39
Q

Thoughtfulness

A

something that is taken for granted these days, employers spend too little time showing workers they matter as manifested in lack of communication and lack of interest in new ideas and contributions. A majority of employees feel underappreciated

40
Q

Work-Life Benefits

A

programs used by employers to increase productivity and commitment by removing certain barriers that make it hard for people to strike a balance between their work and personal lives

41
Q

Why are office surroundings important?

A

. The cubicle is stifling creativity and open spaces and neutral colors is leading to employees’ complaints that they are too noisy and too bland, there is no such thing as something that works for everyone but something that can cater to everyone.