Chapter 11 Flashcards

1
Q

Problem solving

A

used when you want to reach a specified goal; however, the solution is not immediately obvious because you are missing important information and/or it is not clear how to reach the goal

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2
Q

What 3 components does every problem include?

A
  1. the initial state
  2. the goal state
  3. the obstacles
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3
Q

initial state

A

the situation at the beginning of the problem

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4
Q

goal state

A

reached when you solve the problem

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5
Q

obstacles

A

the restrictions that make it difficult to proceed from the initial state to the goal state

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6
Q

Thinking

A

requires you to go beyond the information you were given, so that you can reach a goal; the goal may be a solution, a belief, or a decision

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7
Q

Understanding

A

means that you have constructed a well-organized mental representation of the problem, based on both the information provided in the problem and your own previous experience

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8
Q

Problem representation

A

refers to the way you translate the elements of the problem into a different format

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9
Q

Matrix

A

a grid consisting of rows and columns; it shows all possible combinations of items

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10
Q

Hierarchical tree diagram

A

a figure that uses a tree-like structure to show various possible options in a problem

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11
Q

Situated cognition approach

A

we often use helpful information in our immediate environment to create spatial representations

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12
Q

Embodied cognition approach

A

we often use our own body and our own motor actions, in order to express our abstract thoughts and knowledge

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13
Q

Algorithm

A

a method that will always produce a solution to the problem, although the process can sometimes be inefficient

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14
Q

Exhaustive search

A

one example of an algorithm in which you try out all possible answers using a specified system

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15
Q

Analogy approach

A

you employ a solution to a similar, earlier problem to help you solve a new problem

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16
Q

Problem isomorphs

A

a term used to refer to a set of problems that have the same underlying structures and solutions, but different specific details

17
Q

Surface features

A

specific objects and terms used in the question (obvious information)

18
Q

Structural features

A

the underlying core that they must understand in order to solve the problem correctly

19
Q

Means-ends heuristic

A

requires you to identify the “ends” (or final result) that you want and then figure out the “means” or methods that you will use to reach those ends

20
Q

General Problem Solver (GPS)

A

a program whose basic strategy is means-ends analysis. The goal of the GPS is to mimic the processes that normal humans use when they tackle these problems

21
Q

Hill-climbing heuristic

A

choosing the alternative that seems to lead most directly toward your goal

22
Q

Expertise

A

individual demonstrates consistently exceptional skill and performance on representative tasks for a particular area

23
Q

Parallel processing

A

handles two or more items at the same time

24
Q

Serial processing

A

handles only one item at a time

25
Q

Mental set

A

you keep trying the same solution you used in previous problems, even though you could solve the problem by using a different, easier method

26
Q

Fixed mindset

A

you believe that you possess a certain amount of intelligence and other skills, and no amount of effort can help you perform better

27
Q

Growth mindset

A

you believe that you can cultivate your intelligence and other skills; challenge yourself to perform better

28
Q

Functional fixedness

A

we tend to assign stable (or fixed) functions to an object; as a result, we fail to think about the features of this object that might be useful in helping us solve a problem

29
Q

Stereotype threat

A

if you belong to a group that is hampered by a negative stereotype–and you think about your membership in that group–your performance may suffer

30
Q

Insight problem

A

the problem initially seems impossible to solve, but then an alternative approach suddenly bursts into your consciousness. You immediately realize that your new solution is correct

31
Q

Noninsight problem

A

you solve the problem gradually, by using your memory, reasoning skills, and a routine set of strategies

32
Q

Creativity

A

requires solutions that are both novel and useful

33
Q

Divergent production

A

the number of different responses made to a test item

34
Q

Convergent production

A

asks the test-taker to supply a single, best response, and the researchers measure the quality of that response

35
Q

extrinsic motivation

A

motivation to work on a task–not because you find it enjoyable–but in order to earn a promised reward or to win a competition

36
Q

Intrinsic motivation

A

the motivation to work on tasks for their own sake, because you find them interesting, exciting, or personally challenging

37
Q

Self-efficacy

A

the belief that you have the ability to organize and carry out a specific task

38
Q

Perseverance

A

the ability to keep working on a task, even when you encounter obstacles